Guitar Hero (video game)

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Guitar Hero is a music video game developed by Harmonix Music Systems and published by RedOctane for the PlayStation 2 video game console. It features a guitar-shaped peripheral (resembling a miniature Gibson SG) as the primary controller to simulate the playing of an electric guitar. Guitar Hero was released on November 8, 2005 in North America, April 7, 2006 in Europe and June 15, 2006 in Australia.

Guitar Hero
DeveloperHarmonix Music Systems
PublisherRedOctane
DesignerHarmonix Music Systems
PlatformPlayStation 2
ReleaseUnited States November 8, 2005
Europe April 7, 2006
Australia June 15, 2006
GenreMusic video game
ModesSingle player, multiplayer

It bears some similarity to Konami's Guitar Freaks, though Guitar Hero's gameplay and look are somewhat different. Guitar Hero has won many awards from major video game publications.

Gameplay

Guitar controller

 
The mini Gibson SG guitar controller, an approximately 3/4 scale reproduction of the actual guitar
File:WirelessGuitar.jpg
The white wireless guitar controller for PS2

Guitar Hero is played using the included guitar controller, although a standard PlayStation 2 DualShock controller may be substituted. In addition to the black Gibson SG Guitar, Red Octane® has also released a cherry red controller and a white wireless controller. Guitar Mania® also created a black and silver PS2 Shredder guitar controller. In addition to the standard start and select buttons, the guitar controller has five colored "fret buttons" on its neck (green, red, yellow, blue, and orange in descending order), a "strum bar," and a whammy bar. Each song is presented on a set of five columns that scroll constantly towards the player. The five columns correspond to the five fret buttons and appropriately colored notes appear in these columns. To play a note, the player must hold the correct fret button and press the strum bar. If the player misses a note by strumming early or late or not at all, a three-stage "Rock Meter" will decrease. The Rock Meter is an indication of how well the player is performing and the crowd's general opinion of the set. The meter's stages are colored red, yellow, and green, in order of ascending success. If the meter goes too far into the red, it will begin to blink red as a means of warning. If the meter is totally depleted, the player will fail the song. The meter can be restored little by little by playing notes correctly.

There are several variations on this concept. Long notes require an initial strum followed by a continued depression of the fret button as long as the note lasts. Chords involve pressing two fret buttons at a time. Additionally, Guitar Hero supports common guitar concepts such as the hammer-on and the pull-off.

An additional feature is Star Power. Star Power is activated by tilting the guitar controller upward, or by pressing the select button. Star Power is accumulated from either successfully playing sequences of special Star Notes or using the whammy bar on long Star Notes. Playing a Star Note sequence correctly will reward the player with a 25% Star Power bonus. If even one note is missed in these sequences, the remaining notes in the sequence will revert to regular notes and the player will not get a Star Power bonus. If a Star Note is a long note, the player can use the whammy bar to extract Star Power from it. However, the player must constantly move the bar to get a bonus, and cannot simply hold it down. The primary use of Star Power is to temporarily double the points each note is worth, but because it restores roughly triple the normal amount recovered on the Rock Meter with each correctly played note during its duration, it can also be used to tackle especially difficult sections of a song to avoid failure, giving Star Power a unique strategic element.

Modes

 
To play a note, the fret button and strum bar must be pressed when the solid note scrolls through the corresponding ring at the bottom.

Guitar Hero has four difficulty modes: Easy, Medium, Hard, and Expert. In easy mode, only the first three fret buttons (green, red, yellow) are used. Medium introduces the blue fret button and hard modes introduce the orange button. Furthermore, higher difficulty levels often introduce a faster scroll and more notes to hit. Expert mode does not introduce any new buttons, but the difficulty and speed of the songs is increased substantially to the point where the player is playing every note in the song, albeit with five buttons.

The game has three modes of play: Career mode, Quick Play, and Multiplayer.

In Career mode, the player chooses a difficulty level and unlocks the next set of five songs (see Song List) by completing either four to five songs in the current set, depending on difficulty level. Reaching these sets on any difficulty unlocks them in quick play mode. As career mode continues, new venues are unlocked and the player receives in-game cash to purchase bonus content (characters, behind-the-scenes videos, guitars, etc).

Quick Play allows the player to arbitrarily select songs to play that they have unlocked or purchased in career mode. A list of high scores is kept for each song. The four levels of Career mode and of Quick Play each have their own separate high score lists.

Multiplayer is split-screen. In a "dueling guitars" fashion, two players tackle segments of the selected song. Unlike other modes, it is not possible to fail a song in multiplayer, but scoring dictates that one player will generally win.

