Gears of War (video game)

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Gears of War is a tactical third-person shooter video game developed by Epic Games (the creators of the Unreal Tournament series) using Unreal Engine 3.0 technology and published by Microsoft Game Studios. Released for the Xbox 360 on November 7, 2006 in select stores in the United States, it was broadly released in major U.S. retailers on November 12, 2006. The game was released on November 17, 2006 in Europe outside of Germany, where Microsoft Game Studios did not publish the game after it was denied a rating.[1] A limited collector's edition was also released, which included a disc of bonus content and an art book titled "Destroyed Beauty" that detailed much of the game's backstory.

Gears of War
File:Gearsofwar.JPG
Developer(s)Epic Games
Publisher(s)Microsoft Game Studios
Designer(s)Cliff Bleszinski
EngineUnreal Engine 3.0 Build 3706
Platform(s)Xbox 360
Release


Genre(s)Third-person shooter
Mode(s)Single player, System-Link, Online Multiplayer, and Co-opererative Modes

Gears of War centers around the soldiers of Delta Squad as they fight to save the human inhabitants of the fictional planet Sera from a relentless subterranean enemy known as The Locust Horde. The player assumes the role of Marcus Fenix, a former prisoner and war-hardened soldier. In cooperative play, the second player plays as Fenix's friend and fellow soldier, Dominic Santiago (Dom). The two soldiers join up with Delta Squad and battle the Locust Horde through the course of an action-packed campaign.

The game achieved major success after its release. On November 07, 2006, Gears of War became the most popular game on the Xbox Live service, overtaking Halo 2, which had held the spot since its launch in November 2004. [2]By January 19, 2007, just ten weeks after its debut, over three million units of the game have been sold.[3]

Gameplay

Unlike previous efforts by Epic Games, which were first-person shooters, Gears of War is a third-person "over-the-shoulder" shooter. In an interview with Cliff Bleszinski, lead developer for Epic Games, he cites that three games were the primary influences in the game's design included the third person perspective from Resident Evil 4, the tactical cover system from kill.switch, and the progression from platform to platform via a grappling hook in Bionic Commando.[4] These design choices reflect themself in the gameplay as Gears of War focuses mainly on sound team-based and cover-dependent tactics with limited weapons rather than brute force. Epic Games placed emphasis on the importance of cover, and on the harder difficulty levels where being exposed to enemy fire for only a few seconds can result in death. While behind cover, players can choose to aim carefully with their weapons or use blind-fire to avoid subsequent damage from showing their heads from behind cover. Players have a wide assortment of rolling and cover maneuvers at their disposal with the press of a single button. The availability of certain maneuvers are also indicated by context sensitive icons that appear at the bottom of the screen. The game also includes a sprint, known as the "roadie run", a roll, and the ability to jump over small walls. The roadie run is part crouch, part run, which can help traverse exposed ground quickly as well as making characters harder to target.[5] During a roadie run, the camera lowers towards the ground and bobs considerably, as if the camera were being held by another person running behind the player. [6]

File:Ss-gow.jpg
A Locust Berserker charges Marcus

Gears of War features a small variety of weapons, following other first-person shooter weapons sets with assault rifles , shotguns, pistols and sniper rifles. One of the most notable weapons is the game's signature firearm, the Lancer. The Lancer is an assault rifle with a chainsaw bayonet. This weapon gives the player the ability to cut enemies in half, killing them in a single blow. Some of the more powerful weapons in the game include the Torque Bow, a high tech mechanical spring bow that fires explosive bolts, the Boomshot rocket-propelled grenade launcher, the Longshot sniper rifle and the Hammer of Dawn, a targeting device for a powerful orbital particle cannon but only usable when outdoors. All weapons can be used to bash an opponent at melee range (except for the Lancer, which uses the aforementioned chainsaw bayonet). Both smoke and fragmentation grenades are also available which can be tossed, but can also be stuck onto an opponent by hand at close range. Single player missions usually carry over weapons from previous missions, while multiplayer matches provide players with a smoke grenade, Lancer assault rifle, Snub pistol, and Gnasher Shotgun, with more powerful weapons being scattered at strategic locations on the map, though the host can select to randomize weapon locations. Discarded and dropped weapons and ammo can be collected by the player, but the player may only carry one type of grenade, one type of sidearm, and two types of the remaining weapon classes at any time.

