Falcon 4.0 è un moderno simulatore di volo originariamento rilasciato nel 1998 dalla Microprose. È un simulatore realistico del caccia Block 50/52 F-16 Falcon impegnato in uno scenario moderno in Korea.

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videogioco
GenereSimulatore di volo
SviluppoMicroProse
PubblicazioneMicroProse
Requisiti di sistema450 MHz CPU, 128MB RAM


Il gioco

La guerra nel gioco inizia all'inizio degli anni 90 con le forze della Corea del Nord che invadono la Corea del Sud. Gli Stati Uniti appoggiano la Corea del Sud, usando anche l'aviazione, carri armati e navi. Lo sviluppo della guerra nel gioco dipende dalle azioni del giocatore, che coinvolgono potenzialmente la Cina, la Russia, Taiwan e il Giappone.

Falcon 4.0 Allied Force

Falcon 4.0: Allied Force, è una versione miglioranta del vecchio Falcon 4.0, edita dalla Lead Pursuit, rilasciata il 28 giugno 2005. Questa versione ha una nuova campagna ambientata durante la recente guerra nei Balcani


Campagna

La campagna ha due passi principali: il briefing e la missione.

Tecnologia

Campagna

Diversamente dalla sua controparte statica, una campagna dinamica non è soggetta ad uno svolgimento predefinito. Le varie missioni ed il resto del gioco si sviluppano in base a come il gioco prosegue, in funzione del comportamento del giocatore. Le campagne dinamiche danno adito ad esperienze di gioco diverse e casuali, ma per i programmatori risultano sensibilmente più difficoltose da implementare.

Graphics

File:Falcon4 2.jpg
Falcon 4.0 in-game screenshot.

Falcon 4.0 originalmente usa grafica 3d con supporto per multitexture.

History

Falcon 4.0's first release contained numerous bugs. The final official patch (version 1.08) fixed most of them, but as the game aged, players sought further improvements. Early modifications altered the game's multimedia and the executable by editing the hexadecimal code. After the game's source code leak, a Falcon 4.0 player known as eRAZOR optimized the game further by re-programming parts of the game's original programming code.

Through its lifetime, Falcon 4.0 has received ongoing fixes and enhancements from various groups of volunteers, which have enhanced the detail and complexity of the simulation over the years to its current state, as well as mended the numerous errors in the original release and its patches. Much of this comes as a result of the source code being available to the developers of modifications. However, game publisher Atari later issued a cease and desist order against all executable modifications, and thus many modifications, such as BenchMarkSims "BMS 2.0" were not hosted by websites.

There have been several groups who have modified different parts of Falcon 4.0. Some groups, like ViperWear, Swissflight, OpenSkins, and many individuals, created new "skins" or paint schemes for aircraft. Other groups, like iBeta, the Realism Patch Group, the eTeam, the Unified Team, BenchMarkSims, FreeFalcon, and others, modified the data and code to be more realistic. Still others have worked to create new theaters and terrains for Falcon 4.0. Thousands of hours have been spent by hundreds of people for the goal of making Falcon 4.0 the most immersive and realistic jet combat sim possible.

A company called Lead Pursuit which has been formed around many known names of the Falcon modding community has gained a license from Atari to continue Falcon 4.0 development. Falcon 4.0: Allied Force was released on June 28, 2005, and is largely a compilation and unification of existing modifications over the original Falcon 4.0 and the official patches, but at the same time shows several new features never before seen and is a huge leap forward in stability, especially regarding online Multiplayer gaming. Lead Pursuit has been updating the game with new patches, taking input from the community where possible. -->

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