Pharaoh (video game)

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Pharaoh and Cleopatra is an isometric city-building game set in Ancient Egypt by Impressions Games and published by Sierra Entertainment for Windows-based computers . It involves the construction and management of settlements and cities in ancient Egypt, and is the first such themed game in the City Building series.

Pharaoh
File:PharaohGameCover.jpg
Developer(s)Impressions Games
Publisher(s)Sierra Entertainment
Platform(s)Windows
Release1999
Genre(s)Strategy/Simulation
Mode(s)Single Player
Cleopatra
File:CleopatraGameCover.jpg
Developer(s)Impressions Games
Publisher(s)Sierra Entertainment
EngineIsometric projection
Platform(s)Windows
Release2000
Genre(s)City-building game
Mode(s)Single Player

The original game Pharaoh was released on October 31, 1999, and complimented with an expansion pack, Queen of the Nile: Cleopatra, released by BreakAway Games the following year. Both the original game and expansion pack and commonly referred to, and my be purchased as one, under the title Pharoh and Cleopatra

Game description

See this section of the City Building Series article for a gameplay overview.

Pharaoh is based on the same game engine as Caesar III, also by Sierra Entertainment, and operates on the same principles, but has many improvements and exceptions which will be described in this article.

Winning conditions

File:PharaohGame4.jpg
A bustling city

Each city must be "won" before the next city in the campaign can be accessed and played. Each mission sets five targets for the city, each being a value on a rating scale. A higher target along the scale represents a higher difficulty level for the city.

There are five rating scales: population, representing simply the number of residents in the city; the culture rating, representing the population's access to city services; monuments, which represents monument completion; the prosperity rating, which represents the city's financial success; and the kingdom rating, representing the city's relations with the Pharaoh and other cities in the kingdom.

Religion

The gods present in Pharaoh are:

  • Osiris, god of the Nile flood
  • Ra, god of the kingdom
  • Ptah, god of industry and workers
  • Seth, god of war
  • Bast, goddess of the home

Some cities worship only a selection of these gods, and all cities have a 'patron god' which must be worshipped more than others and is harder to please. In addition to temple-building, festivals may be thrown to specific gods to appease them.

If a god is angry, it may effect a disaster upon the city, relevant to the god's ___domain. Osiris, for example, will reduce the Nile flood, thus reducing agricultural yields.

Trade

File:PharaohGame3.jpg
Industry, with nearby docks

Trade is an essential part of the game and for most cities a primary source of income. Pharaoh has a highly sophisticated trade system, allowing the player to micro-manage the flow of commodities into and out of his city.

Excessive importing of a product can be prevented by instructing merchants to only deliver products to city storage yards if those storage yards have not exceeded a given stockpile. Similarly, exports can be limited so that the city does not run out of a given commodity. Additionally, instructions given to each individual storage yard can ensure that trade deliveries to one particular ___location are quickly distributed over the city, which is important for trade by water as cities usually only have one suitable site for docks.

The player can also order the city to stockpile a commodity by temporarily preventing export or consumption.

Industry and agriculture

File:PharaohGame2.jpg
Farms on a Nile flood plain

In Pharaoh, industry is not only necessary for the production of commodities but also plays a big role in the mining of construction materials, which are used in monuments.

Pharaoh also has a complex agricultural system based on the annual inundation of the Nile. Some areas of the city map next to the river are designated as flood plain areas, which are covered by water once each in-game year and where only farms and roads may be built. The extent of the flood determines how fertile the farms are when they are planted after the flood, and this determines the yield of the farm at the harvest season.

Primary industry Raw Product Secondary industry Product Uses
Wood Cutter Wood Chariot maker Chariots Wood for Shipbuilding; scaffolding (for monument construction); Chariots as equipment for Recruiter building for training chariot-riders
Clay Pit Clay Potter and Brickworks require Clay to function Pottery; Bricks Pottery used as domestic product for housing evolution, Bricks used in monument construction
Reed Gatherer Reeds Papyrus Maker Papyrus Library and School service buildings
Barley Farm Barley Brewery Beer
  • Domestic product for housing evolution
  • Senet House service building
Flax Farm Flax Weaver Linen
  • Domestic product for housing evolution
  • Mortuary service building

Chickpea Farm,
Lettuce Farm,
Fig Farm,
Pomegranate Farm,
Grain Farm,
Fishing Wharf

Chickpeas,
Lettuce,
Figs,
Pomegranates,
Wheat and Straw,
Fish

Cattle Ranch and Brickworks require Straw to function Meat and Bricks Food supplies; Bricks (for monument construction)
Gemstone Mine Gemstones Jeweler Jewelry Domestic product for housing evolution
Copper Mine Copper Weaponsmith Weapons Equipment for Recruiter building for training spearmen
Gold Mine Gold N/A N/A Delivered directly to city treasury to supplement funds
Granite Quarry Granite N/A N/A Monument construction - Obelisks
Limestone Quarry Limestone N/A N/A Monument construction - Pyramids
Plain stone Quarry Plain stone N/A N/A Monument construction - Pyramids
Sandstone Quarry Sandstone N/A N/A Monument construction - Sun Temples

