Gilbert–Johnson–Keerthi distance algorithm

This is an old revision of this page, as edited by Johann Wolfgang (talk | contribs) at 18:20, 3 October 2005 (wikified, cleanup, spacing, removed {{wikify}} template). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.


The Gilbert-Johnson-Keerthi distance algorithm is an algorithm sometimes used in 3D physics simulations where speed is important, such as video games. Often abbreviated to GJK algorithm.

More Information