Soundtrack

The game features 47 playable songs; 30 of these tracks are covers of the originals. Additionally, there are 17 bonus songs that can be unlocked at the Unlock Shop. One of them is Black Label Society's "Fire it Up", and the remaining 16 are indie songs. Many of these groups feature members of the Harmonix development team, while some are indie Boston area groups. Drist's guitarist, Marcus Henderson, provided lead guitar on 20 of the game's 30 cover tracks. Two additional tracks are on the game disc, but can only be played through the use of a PlayStation 2 cheat device.

All cover tracks are credited on screen with the phrase "as made famous by" (e.g. "I Wanna Be Sedated, as made famous by The Ramones").

1. Opening Licks

2. Axe-Grinders

3. Thrash And Burn

4. Return of the Shred

5. Fret-Burners

6. Face-Melters

Bonus Tracks

Unused Songs

These can only be unlocked through the use of a PlayStation 2 cheat device such as gameshark, codebreaker or Action Replay.

  • "Trippolette" is also known as "Adv Harmony" by Andrew Buch. Codes can be found at [1].
  • "Graveyard Shift", which is performed by an unknown band. Codes can be found at forum.guitarherogame.com

Scoring

50 points are rewarded for every note hit. Chords count as two notes. Each time that 10 consecutive notes are successfully played, the point multiplier increases by one and the points each note is worth is multiplied by that number, up to a maximum four times the base amount — for example, after 10 consecutive notes are played, a single note is 100 (x2) points, a chord is 200 (x2) points. If a note is missed, any active multipliers reset back to x1. Star Power allows the player to temporarily double the score on every note, effectively turning a x4 multiplier into a x8 for its duration.

The final score, along with overall accuracy percentage and longest note streak, are reported at the end of a song. It is not uncommon for a song to contain 400-600 notes or more. A rating of 3, 4, or 5 stars will also be displayed. The number of stars is based on the player's score in that song.

Characters

  • Clive Winston (British Invasion/Classic Rocker)
  • Xavier Stone (Modern Rocker)
  • Johnny Napalm (Punk Rocker)
  • Judy Nails (Alternative Rocker)
  • Axel Steel (Heavy Metal Rocker)
  • Pandora (Nu Metal/Goth Metal Rocker)

Secret Characters- Must be purchased from the unlock shop:

  • Izzy Sparks (Hair/Glam Rocker)
  • Grim Ripper
    • The Grim Ripper can only use one exclusive guitar, a Scythe with steel strings and three skulls hanging from the end.
    • In the special features "Characters" video, the games creators consider him the "Boss" character, having the best moves from all the guitar heroes.

Sequels

Main article: Guitar Hero II

On April 17 2006, RedOctane confirmed that Guitar Hero II would be released for the PlayStation 2 in November 2006. The sequel will include at least 64 (40 of them being licensed, 24 being independent or bonus) tracks, as well as a new multiplayer co-op mode that will let players collaborate by playing lead, rhythm, or bass guitar parts together. [2] The projected release date is November 7, 2006. [3]

It was confirmed by GameSpot that Guitar Hero II would be ported to "all significant consoles" in early spring 2007. Speculation is that enhanced Xbox 360 and PlayStation 3 versions will be released simultaneously with a separate Wii release. [1]

On September 27, 2006, at Microsoft's X06 Event in Barcelona, Spain, developer RedOctane officially announced an Xbox 360 version of Guitar Hero II that will feature exclusive downloadable content, as well as an exclusive guitar controller, a replica of the Gibson Explorer.

Guitar Hero III will be released sometime in Q4 2007 or Q1 2008.

Awards

Winner, "Family Game of the Year" for 2005
Winner, "Outstanding Achievement in Game Design"
Winner (tie), "Outstanding Achievement in Game Play Engineering "
Winner, "Outstanding Achievement in Soundtrack"
Nominee, "Console Game of the Year" for 2005
Nominee, "Game of the Year" for 2005
Nominee, "Outstanding Innovation in Gaming"
196th on The Greatest 200 Videogames of Their Time
Winner, "Excellence in Audio"
Winner, "Excellence in Game Innovation"
Nominee, "Best Game"
Nominee, "Excellence in Technology"
Winner, "Best Puzzle/Rhythm Game"
Winner, "Most Metal"
Nominee, "Best Licensed Music"
Nominee, "Best Original Game Mechanic"
Nominee, "Best Playstation 2 Game"
Nominee, "Game of the Year"
  • GameSpot Reader Choice Awards for 2005
Winner, "Best Puzzle/Rhythm Game" [7]
Runner-Up, "Game of the Year" for 2005 [8]
Nominee, "Game of the Year" for 2005

See also

  1. ^ "Gamespot: Guitar Hero going multiplatform".