DromEd

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DromEd is the level editor for Looking Glass Studios' proprietary Dark Engine, which was used to power the computer games Thief 1, Thief 2, and System Shock 2. Originally, it was only used 'in-house' for the development of Thief I but was later released to the public. The program itself is very buggy and unpredictable, as virtually no improvements were made prior to public release.

There are four different versions of DromEd. DromEd for Thief I, DromEd for Thief Gold, DromEd for Thief 2, and lastly DromEd for System Shock 2, commonly called "ShockEd." Dromed for Thief I and Thief Gold use the same version of the Dark Engine and therefore can open levels created for each game, although Thief Gold levels may refer to in-game objects that are not found in Thief I.

Thief II uses a revised version of the Dark Engine, and therefore it is difficult to open levels created for Thief I with Dromed for Thief 2.

ShockEd is not compatible with any Dark Engine games aside from System Shock 2. However, basic level geometry can be moved between editors using a geometry export feature called "multibrush". System Shock 2 levels can be loaded by Dromed 2 with some work.

Game Engine Features

The renderer supports features on a level similar to that of the original Quake, however with Thief II Unreal-like skybox effects were inroduced, as well as colored lighting. Advanced scripting is not supported, so detaching the camera from the player is nearly impossible: However, certain "Cam-Vator" effects have been used in certain fan missions, in which the camera moves through a cutscene, the player being able to look around as they would during a normal mission. This remains a kludge, however-- The direction that the "camera" points in, for example, cannot be scripted.

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