Military

File:PharaohGame1.jpg
A stepped pyramid, with quarries nearby

Some cities are susceptible to attack by other civilizations, and the player must counter this threat by building defenses. A maximum of six armies can be recruited from the general population, each consisting solely of spearmen, archers, or chariot-riders. Walls, gates, and towers, limited only by costs, can also be built to defend the city. Warships can also be constructed for naval defense.

In addition to defense, the player will sometimes be asked by other cities to provide reinforcements for a battle elsewhere.

It should be noted that police officers can also fight enemy armies but usually very unsuccessfully.

Monuments

A bent pyramid
A bent pyramid

Some cities require that specific monuments be constructed before the player may move onto the next city in the campaign. These monuments can be obelisks, mastaba tombs, pyramids or sphinxes, and generally require a lot of time, effort and space to complete. The most time-consuming stage of monument construction is the acquisition of building materials, mostly granite, limestone or plain stone. These can be obtained at quarries, which require a large workforce.

Historical accuracy

A sphinx
A sphinx

Although the puzzle-like aspect of Pharaoh keeps the simulation far from realistic, the game stays true to the chronological order and timing of major events in the history of Egypt, including monument construction, wars and national disasters, the births and deaths of notable leaders, and the founding and fall of ancient cities.

The game also provides limited encyclopeadic information about ancient Egyptian practices within its help menu. The instructional booklet includes a much more thorough but short history of Egypt.

Campaign structure

Throughout the game the player takes the role of successive generations of a particular family, progressing from city to city and ascending in rank from village elder to pharaoh. In most cases, the player is given the option of two cities to choose from to complete the next level. Usually one is more focused on domestic challenges, while the other involves military campaigns.

Era Rank Peaceful assignment Military assignment Start Year Reigning Pharoah Primary Goal
Predynastic Period Village Elder Nubt (Naqada) 3500 BC None Establish the first Egyptian village in history
Thinis 3100 BC Thinite Nobles Establish a local capitol in Lower Egypt
Perwadjyt (Buto) 3050 BC Thinite Confederacy Discover irrigation and inundation methods
Archaic Period Village Noble Nekhen (Hierakonpolis) 3000 BC Narmer Build a city to unify Egypt
Men-nefer (Memphis) 2900 BC Hor-Aha Build the first Egyptian capitol
Royal Scholar Timna 2850 BC Den Build a mining military outpost
Abedju (Abydos) Behdet (Apollinopolis) 2685 BC Khasekhemwy Establish the first Egyptian Navy
Old Kingdom Royal Scribe Abu (Elephantine) Selima Oasis 2650 BC Establish a rich trading center/Build a military outpost
Royal Judge Saqqara 2630 BC Djoser Build the Stepped Pyramid
Royal Mayor Meidum Serabit Khadim 2600 BC Build a royal burial complex/Reconquer a lost military outpost
South Dahshur Buhen 2575 BC Build the Bent Pyramid
Royal Governor North Dahshur 2563 BC Build the first True Pyramid
On (Heliopolis) Iunet (Dendera) 2551 BC
Rostja (Giza) 2508 BC Build the Great Pyramid and the Sphinx
Djedu (Abusir) Bahariya Oasis 2465 BC
Nomarch - - - -
Chancellor Dakhla Oasis Dunqul Oasis 2246 BC
Middle Kingdom Vizier Waset (Thebes) Thinis 2216 - 2215 BC
Menat Khufu (Beni Hassan) Kebet (Coptos) 1952 - 1951 BC
Pharaoh Itjtawy 1880 BC
Sawu (Mersa Gawasis) Iken (Mirgissa) 1800 BC
Bubastis Heh (Semna) 1710 BC
New Kingdom Sauty (Lykopolis) Khmun (Hermopolis) 1541 BC
Baki (Kuban) Byblos 1480 - 1479 BC
Hetepsenusret (Kahun) Rowarty (Avaris) 1372 - 1279 BC

Platforms

Windows 95 and subsequent. There was a Macintosh version planned(the manual provides Mac alternatives for a single button mouse).

System requirements

Win95, Pentium 133 (200 recommended), 32MB RAM (64MB recommended), 4X CDROM, 360MB free HDD space (600MB recommended) including 100MB free space on Windows HDD, 1MB VGA video card (2MB SVGA recommended).

Important Note: The game has an internal speed setting, ranging from 10-100%, increases in increments of 10.