OpenGL User Interface Library (GLUI) is a C++ user interface library based on the OpenGL Utility Toolkit (GLUT) which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window- and operating system independent, relying on GLUT to handle all system-dependent issues, such as window and mouse management.
It lacks the features of a more full-fledged GUI toolkit such as Qt, wxWidgets, or FLTK, but it has a very small footprint and is extremely easy to use. A research or demonstration program using only GLUT can be modified in just a short time, by someone new to the toolkit, to have a useful control panel.
It was first written by Paul Rademacher to help him with his academic work. It is now maintained by Nigel Stewart.
Weaknesses include the lack of a file chooser (perhaps the most frustrating omission) and mediocre responsiveness.
See Also
- OpenGL Utility Library (GLU)