Talk:Floyd–Warshall algorithm
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Applications and generalizations
- Transitive closure of directed graphs (Warshall's algorithm). In Warshall's original formulation of the algorithm, the graph is unweighted and represented by a Boolean adjacency matrix. Then the addition operation is replaced by logical conjunction (AND) and the minimum operation by logical disjunction (OR).
I think the AND and OR operations are mixed up here. AND would result in 0 for all pairs except 1,1 which is the only pair with a minimum of 1, and OR is the logical operator for addition. Didn't want to change the main page b/c I don't actually know for sure if this is correct but it struck me as wrong when I saw it. -rockychat3 —Preceding unsigned comment added by 209.94.128.120 (talk) 04:56, 1 December 2009 (UTC)
- in position in this variant of the algorithm means that we already know that there is a path between vertices and . If you want to combine paths and (where you would use addition of their lengths in the usual variant), you have to use AND (you can go from to through if there is a path between and AND there is a path between and ). When you try to decide whether there is path through OR “direct” (i.e. one we already know) path, you use OR. The difference stems from the fact that “no path” is represented as infinity in the usual algorithm, but as in this variant. Svick (talk) 11:31, 1 December 2009 (UTC)
Python code?
The article contains a dead link to Python code.
More Explanation on Negative Cycles Needed
I think the "Behaviour with negative cycles" is not clear enough. When there is a negative cycle in the graph,does the output has any meaning? Can anyone explain it?Visame (talk) 17:28, 7 March 2008 (UTC)
- Basically, there is no solution to the shortest-path problem in a graph with negative cycles any machine can represent. You can think of it as the following: Assume you have a cycle C in a graph, and the overall sum of edge weights of this cycle is W. Furthermore, assume that this cycle contains a vertex V. If you now consider a path which goes like v_1, v_2, ..., V, ..., v_n, with an overall path weight P, then you can extend this path as follows: v_1, v_2, ..., V, C, V, ..., v_n. This works, since V is contained in the circle C, and thus, you can walk through the circle and end up at V again. Clearly, we can repeat this as much as we want, so v_1, ..., V, C, ..., C, V, ..., v_n, with as many C's as one likes all are still good paths through the graph. Now, consider the overall weight of these expanded paths. Without the circles, the overall weight of the path was P, but now, with one circle added to expand the graph, the new weight will be P + W, or, with K cycles added into the path, the new weight will be P + K*W. Now there are two cases: If W is positive (W > 0), then it clearly holds that P < P + W < P + 2*W < ..., thus, a correct shortest path algorithm will ignore them. However, if W is negative (W < 0), then it clearly holds that P > P + W > P + 2*W, ..., as you subtract more, and more and more from the path length. Thus, there exists no shortest path in this graph, as for whatever path you declare the shortest one, I can construct a shorter path by using P and adding enough repetitions of the circle into P. Now, Floyd-Warshall is one of the nicer algorithms to handle this, as Floyd-Warshall just stops after a certain number of iterations and outputting paths with a certain negative weight, because the number of edges on a path considered by the Floyd-Warshall-algorithm is bounded, thus, the output is wrong (even though, as the article states, negative cycles can be detected by checking the diagonal elements: dist[v][v] describes the weight of circles containing V, which is exactly what I described earlier). I hope this helps, and if it does, it can be added to the article (Probably with a nice image to make it really clear) --Tetha (talk) 14:02, 3 September 2009 (UTC)
Negative Cycle not defined
Title says it all really. Is a negative cycle one in which every edge is -vely weighted, or is it one in which the overall path length is -ve? —Preceding unsigned comment added by 24.153.207.149 (talk) 00:22, 10 June 2008 (UTC)
- Okay, we've had enough questions about negative cycles now that I think this could be expanded. The question is where to do it - I think the most appropriate place is in the general article about shortest path algorithms, and then we can link it from here. The brief answers are: a negative cycle is a cycle with total weight negative, and the behavior of a shortest path algorithm on a graph with negative cycles depends on the algorithm. It may fail to terminate; if it does terminate, it will return a valid result for graphs containing negative cycles, which doesn't make sense because such graphs have no shortest path between any two nodes both reachable from the negative cycle (you can achieve arbitrarily short paths by following the cycle). Dcoetzee 22:31, 10 June 2008 (UTC)
- In my opinion an article about "Negative Cycles" is needed, it could then elaborate on algorithms commonly used for such thing such as this one and the Bellman-Ford algorithm and this page could link to that article instead.Vexorian (talk) 13:12, 17 January 2009 (UTC)
FW no longer in the c++ boost library
They currently only list the Johnson algorithm, no FW (presumably because it's slower). I think if I blindly removed the link from the page it would get rv'd quickly. 134.173.201.55 (talk) 09:08, 13 April 2009 (UTC)
Notation style
WP:MOSMATH exists. Really, it does.
Contrast these:
- , , ,
The above is in this article.
The second one is standard style.
