Utente:Sedlex/Sandbox



{{Gamebox |nomegioco=BattleTech: The Crescent Hawk's Inception |immagine= |didascalia= |ideazione= |sviluppo=[[Westwood Studios]] |pubblicazione=[[Infocom]] |serie= |anno=1988 |data= <small>'''Amiga, Apple II, Atari ST, MS-DOS''':</small> {{bandiera|USA}} [[1988]]<br /> <small>'''Commodore 64, Commodore 128''':</small><br /> {{bandiera|USA}} [[1989]] |genere=[[Videogioco di ruolo]] |tema=[[Fantascienza]] |modigioco=[[Singolo giocatore]] |piattaforma=[[MS-DOS]] |piattaforma1=[[Amiga]] |piattaforma2=[[Apple II]] |piattaforma3=[[Atari ST]] |piattaforma4=[[Commodore 64]] |piattaforma5=[[Commodore 128]] |motore= |motorefisico= |tipomedia=[[Floppy Disk]] |requisiti='''Requisiti minimi PC''': [[CPU]] [[Intel 8086]]/[[Intel 8088|8088]], [[RAM]] 384 [[Kilobyte|KB]], Sistema operativo [[MS-DOS]] |età= |periferiche=[[Tastiera (informatica)|Tastiera]] |espansioni= |preceduto= |seguito=[[BattleTech: The Crescent Hawk's Revenge]] }}
BattleTech: The Crescent Hawk's Inception è un videogioco di ruolo del 1988, creato dalla software house Westwood Studios e pubblicato da Infocom, basato sul franchise BattleTech.
Contesto storico
Le Guerre di Successione
Nella Prima Guerra di Successione (2787-2821), left cities decimates, vital industries destroyed, and hundereds of millions of civilian dead. All energies were turned to war - civilian technology, including water purification systems, deteriorated drastically.
The Second Succession War (2830-2863) was just as deadly, destructive, and indecisive as te first. The blossoming military technology nurtured as it died in war. It became increasingly difficult to build the computers, large fusion reactors, BattleMechs, and dropships desperately needed for combat. Production slowed dramatically, lagging dangerously far behind the battle-field losses. The warlords were reduced to cannibalizing existing equipment for spare parts to supplement the building of new weaponry. Salvage became vitally important to survival.
The Third Succession War (2866-present) continues the brutal contest. Resources are too scarce to destroy, to valuable not to fight for. War is now a way of life.
Contesto attuale
The year is 3028: you are Jason Youngblood, you have begun your BattleMech Warrior training at the age of 9. You are now 18, and attending the Citadel MechWarrior college. Your father is named Jeremiah Youngblood, head of security, and leading the war against the Draconis Combine. Your mission will be pointed out to you as the game progresses, but for now all you need to know is that you must find the MechWarrior Academy, and get as high ranked as you can for your Piloting and Gunnery skills, in order to do well in the real battlefield.
Pianeti: Ryerson, Summer, Benjamin, Skye, Kathil, Achernar, Pesht
The player takes the role of Jason Youngblood, a young cadet MechWarrior stationed on planet Pacifica (also known as Chara III) in the Lyran Commonwealth. Stationed at the Citadel, Jason is learning how to pilot a BattleMech and also to fight with small arms, all the while having to live up to the reputation of his hero father, Jeremiah Youngblood. During a training session in his mech, the Citadel comes under attack from neighbouring star-empire the Draconis Combine, slaying the Palace guard, Jeremiah apparently among them. Barely escaping, Jason is rescued from arrest by Draconis Police by Rex Pearce, a friend and colleague of Jeremiah's and a member of the Crescent Hawks. Together they must find and join up with fellow members of the Crescent Hawks, a special forces company established by Jeremiah and the Archon Katrina working in conjunction with the mercenary unit, the Kell Hounds.
Modalità di gioco
«Congratulazioni! I vostri successi in classe si sono guadagnati un posto barca presso la Scuola di Formazione Pacifica, una delle premiere strutture di formazione del Lyrian del Commonwealth Battlemech. Qui, potrete intraprendere la fase finale della tua preparazione per la certificazione MechWarrior.
