Distributed objects are software modules that are designed to work together, but reside either in multiple computers connected via a network or in different processes inside the same computer. One object sends a message to another object in a remote machine or process to perform some task. The results are sent back to the calling object.
See also Internet protocol suite.
Local vs Distributed Objects
Local and distributed objects differ in many respects.[1] Here are some of them:
- Life cycle : Creation, migration and deletion of distributed objects is different from local objects
- Reference : Remote references to distributed objects are more complex than simple pointers to memory addresses
- Request Latency : A distributed object request is orders of magnitude slower than local method invocation
- Object Activation : Distributed objects may not always be available to serve an object request at any point in time
- Parallelism : Distributed objects may be executed in parallel.
- Communication : There are different communication primitives available for distributed objects requests
- Failure : Distributed objects have far more points of failure than typical local objects
- Security : Distribution makes them vulnerable to attack.
Examples
Distributed objects are implemented in Objective-C using the Cocoa API with the NSConnection class and supporting objects.
Distributed objects are used in Java RMI.
CORBA lets one build distributed mixed object systems.
DCOM is a framework for distributed objects on the Microsoft platform.
DDObjects is a framework for distributed objects using Borland Delphi.
JavaSpaces is a Sun specification for a distributed, shared memory (spaces based)
Pyro is a framework for distributed objects using the Python programming language.
Distributed Ruby (DRb) is a framework for distributed objects using the Ruby programming language.
References
- ^ W. Emmerich (2000) Engineering distributed objects, John Wiley & Sons Ltd.