The Open Dynamics Engine (ODE) is a physics engine. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL.
ODE was started in 2001 and has already been used in many applications and games, such as BloodRayne 2.
Supported Geometries:
External links
- Official ODE Homepage
- A wiki on ODE
- OPAL - the Open Physics Abstraction Layer, originally built on top of ODE