Nel corso delle prossime settimane, è necessario eseguire una serie di missioni di addestramento da solista della cabina di guida, ognuno progressivamente più difficile di quello precedente. Sarete manovra di un full-size, BattleMech completamente operativo all'interno di una arena appositamente progettato, che simula le condizioni reali del campo di battaglia. La potenza di fuoco a bordo dei nostri 'Mech consiste reale, ad alta potenza delle armi - non giocattoli o mock-up.
Il nostro programma è molto esigente, ma la maggior parte dovrebbe considerare l'appartenenza ai ranghi dell'elite del Commonwealth BattleMech Corpo da premiare abbastanza. Questo manuale fornirà una breve introduzione alle aree in cui vi verrà insegnato. I migliori auguri per il vostro successo come MechWarrior.
Kommandant Earl Verità, Ret. Preside
P.S. Il tuo assegno o qualsiasi altro i soldi inviati da casa saranno automaticamente accreditati sul tuo conto C-Bill, mentre si è iscritti a scuola.»
Over the next few weeks, you will perform a series of solo cockpit training missions, each one progressively harder than the last. You will be maneuvering a full-size, fully-operational BattleMech inside a specially designed arena, which simulates actual battlefield conditions. The firepower on board our 'Mechs consists of real, high-power weaponry - no toys or mock-ups.
Our program is very demanding, but most would consider membership in the elite ranks of the Commonwealth BattleMech Corps to be reward enough.
This manual will provide a quick introduction to the areas in which you will be taught. Best wishes for your success as a MechWarrior.
Kommandant Earl Truth, Ret.
Headmaster
The game is divided into three sections, each with different objectives and gameplay style, but a similar interface. The first section is set at the Citadel, and as a way to get a feel for the engine and the interface the player must complete successively harder training missions in a BattleMech, and may also enroll in lessons in a selection of small arms. As well as giving the player an idea of the theme of the game, this section allows the player to "level up" and earn some C-Bills, the staple currency in the BattleTech universe. Unusually, all of the game's plot events occur in-play, having the game start before the story. During one of the training missions, the citadel comes under attack and the game changes.
The second section of the game is much more staple RPG: finding people to join the player's party, finding better weapons, items to advance the plot, and of course, engaging in or avoiding battles. The game here sees the growing party search Pacifica's towns and cities for the means to open an old Star League era cache of BattleMechs and other equipment Jeremiah seems to have concealed. Navigation around the map is timed to the computer's internal clock, when random encounters with enemy mechs and infantry can occur. The player can choose to manually target his weapons (which introduces the turn based battle system) or can opt for computer controlled combat. One of the towns is walled (the star port) and requires the mechs to be parked in a Garage, meaning that a mech is not always able to count as protection. Random attacks occur often and cannot always be fled from, and so during this section keeping the player's mech fully functional and protected becomes both challenging and important. The attackers become stronger if the player gains more mechs, and less strong again if the player loses a mech. The final section, which is reached once the means of entry to the cave is discovered, consists of a series of puzzles, requiring a combination of luck and logic.
