Unreal Tournament 2007 | |
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Unreal Tournament 2007 logo | |
Developer(s) | Epic Games |
Publisher(s) | Midway Games |
Designer(s) | Steven Polge |
Engine | Unreal Engine 3.0 |
Platform(s) | Win, Xbox 360, PS3 |
Release | Q4 2006 |
Genre(s) | First-person shooter |
Mode(s) | Single player, Multiplayer |
Unreal Tournament 2007, UT2K7 or UT2007, codenamed Envy, is part of the Unreal series of games and is the sequel to 2004's Unreal Tournament 2004. Using Unreal Engine 3.0, it is a first-person shooter video game designed mainly for multiplayer gaming, although the game has a built in single-player mode that mimics multiplayer gaming by featuring AI-bots. Unreal Tournament 2007 (abbreviated "UT2007") was initially announced for Windows, and PlayStation 3 in 2006. In an Interview at the 2006 Electronic Entertainment Expo, Midway CEO David Zucker announced that Unreal Tournament 2007 would also be released for the Xbox 360[1]. Macintosh and Linux versions are not yet confirmed, but considered likely since Epic's lead Mac and Linux programmer has stated that the Unreal Engine 3.0 editing tools are designed to run on Mac and Linux. The game is developed by Epic Games and will be published by Midway Games. UT2007 will utilize the Unreal Engine 3.0, and will feature many of the modes from the previous games in the series. Not returning, however, will be the Bombing Run, Double Domination, and Assault gametypes. They will be replaced by a new gametype called "Unreal Warfare", which will feature vehicles and accommodate a large numbers of players.
The first version of the game will be the Windows version, with the console versions following later. [1] [2] [3] [4]
Development
In a similar manner to Half-Life 2, the levels of UT2007 are being developed with simple building blocks, with artwork to be added afterwards, so as to focus on improving gameplay. Lead designer, Steve Polge, claims "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." A larger emphasis is also being placed on AI. The bots in UT2007 will be able to understand simple voice commands; while they will not understand speech as well as a human, Polge states you will be able to "have some sort of conversational vibe with it". All of the current (employed) developers for this next installment are under a non-disclosure agreement, which means that they cannot release much information about Unreal Tournament 2007 or its game engine.
The Next UEd
Note: A lot of the information supplied in the following paragraph is speculative.
The next UEd, or Unreal Editor will have changed a lot compared to its predecessor. UEd comes with all Unreal Tournament games, allowing the user to edit and create custom content for the game. One notable addition to the current editor will be a "play" button, meaning that mappers will be able to test their content from within the editor itself. There will also be a visual scripting interface, allowing those with little or no programming knowledge to create their own mods easily. [5]
Gameplay
The following game modes have been confirmed:
- Deathmatch
- Team Deathmatch
- Capture the flag
- Vehicle Capture the Flag
- Onslaught - Essentially a team deathmatch type of gameplay played on a huge map where the object is to destroy, capture and hold key power nodes. The gameplay is very similar to the conquest gametype of Battlefield 1942, however, after capturing key nodes you must destroy your enemy's power core. Vehicles are extremely critical in onslaught mode. This mode was introduced in UT2004.
- Unreal Warfare (formerly known as Conquest) - New to UT2007, maps will be potentially as large as three Onslaught maps, and will have objectives similar to Assault maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more your team captures, the faster you can build vehicles and turrets, and the more bunkers you have the more tarydium you will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. This type of gameplay mode was also in the game Command & Conquer: Renegade.
Weapons
The following weapons have been confirmed:
- Impact Hammer - returning from its absence in UT2003 and UT2004, most likely replacing the shield gun.
- Dual Enforcers - most likely replacing the assault rifle.
- Canister Gun - has three firing modes: Grenade Launcher, Mine Layer and Bio Rifle. Different types of ammunition will be needed for each firing mode.
- Shock Rifle - observation of E3 demo videos shows that the fire rate will probably be higher than in UT2004.
- Link Gun
- Tarydium Stinger - this weapon, previously seen in Unreal and Unreal Championship 2: The Liandri Conflict, will replace the Minigun. Rumors say that it will have the ability to nail opponents to walls.
- Flak Cannon
- Rocket Launcher - may fire grenades.
- AVRiL
- Sniper Rifle
- Translocator
- Redeemer
- Target Painter - will have an effect specific to the map it is used on; what this probably means is that the weapon is a combination of the Ion Painter and Target painter from UT2004, and will call in an air strike or an ion blast depending on which map is being played.
Most of the weapons are apparently being given design overhauls. Though fans of previous UT games may be able to distinguish a certain weapon from its appearance, most of the weapons bear very little resemblance to those of UT2004.
The game may also feature deployable devices such as security cameras but not much is known about these yet.
Vehicles
The following vehicles have been confirmed: [6] [7] [8]
Axon vehicles
The vehicles in Unreal Tournament 2004, including those in the Editor's Choice Edition, will return in UT2007, referred to as "Axon Vehicles" as they are manufactured by the Axon Corporation. These are the more traditional of the two sets.
