w = {};
convert = require( "Module:BaseConvert" );
math_mod = require( "Module:Math" );
function hex( value )
return convert._convert( value, 16, 10, 0, 2, nil, nil, nil );
end
function format_line( background, text_color )
return "background:#" .. background .. ";color:#" .. text_color .. ";font-size:85%;text-align:center;";
end
function range_pos( value, start, stop )
if start < stop then
if value < start then
return 0;
elseif value > stop then
return 1;
else
return (value - start) / (stop - start);
end
else
if value < stop then
return 1;
elseif value > start then
return 0;
else
return (start - value) / (start - stop);
end
end
end
function w.color_d( frame )
local val, item, background, text_color;
val = math_mod._cleanNumber( frame, frame.args[1] );
if val == nil then
return format_line( "FFFFFF", "000000" );
end
background = '';
item = hex( range_pos( val, 20, 0 )*255 );
background = background .. item .. item;
item = hex( range_pos( val, 40, 20 )*255 );
background = background .. item;
if val >= 12 then
text_color = "FFFFFF";
else
text_color = "000000";
end
return format_line( background, text_color );
end
function w.color_t( frame )
local val, item, background, text_color;
val = math_mod._cleanNumber( frame, frame.args[1] );
if val == nil then
return format_line( "FFFFFF", "000000" );
end
background = '';
if val < 4.5 then
item = range_pos( val, -42.75, 4.5 )*255;
background = background .. hex( item );
else
item = range_pos( val, 60, 41.5 )*255;
background = background .. hex( item );
end
if val <= 4.5 then
item = range_pos( val, -42.75, 4.5 )*255;
background = background .. hex( item );
else
item = range_pos( val, 41.5, 4.5 )*255;
background = background .. hex( item );
end
if val < -42.78 then
item = range_pos( val, -90, -42.78 )*255;
background = background .. hex( item );
else
item = range_pos( val, 23, 4.5 )*255;
background = background .. hex( item );
end
if val < -23.3 or val >= 37.8 then
text_color = "FFFFFF";
else
text_color = "000000";
end
return format_line( background, text_color );
end
function w.color_p( frame )
local val, item, background, text_color;
val = math_mod._cleanNumber( frame, frame.args[1] );
if val == nil then
return format_line( "FFFFFF", "000000" );
end
background = '';
item = hex( range_pos( val, 165.6, 0 )*255 );
background = background .. item .. item;
item = hex( range_pos( val, 300, 165.61 )*207 + 48 );
background = background .. item;
if val > 90 then
text_color = "FFFFFF";
else
text_color = "000000";
end
return format_line( background, text_color );
end
return w;