A gameplay component unique to Gears of War, the Active Reload, entails hitting the right bumper at the correct time to speed up your reload. There are three possibilities for the result of the second tap of the reload button: perfect, good, and fail. If timed perfectly, the reload takes less than a second and any bullets refilled will momentarily have an 8% increase in damage. If timed well, the reload will simply take less time. If timed poorly, the gun will jam momentarily and the reloading process will take longer than if an Active Reload was not attempted. [5]

Instead of a healthbar found in many first-person shooters, Gears of War uses the Crimson Omen, a COG shaped icon that fills up with blood to represent damage. If there is a faint appearance of the Omen on the screen, it shows that the player has experienced minor wounds. When the Omen becomes more defined, it shows that the player has experienced severe wounds. When there is a skull inside of the symbol, the character has been incapacitated; in the single player mode, this represents player death and game over, while in multiplayer (both co-op and competition modes), another team member may attempt to revive the player. A downed player in the competition mode Execution may also try to restore himself from incapacitation by rapidly pressing the (A) button for several seconds, though during this time, the enemy can brutally end the player's life by using the chainsaw bayonet, smashing the player's head with the butt of a weapon, performing a "curb stomp", or also a headshot. If the player has taken damage but is not incapacitated, the damage can be healed by staying out of the line of fire for a short time, which causes the Omen to slowly fade away. [5]

There are 49 Achievements that may be unlocked during gameplay. These achievements may be unlocked from either single player, playing 2 player co-op as Dominic Santiago, or ranked match games.

Story

Gears of War takes place on a planet known as Sera, inhabited by the human survivors of a once-glorious civilization. For a century, however, they fought among themselves. Eventually they knew the hush of peace that blanketed the land.[7] That was until the discovery of Imulsion, a phosphorescing, low-viscosity fluid. Discovered by an oil-exploration drill, it was unusable until a woman named Dr. Helen Cooper created the Lightmass Process, which enabled production of cheap energy.[8] The world economy soon collapsed due to its extremely low price and the elimination for the need of hydrocarbon and nuclear fuel sources. The few countries that had an overabundance of Imulsion under their feet soon found themselves at war with nations who were not as lucky, and so began the Pendulum Wars.[9] During the seventy-nine year war, the Coalition of Ordered Governments, or COG, became a legitimate minor political party. Founded long before the Pendulum Wars by fanatical socialist Alexiy Desipich, the party was based on an obscure world-government philosophy based on eight guiding principle values: Order, Diligence, Purity, Labor, Honor, Loyalty, Faith, and Humility.[10]

File:Gow-locusts.jpg
The Locust Horde appears on Emergence Day

The Pendulum Wars ceased on what is now called Emergence Day. In less than twenty-four hours, a ravenous species known as the Locust burst from under the ground and attacked every major city on Sera. By the time human forces pulled together to form an effective defense, it was too late. The Locust Horde had already taken control of the majority of the world's urban, military, and manufacturing centers. Billions lay dead, approximately one quarter of Sera's population.[11] The COG took matters into their own hands and re-enacted the Fortification Act, allowing martial law to be placed on all remaining survivors from the initial invasion. All survivors were ordered to evacuate to the Jacinto Plateau, a safe haven that the Locust Horde could not penetrate from the underground due to its thick granite substrata.[5] Survivors who could not make it to the plateau were given the following apology: "For those citizens who can't make it to Jacinto, the Coalition appreciates your sacrifice. Please forgive us, this is the only way."[1] Chemical and orbital particle laser weapons were used in a scorched earth strategy to deny the Locust Horde survival on the surface, forcing them to stay in their underground warrens.[12] This war would continue for another fourteen years.

