Sam & Max Hit the Road

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This page is for the 1993 computer game by LucasArts. For Telltale's episodic Sam & Max games, see Sam & Max Season One.

Sam & Max Hit the Road is a graphical adventure game, originally developed and released by LucasArts in 1993 for DOS and Macintosh computers. It is the ninth game to use the SCUMM adventure game engine.

Sam & Max Hit the Road icon Sam & Max Hit the Road
Sam & Max Hit the Road cover art
Sam & Max Hit the Road cover art
Developer(s)LucasArts
Publisher(s)LucasArts
Designer(s)Sean Clark
Michael Stemmle
Steve Purcell
Collette Michaud
EngineSCUMM v6
Platform(s)DOS, Mac OS, Windows
Release1993 (DOS)
1995 (Mac)
Genre(s)Adventure
Mode(s)Single player

Based on Sam & Max: Freelance Police comic book characters created by Steve Purcell, it follows the detective duo (Sam, a 6 foot anthropomorphic dog, and Max, a 3 foot "hyperkinetic rabbity thing") across a kitsch, tourist trap pastiche of America (featuring such locales as The World's Largest Ball of Twine and the Mystery Spot) in search of an escaped sasquatch.

File:Sam and Max Screenshot.png
A screenshot of Sam & Max Hit the Road.

It introduced a slightly modified SCUMM interface - instead of the inventory and a panel with the control verbs appearing at the bottom of the screen, a right-click of the mouse cycles through a set of icons representing different control verbs, with the inventory as a separate screen. A similar interface was later used in The Dig and all SCUMM games that followed it.

It was released simultaneously on floppy disk and CD-ROM; the CD version had a full voiceover soundtrack.

It was written and designed by Steve Purcell along with Sean Clark, Collette Michaud and Michael Stemmle and commonly applauded for its substantial amount of humor. In the Tunnel of Love scene, looking at the first display will have Sam quote the English poet John Milton: "Better to reign in hell than to serve in heaven." Max then quotes David Byrne: "Heaven is a place where nothing ever happens."

Technical issues

Though still available in stores, usually as a budget release, a major problem found by users of modern PCs is that no music can be heard. This problem is easily solved by one of two methods. Firstly an updated executable file can be obtained from the Unofficial Sam & Max Website,[1] which also includes basic anti-aliasing code to improve the visuals of the game.

Alternatively, ScummVM (or DOSBox) can be used to run this and many other LucasArts adventure games on a number of originally unsupported platforms while also having a number of optional filter settings for improved image quality.

Sequel

Nearly a decade after the release of the original adventure game, LucasArts issued a statement to the press on August 23, 2002 announcing a sequel to Sam & Max Hit the Road, titled Sam & Max Freelance Police. The sequel — like the original — was to be a point-and-click adventure game, although this time utilising 3D computer graphics. Mike Stemmle, co-designer of Sam & Max Hit the Road, was the lead director on this project with Steve Purcell contributing story design and concept art. Bill Farmer and Nick Jameson also reprised their roles as the original voices of Sam and Max. The game's unexpected cancellation caused an uproar among fans.

A new episodic series of Sam & Max games was later announced by the newly formed Telltale Games, a company consisting of many ex-LucasArts employees, and the first game was released October 17, 2006.

Cameo appearances in other videogames