- Manta (Hovercraft)
The Manta is an extremely fast and agile hovercraft.
- Raptor (Fighter)
The Raptor is a fast fighter equipped with plasma cannons and air-to-air homing missiles.
- Scorpion (Light Assault Buggy)
The Scorpion buggy has an enclosed cockpit and now fires rockets instead of bolas. It has a speed-boost function that allows long jumps off ramps and also works as a kamikaze self-destruct if the player ejects from the cockpit. Side-blades now extend from under the nose of the vehicle, rather than the rear as in the UT2004 version.
- Hellbender II (Armoured Jeep)
The Hellbender is three-man armoured jeep with shock weaponry and a heavy build.
- Cicada (Gunship/Interdictor)
The Cicada is a heavy, yet maneuverable flying gunship with an arsenal of powerful missiles.
- SPMA (Mobile Artillery)
The SPMA (or SPAM as many like to call it), is a long-range and mobile artillery unit that shoots powerful shells. The SPMA in UT2007 will allow players to carefully calculate the trajectory and range of the shot, making the weapon more accurate to use.
- Paladin (Prototype Defensive Tank)
The Paladin is a prototype tank equipped with a powerful plasma shot and a shield that protects it and nearby players from a particular direction.
- Goliath (Battle Tank)
The new Goliath Mk.2 will feature improved handling and upgraded weaponry.
- Leviathan ("Mobile Assault Station")
The Leviathan is a powerful five-man vehicle with a main turret controlled by the driver. The driver can deploy a super weapon at the cost of immobilizing the vehicle. There are also four secondary turrets controlled by other players. The secondary turrets feature shields similar to those on the Skaarj mothership's turrets in UT2004. Each turret has a different type of weapon.
These vehicles are all apparently based off of vehicles from Unreal Tournament 2004, and as such are expected to retain many of their original features and capabilities. For more information on the original vehicles, see the vehicles section of the UT2004 article.
Necris vehicles
The Necris, an alien species in the Unreal universe will have a rival set of vehicles. There will be 9 new Necris vehicles with very different styling and unusual behaviours. Although they will not parallel Axon's vehicles, they are intended to make a good balance against them.
- Viper (Hoverbike)
- Nemesis (Hovertank)
- Darkwalker (Heavy Walker)
Judging by screenshots, the Darkwalkers strongly resemble the "Striders" in Half-Life 2, as well as the tripods from The War of the Worlds, the 2005 Spielberg movie in particular.
Other
- Hoverboard
A skateboard-like fast way to get around a map, especially if the player attaches himself to another vehicle to be towed. While on the Hoverboard players are unable to use their weapons.
Teams
The following teams have been confirmed [9]
- Necris
White-skinned, gothic-looking aliens with advanced technology.
- Nakhti
Egyptians, who have been living on another planet and have advanced technology.
- Juggernauts
Humans, who have been gene-boosted, giving them added qualities such as increased strength and aggressiveness. They mostly consist of disgruntled prisoners and criminals.
- The Corrupt
A team of cybernetic robots with very advanced programming. Their leader is the first champion of the Tournament, Xan Kriegor. The robots have been created and are financed by the Liandri Corporation itself.
- Iron Guard
A group of hardened mercenaries, led by Brock and his girlfriend Lauren (who will stay a part of this team).
- Krall
A veteran clan of alien warriors, slaves to the Skaarj during the time period of Unreal.
- "Jakob's Team"
The name of this team is not confirmed, but will most probably be ThunderCrash, a team of human veterans with advanced warfighting skills. They are tasked by the NEG to carry out high-risk operations. Their traditional ruler is Malcolm, who will be present in the UT2007 roster, but it is unknown whether he is still the leader.
- Twin Souls
Not much is known about this team at this point. One of the characters of this team can be seen in a publicity screenshot. He is wearing red armour and is black.
- Custom Team
In the single player game the player can create a team of his own, name it, and play against the other teams.
Engine
Unreal Tournament 2007 will use the Unreal Engine 3.0. The engine takes advantage of a range of next-generation graphics APIs, such as OpenGL 2.x and DirectX 10, and other technologies (most notably, the NovodeX physics engine) to provide a very advanced visual experience. The engine discards legacy support in order to support these technologies, and so this game will likely have very high hardware requirements.
Gallery
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First Person View
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The Scorpion Buggy
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Malcolm
External links
- E3 Interview: Midway's David Zucker
- The official UT2007 website
- UConstruct - UT2007 mapping (development) website
- The general Unreal Tournament website
- Unreal Engine 3
- BeyondUnreal UT2007 Info Page
- UT2007World - UT2007 Community
- StrategyWiki's UT2007 wiki guide (preliminary) (previously hosted by Wikibooks)
- Interview on development process
- Sony Conference E3 '05, Unreal 2007 video (Direct link to video) High Definition (windows media video format)
- PlanetUnreal's UT2007 Page
- UT2007 Mods and Tutorials - at the Mod DB
- ^ staff. "E3 Interview: Midway's David Zucker". Next Generation. Retrieved 2006-06-16.