Somewhere around the tenth year, Jacinto was being fortified into an unassailable fortress. Its once magnificent cities, envied for their beauty, were soon converted into military defense platforms. The plateau's natural fissures and utility systems were destroyed or flooded with nerve gas to delay the Locust Horde's inevitable attack.[13] People who had not made it to Jacinto Valley, but had survived, were called the Stranded. The Stranded are living in horrible conditions and malnutrition, and have to find ways to defend themselves. When the Locust Horde began their attack on Jacinto, Marcus Fenix abandoned his post in a response to a distress call from his father, a renowned scientist, at the East Barricade Academy, but he was too late to save him. At his trial in the House of Sovereigns, Marcus was charged with dereliction of duty, cowardice, and failure to obey orders. Exempted from execution due to his exemplary tours during the Pendulum Wars, he was imprisoned instead. Years later, the COG found themselves running low on able-bodied soldiers, so they turned to untraditional sources of men: the infirmed, the young, and the condemned.[14] Marcus Fenix was pardoned, and freed by his friend Dominic Santiago. Shortly afterwards, the Locust Horde overran his prison. The Gears of War campaign begins here. This can also be read in the Gears of War forums in Nightmares of War that features a whole background.

File:Gow-cogs.jpg
Main characters (left to right): Baird, Cole, Marcus, and Dom

Characters

Gears of War focuses primarily around the characters of Delta Squad and their encounters with the Locust Horde. Delta Squad's members fluctuate throughout the first act, consisting first of Min Young Kim, Carmine, Marcus Fenix and his best friend Dominic Santiago, but during the last four acts of the game, Delta Squad consists of the former prisoner Marcus, Dominic or just Dom, and the dynamic duo Augustus "Cole Train" Cole and Damon Baird. Players take control of Marcus Fenix, freshly rescued by Dominic Santiago (controlled by a second player in cooperative play) from the Jacinto Maximum Security Penitentiary. In multiplayer on the COG side there are all the Delta Squad characters to choose from, plus Victor Hoffman.

Some of the characters received voice overs from popular culture icons. Marcus Fenix is voiced by John DiMaggio, best known as the voice of Bender in Futurama, and Augustus "Cole Train" Cole is voiced by Lester "The Mighty Rasta" Speight, who plays "Terrible" Terry Tate, the "Pain Train", in the Office Linebacker commercials made for Reebok. The Cole character is clearly based on the mannerisms and catchphrases of the Tate character.


Plot

Template:Spoiler Act 1: Ashes - As the game opens 14 years after Emergence Day, former soldier Marcus Fenix is freed from the Jacinto Maximum Security Penitentiary by his close friend, Dominic Santiago, who needs Fenix's help in the fight against the Locusts. Both manage to escape the prison moments before it is destroyed by a Corpser, and then meet up with the other members of Delta Squad, Private Carmine and Lieutenant Kim with orders to find Alpha Squad and secure possession of the "Resonator", a device intended to map out the Locust underground tunnel network for the Lightmass Bomb. En route to Alpha's last known ___location, Carmine is killed by a Locust sniper and Kim is killed by General RAAM. Dominic and Marcus are able to meet up with 2 Privates from Alpha Squad, named Cole and Baird, at the House of Sovereigns. After defeating a Locust Berserker, the team confirms with headquarters that the Resonator is safe, and are then ordered to an Imulsion mining facility ten kilometers from their position. Marcus is also granted a rank as Sergeant in place of Kim.

Act 2: Nightfall - Dom suggests that the fastest way to reach the mine would be to borrow an APC from a Stranded named Franklin, who owes Dom a favor from deals in the past. After reaching the camp, Franklin reluctantly agrees to give them his "Junker" on the condition that Cole and Baird remain at the Stranded camp to help them defend against the Locust. Marcus and Dom head across the ruined city as nightfall descends, bringing out the carnivorous bat-like creatures known as Kryll that attack anything in the dark. The two fight through the Locust forces to reach the gas station where the Junker is kept, and then drive it back to the camp, defending themselves from the Kryll with an ultraviolet light equipped on the Junker that can kill the Kryll. The two arrive just in time back at the Stranded camp to help defend it from a large Locust onslaught. Once the situation is secured, the team moves onwards towards the mining facility in the Junker.

