Box modeling

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Box modeling is a technique in 3D modeling. Using the box modeling method, a modeler starts out with a 3D primitive (typically a cube) and extrudes faces from this, resizing them as needed, and connecting the vertices via various built-in functions of the modeling program chosen. This can often result in a blocky version of the model, which is generally subdivided (smoothed) to create the final form of the object; however, more experienced box modelers manage to create their model without subdividing the faces of the model.

Advantages and Disadvantages

Box modeling is a modeling method that is quick and easy to learn. It is also appreciably faster than placing each point individually. However, it is difficult to add high amounts of detail to models created using this technique without practice.