Reflection (computer graphics)

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Reflection in Computer Graphics is used to emulate mirrors and shiny surfaces.

File:Reflection60.jpg
3D model rendered with Ray Trace to demonstrate Specular Reflection.

Mirror Reflection

Mirror reflection is accomplished in a Ray Trace renderer by following a ray from the eye to the mirror and then calculating where it bouces from, and continuing the process until no surface is found, or a non-reflective surface is found.

Specular Reflection

Specular Reflection is the mirror-like reflection of light from a surface. Specular Reflection on a shiny surface like tile, or a wood floor can add to the Photorealistic effects of a 3D rendering.

The image on the right has specular reflection on the floor and back wall.