Act 3: Belly of the Beast - Delta Squad reaches the outskirts of the mining facility just as the Junker ceases to function. They make their way on foot through the abandoned facility and into the Imulsion mine tunnels, heading towards a predetermined ___location where the effect of the Resonator should have maximum effect, all the while defending themselves against constant Locust onslaughts. The team eventually reaches their target destination, and after securing the area, set off the Resonator device and narrowly escape back to the surface. Unfortunately, the team quickly learns from HQ that the data collected from the Resonator blast was much too limited to be of use for the Lightmass Bomb. However, a device found by Baird seems to already contain a near-complete map of the tunnel system, with the data linking back to Marcus' father and his home at the East Barricade Academy.

Act 4: The Long Road Home - Delta Squad rides a Raven helicopter to the East Barricade Academy, now ruined and heavily controlled by Locust, losing a helicopter to an attack by Nemacyst air spores in the sky. The team is dropped off just outside the Academy and are forced to fight their way through massive numbers of Locust to the mansion where Marcus's father lived. Cole and Baird discover another APC in need of repair at the back of the manor, and they rush off to repair it while Marcus and Dom search the manor for the data. After finding the hidden laboratory in the basement, they leave their cloaked robot Jack to download the data and defend the house against waves of Locust attackers. As Jack finishes downloading the tunnel maps, the two soldiers rush for the newly repaired APC behind the manor with a gargantuan reptilian-like Locust called a Brumak already charging towards them. The Squad and Jack reach the APC just as the Brumak smashes through the manor, escaping the pursuing monster.

Act 5: Desperation - The team now rushes for the train station to get aboard the Tyro Pillar, an armored freight train carrying the Lightmass Bomb at its front. Locust attack them at the station and prevent Cole and Baird from jumping onto the train as it speeds past, leaving only Marcus and Dom to battle through to the front of the train as it travels across the wasteland towards the Locust stronghold. They unfortunately encounter General RAAM at the front of the train, guarding the Lightmass Bomb, but the two are able to defeat him. With a destroyed bridge quickly approaching as the train speeds ahead, Marcus uploads the tunnel data into the Lightmass Bomb and activates it, escaping the train by jumping into a nearby Raven helicopter, with the help of Dom and Cole. Hoffman grabs Marcus seconds before the train falls off of the tracks and into the Imulsion below. The bombs from Lightmass launch into the Locust tunnels beneath, successfully eradicating most of an important Locust stronghold. Hoffman's voice later announces their victory to the rest of the world, but the haunting voice of what is assumed to be the Locust Queen clearly tells the player that the Locust have not been defeated, and will fight back: possibly foreshadowing the premise of a sequel to Gears of War. Template:Spoiler-end

Multiplayer

Gears of War supports both split-screen and regular multiplayer over Xbox Live and System Link. There are two multiplayer modes in Gears of War, Cooperative and Versus mode. Multiplayer also adds the "downed" state, which works similar to down comrades the player must help in the single-player missions. When a player has taken too much damage from enemy, their character becomes incapacitated instead of dying instantly. The player remains in this state until they bleed out and die, are killed by the enemy, revive themselves (in the Execution versus mode only), or are revived by another player. However, in cases where the damage is severe as to cause mutilation or disintegration of the body (including chainsaw attacks, short range shotgun blasts, boomshot hits, sniper headshots, or grenade explosions), the player is dead instantly.

Cooperative

Cooperative gameplay in Gears of War multiplayer allows two players to play through the game from start to finish. The game offers the ability to invite players on the users’ friends list and have them instantly pop in (known as "Drop in, Drop out" gameplay) the player’s game to help them out. Gears of War chooses each player's character depending on certain factors. The first player or multiplayer game host plays as Marcus Fenix (the main character) while the second player as Dominic Santiago, Marcus' best friend.

