Double-loop learning

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Double-loop learning (DLL) (coined by Chris Argyris) is the modification or rejection of a goal in the light of experience. DLL recognises that the way a problem is defined and solved can be a source of the problem.[1]

Detail

Double-loop learning is contrasted with "single-loop learning": the repeated attempt at the same problem, with no variation of method and without ever questioning the goal. Argyris described the distinction between single-loop and double-loop learning using the following analogy:

   [A] thermostat that automatically turns on the heat whenever the temperature in a room drops below 68°F is a good example of single-loop learning. A thermostat that could ask, "why am I set to 68°F?" and then explore whether or not some other temperature might more economically achieve the goal of heating the room would be engaged in double-loop learning.[1]: 99 
Process of learning
 
Single-loop learning
 
Double-loop learning

See also

References

  1. ^ a b Argyris, Chris (1991). "Teaching Smart People How to Learn" (PDF). Harvard Business Review. 4 (2): 99–109. Retrieved 22 November 2015.

External sources