Are there really some people who are not instantly offended by the first form? Why do people do things like that? Michael Hardy (talk) 14:02, 22 July 2009 (UTC)
- Haha, seriously? Well, as the person who wrote the first version, I'm very "offended" that you would rather complain than just fix the article. Not all of us are up to date on obscure Wikipedia style rules. :P 132.228.195.207 (talk) 16:12, 7 August 2009 (UTC)
I've done some fixing of the article and I'll be back for more.
It doesn't take any familiarity with Wikipedia style conventions to be offended by what the first version above looks like. Michael Hardy (talk) 17:51, 9 November 2009 (UTC)
Update Pseudocode/change to Java?
The pseudocode is not that readable/self-explanatory. Also, it does not include how to find the path between two vertices (though there's now a description below it).
How would it be to update the psuedocode, including a change to demonstrate finding the path? Alternatively, what about replaceing the psuedo code with Java code like what I posted a few edits ago? I think the Java code is easier for an average reader to read/understand than this psuedocode is (even without knowledge of Java), but I'm not too familiar with Wikipedia's pseudocode conventions. luv2run (talk) 01:56, 30 November 2009 (UTC)
- I'm the one who deleted your code. I think that it is too long and that pseudocode is better for this purpose. I don't know about any pseudocode conventions (and I couldn't find any either). What do you think is difficult to understand in that code?
- I think that in theory, the task is usually given as “find the length of the shortest path”. In practice, the path itself is usually required as well. I think that because of this, the code should only find the length (as it currently does) with a note how to find the path, but I'm not that sure about this.
- Also, as a note, your code isn't correct, because Java's
int
can't have a value of infinity. But this is of course very easy to fix and isn't an argument against it. Svick (talk) 02:32, 30 November 2009 (UTC)
True, thanks. On the current version, I don't like the syntax much, especially the { }^2, and also just think the inner loop isn't as self-explanatory as it should be. I'd rather make it a little longer to show what it actually does, or comment more. Like in the java I had, naming a variable length_thru_k, then comparing it to the current path length.
The java code was a little long, I agree, but half of it was an example showing how to recover the path. I don't know if the explanation we have now is sufficient to explain how to recover the path or not. Hard to tell ... maybe I'll see if I can come up with something a little more compact in psuedocode, C, or Java, and post it here. I guess the problem is it seems redundant to have a separate section for finding the path, but insufficient to have a brief description. Thoughts on that?luv2run (talk) 02:47, 30 November 2009 (UTC)
- I agree that the pseudocode as presented isn't that great, but I greatly prefer pseudocode to java (or any other programming language). The whole point of having pseudocode is so that we can avoid the messiness of a particular programming language and state the algorithm as clearly as possible. --Robin (talk) 02:57, 30 November 2009 (UTC)
How does this look?
1 int path[][]; 2 /* path is dimension n by n, where n is the number of vertices. 3 Initially, path[i][j] is the length of an edge from i to j, or infinity if there is no edge. 4 path[i][i] is zero, the length from any vertex to itself. 5 After running the algorithm, path[i][j] will have the length of the shortest path from i to j. */ 6 7 procedure FloydWarshall () 8 for k := 1 to n 9 /* Pick whichever is shorter: the path we already have from i to j, 10 or the path from i to k, then from k to j (a path from i to j through k). */ 11 for each pair of nodes (i,j) 12 int length_thru_k := path[i][k]+path[k][j]; 13 if length_thru_k < path[i][j] then 14 path[i][j] := length_thru_k
Additionally, we could easily demonstrate remembering the path by adding the appropriate array and statement under the if. Like so (the second procedure, GetPath, maybe not necessary?)
1 int path[][]; 2 /* path is dimension n by n, where n is the number of vertices. 3 Initially, path[i][j] is the length of an edge from i to j, or infinity if there is no edge. 4 path[i][i] is zero, the length from any vertex to itself. 5 After running the algorithm, path[i][j] will have the length of the shortest path from i to j. */ 6 7 int goes_thru[][]; 8 /* Initally, goes_thru[i][j] is set to (for example) -1, indicating no intermediate vertices. 9 When we find a path from i to j passing through k, we save it here by setting goes_thru[i][j] 10 equal to k. This will allow us to recover the path from i to j. */ 11 12 procedure FloydWarshall () 13 for k := 1 to n 14 /* Pick whichever is shorter: the path we already have from i to j, 15 or the path from i to k, then from k to j (a path from i to j through k). */ 16 for each pair of nodes (i,j) 17 int length_thru_k := path[i][k] + path[k][j]; 18 if length_thru_k < path[i][j] then 19 path[i][j] := length_thru_k; 20 goes_thru[i][j] := k; 21 22 procedure GetPath (i,j) 23 if path[i][j] equals infinity then 24 return "no path"; 25 int intermediate := goes_thru[i][j]; 26 if intermediate equals -1 then 27 return " "; /* there is an edge from i to j, with no vertices between */ 28 else 29 return GetPath(i,intermediate) + intermediate + GetPath(intermediate,j);
Let me know what you think. Thanks guys. -luv2run (talk) 03:55, 30 November 2009 (UTC)