Cooperative Play differs from the single-player game in some ways. On the sections of levels that offer multiple paths, the first player chooses their own path and effectively sends the other player onto the other. Both players are separated and each tackle separate parts of the level. If either player is downed while on these split paths, both characters will begin from the previous checkpoint. While outside these paths the players may revive each other and use unique flanking maneuvers impossible with the AI.

Versus mode

Multiplayer is team-based, supporting up to eight players (four COGs vs. four Locust) engaging in battles over Xbox Live or through System Link. In versus mode, matches consist of several rounds. Each player starts each round with the same standard set of weapons, but more powerful items of warfare are laid out across each map to be contested by the opposing teams. The team who has won the most rounds at the end of a match wins. There are two types of versus modes, player matches and ranked matches.

  • Player matches have no effect on leaderboard ranks and allows users to invite friends or use split-screen mode.
  • Ranked matches keep track of player statistics, give players a 'rank' on the Gears of War leaderboard, forbid invitations, can't be played in split-screen mode, and can be played to get achievements.

Three types of versus modes have been developed: Warzone, Assassination, and Execution.[15]

  • Warzone mostly follows the standard Team Deathmatch archetype, with each team trying to eliminate the other. When players are downed they can only get back up when an ally revives them. A "bleed-out" time can be set from 5 seconds to 60 seconds. This is the length of time the person will survive after being downed because they die of blood loss.
  • Execution is very similar to Warzone, except that when an opponent is down, the opposing team must finish them off using certain violent fatalities. Should the opposing team fail to destroy the downed player during the allotted time, the player will be revived and will once again become a threat. The bleed-out time is applied here by altering the amount of time before a downed person rises again without any input from the player.
  • Assassination requires that teams focus on killing the other team's designated leader while protecting their own. The leader is the only player that can pick up weapons during play initially. However, if the leader picks up a weapon and drops it, the rest of his team can pick it up. If a non-leader player kills the other team's leader character, that player becomes the new leader on their team the next round.

Future developments

News of the franchise's future has emerged multiple times since the game's release. PC Gamer accidentally released an image in its 2006 holiday issue where Gears of War can be seen in a Games for Windows display, which led to suspicion that Gears of War would be released for the PC;[16] however, the image was later stated to be a mock-up.[17] Possible leaked pictures were released on February 4 2007, leading to more suspicion of Gears on the PC. In an interview with Xbox fansite Team Xbox, Mark Rein stated that the game would eventually come to the PC, but that Epic was not currently ready to release it on that format. [18]

Gears lead designer Cliff Bleszinski said he hoped for the game to expand into graphic novels and eventually film.[19] On November 21, 2006, Microsoft Corporate VP of Global Marketing and Interactive Entertainment Business Jeff Bell stated Gears of War is the first in a trilogy, through sequences on E-Day and the battle of Jacinto Plateau, as well as information on Adam Fenix and his research (which the character finds in Gears).[20] Epic Games Vice President Mark Rein posted a message on the official Gears of War Internet forums, stating "It's not over until it isn't fun anymore", and, in his view, Gears of War may become the next Halo series in terms of popularity.[21]

Epic Games will also release new Gears of War content available for download to the Xbox 360. Production on this content began as early as August 2006. These updates will be free according to Epic Games president Mike Capps.[22] The first of these updates were released over Xbox Live on January 9 2007,[23] with two new maps released the following day on January 10 2007. The two maps reflected background scenes from the game's storyline, known as Raven Down and Old Bones, which depict Gears fighting Locust amidst the crash site of a King Raven chopper and a museum, respectively.[24] Another update was released for Gears of War on January 22 2007,[25] which, according to Epic Games' Marc Rein, is said to fix some compatibility issues with the release of Gears of War in Japan, and that no game play or functionality features were changed.[26] At the 2007 Game Developers Conference Cliffy B confirmed that Epic Games does "intend to do a sequel" to Gears of War.


