An editor has nominated this article for deletion. You are welcome to participate in the deletion discussion, which will decide whether or not to retain it. |
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
Multi-Prob Cut is a heuristic used in alpha–beta pruning search.[1] The Prob Cut heuristic estimates evaluation scores at deeper levels of the search tree using a linear regression between deeper and shallower scores. Min Prob Cut extends this approach to multiple levels of the search tree. It is of particular interest in games such as Othello where there is a a strong correlation between evaluations scores at deeper and shallower levels.[2]
References
- ^ Buro, Michael (1997). "Experiments with Multi-ProbCut and a New High-Quality Evaluation Function for Othello". Games in AI Research: 77–96.
- ^ Fürnkranz, Johannes (2001). Machines that learn to play games | Guide books. Nova Science Publishers, Inc.6080 Jericho Tpke. Suite 207 Commack, NYUnited States: Nova Science Publishers, Inc. pp. 11–59. ISBN 978-1-59033-021-0.
{{cite book}}
: CS1 maint: ___location (link)