Fazioni
Tabelle riassuntive delle fazioni[1] che si contendono lo spazio della Inner Sphere nel periodo in cui è ambientato BattleTech: The Crescent Hawk's Inception[2]:
| GRANDI CASATE NOBILIARI (e pertinenti colori simbolici) | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STATO SUCCESSORE | CASATA | CAPO DI STATO | GOVERNO | CITTÀ E PIANETA CAPITALE | LINGUE DOMINANTI | ANNO DI FONDAZIONE | |||||||
| Soli Confederati | Davion | Primo Principe | Aristocrazia Costituzionale | New Avalon City, New Avalon | Inglese, Francese, Tedesco | 2317 | |||||||
| Commonwealth Lirico / Alleanza Lirica | Steiner | Arconte | Monarchia Costituzionale | Tharkad City, Tharkad | Inglese, Tedesco, Gaelico scozzese, Italiano, Francese | 2341 | |||||||
| Lega Draconis | Kurita | Coordinatore | Autocrazia | Imperial City, Luthien | Giapponese, Arabo, Inglese | 2319 | |||||||
| Confederazione di Capella | Liao | Cancelliere | Dittatura | Zi-jin Cheng, Sian | Cinese (Mandarino e Cantonese), Russo, Inglese, Hindi | 2366 | |||||||
| Lega dei Mondi Liberi | Marik | Capitano-Generale | Confederazione Parlamentare | Atreus City, Atreus | Inglese, Spagnolo, Greco, Romeno, Urdu | 2271 | |||||||
BattleMech
A seguire, i modelli di BattleMech presenti in BattleTech: The Crescent Hawk's Inception:
| Modello | Classe | Stazza Max (t) | Produttore industriale | Tipo |
|---|---|---|---|---|
| Locust | Leggero | 20 | Bergan Industries, Achernar BattleMechs, Corean Enterprises, Defiance Industries, Gibson Federated BattleMechs, Majesty Metals and Manufacturing, Pinard Protectorates Limited, Taurus Territorial Industries | Inner Sphere |
| Stinger | Leggero | 20 | Alliance Defenders Limited, Bergan Industries, Coventry Metal Works, Detroit Consolidated MechWorks, Earthwerks Incorporated, Earthwerks-FWL Incorporated, Hellespont Industrials, Majesty Metals and Manufacturing, Pinard Protectorates Limited, Vandenberg Mechanized Industries | Inner Sphere |
| Wasp | Leggero | 20 | General Mechanics, Achernar BattleMechs, Defiance Industries, Detroit Consolidated MechWorks, Hellespont Industrials, Irian BattleMechs Unlimited, Kali Yama Weapons Industries, Taurus Territorial Industries, General Motors | Inner Sphere |
| Commando | Leggero | 25 | Coventry Defense Conglomerate, Vandenberg Mechanized Industries | Inner Sphere |
| Javelin | Leggero | 30 | Stormvanger Assemblies, Light Division, Jalastar Aerospace | Inner Sphere |
| Spider | Leggero | 30 | Newhart Interstellar Industries Limited, Nimakachi Fusion Products Limited, Krupp Armament Works | Inner Sphere |
| UrbanMech | Leggero | 30 | Orguss Industries | Inner Sphere |
| Jenner | Leggero | 35 | Diplan Mechyards, Luthien Armor Works | Inner Sphere |
| Chameleon | Medio | 50 | J.B. BattleMechs Inc. | Inner Sphere |
Armamenti
A seguire, le categorie di armi impiegabili in BattleTech: The Crescent Hawk's Inception (va considerato che tutte le classi indicate, liberano quantità di calore deleterio per il regolare funzionamento del mech; oltrepassata una certa soglia di sicurezza, si innesca infatti, l'auto-spegnimento temporaneo del BattleMech, disattivazione che si rende necessaria per scongiurare l'esplosione del reattore a fusione che lo muove):
| Classe | Tipo | Livello di calore sviluppato |
|---|---|---|
| Armi a energia | Laser, a particelle, lanciafiamme | Alto |
| Armi balistiche | Cannoni, mitragliatori, a grappolo, Gaussiane (a elettromagneti) | Basso |
| Armi missilistiche | Missili a lungo/medio/corto raggio, a ricerca | Medio |
Voci correlate
Note
- ^ Touring the Stars (PDF), su bg.battletech.com. URL consultato il 31-08-2013. PDF
- ^ Great Houses, su bg.battletech.com.
Collegamenti esterni
- (EN) Sedlex/Sandbox, su MobyGames, Blue Flame Labs.
- Manuale di BattleTech: The Crescent Hawk's Inception (PDF)
- Guida rapida su BattleMech ed armi (PDF)
- (EN) Walkthrough di BattleTech: The Crescent Hawk's Inception da Classicgaming
- (EN) BattleTech: The Crescent Hawk's Inception - walkthrough
- (EN) Walkthrough di BattleTech: The Crescent Hawk's Inception (ZIP)
- (EN) Soluzione di BattleTech: The Crescent Hawk's Inception (ZIP)
- (EN) Recensione di BattleTech: The Crescent Hawk's Inception su Abandonia.com
- (EN) Storia dell'universo immaginario di BattleTech
- (EN) Cronologia degli eventi storici dell'universo immaginario di BattleTech
- (EN) BattleTechWiki
- (EN) Sito ufficiale BattleTech
- (EN) BattleTech: il gioco da tavolo