References

  1. ^ "No Gears of War release for Germany". GamesIndustry.biz. 2006-10-19. Retrieved 2006-10-19. {{cite news}}: Check date values in: |date= (help)
  2. ^ "Gears of War takes top spot in Xbox Live chart". GameIndustry.biz. 2006-11-20. Retrieved 2006-11-20.
  3. ^ "Gears of War Juggernauts sells three million units". Xbox News. 2007-01-19. Retrieved 2007-01-19. {{cite web}}: |first= missing |last= (help); Check date values in: |date= (help)
  4. ^ Gamespot - GDC 07: Cliffy B disassembles Gears, mentions sequel
  5. ^ a b c d Gears of War game manual (2006)
  6. ^ Tuttle, Will (2006-11-07). "Gears of War Preview". GameSpy. {{cite web}}: Check date values in: |date= (help); Text "accessdate 2006-11-25" ignored (help)
  7. ^ "Destroyed Beauty - An Inside Look at Gears of War", page 2.
  8. ^ "Destroyed Beauty - An Inside Look at Gears of War", page 3.
  9. ^ "Destroyed Beauty - An Inside Look at Gears of War", page 4.
  10. ^ "Destroyed Beauty - An Inside Look at Gears of War", page 8.
  11. ^ "Destroyed Beauty - An Inside Look at Gears of War", page 5.
  12. ^ "Destroyed Beauty - An Inside Look at Gears of War", page 6.
  13. ^ "Destroyed Beauty - An Inside Look at Gears of War", page 7.
  14. ^ "Destroyed Beauty - An Inside Look at Gears of War", page 9.
  15. ^ Miller, Jonathan (2006-10-26). "Gears of War Map Quest". IGN. Retrieved 2006-10-28. {{cite web}}: Check date values in: |date= (help)
  16. ^ Goldstein, Hilary (2006-11-16). "Gears of War on PC?". IGN. Retrieved 2006-11-26. {{cite web}}: Check date values in: |date= (help)
  17. ^ "Gears of War for PC Rumour Shut Down". GameArena. 2006-11-23. Retrieved 2006-12-12. {{cite web}}: |first= missing |last= (help); Check date values in: |date= (help)
  18. ^ "Mark Rein Interview". Team Xbox. 2007-02-13. Retrieved 2007-02-15. {{cite web}}: Check date values in: |date= (help)
  19. ^ Gaudiosi, John (2006-11-08). "GamePro Q&A: Cliffy B Talks Gears of War". GamePro. Retrieved 2006-12-08. {{cite web}}: Check date values in: |date= (help)
  20. ^ Nick of YouNewb.com (2006-11-21). "Gears of war to be a trilogy". Retrieved 2006-11-21. {{cite web}}: Check date values in: |date= (help)
  21. ^ McWhertor, Michael (2006-11-24). "Gears of War, Not a Trilogy". Kotaku. Retrieved 2006-11-26. {{cite web}}: Check date values in: |date= (help)
  22. ^ Surette, Tim (2006-12-14). "Gears of War DLC to be free". GameSpot. Retrieved 2006-12-14. {{cite web}}: Check date values in: |date= (help)
  23. ^ "Gears of War Patch to Roll Out Before Maps". Gears of War Fans. 2007-01-08. Retrieved 2007-01-10. {{cite web}}: Check date values in: |date= (help)
  24. ^ "Gears of War Free Maps". Gears of War Fans. 2007-01-08. Retrieved 2007-01-10. {{cite web}}: Check date values in: |date= (help)
  25. ^ "2nd Patch Quietly Released". Gears of War Fans. 2007-01-22. Retrieved 2007-01-22. {{cite web}}: Check date values in: |date= (help)
  26. ^ "Small Gears of War Compatibility Update". Epic Games. 2007-01-22. Retrieved 2007-01-22. {{cite web}}: Check date values in: |date= (help)


Gnasher Shotgun