Boxing (computer programming)

This is an old revision of this page, as edited by 64.122.111.148 (talk) at 17:33, 30 September 2004 (changed "an" to "and"). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

In computer science, an object type (a.k.a. wrapping object) is a datatype that is used in object-oriented programming to wrap a non-object type to make it look like an object.

Some object-oriented programming languages make a distinction between objects and non-objects, often referred to as primitive types for reasons such as runtime efficiency and syntax or semantic issues. For example, Java has object types corresponding to each primitive type: Integer and int, and Character and char. Languages like C++ make little or no distinction between objects and non-objects, the use of object type is of little interest.

Boxing is a way to wrap objects with primitive types over object types so that they can be used like objects. Examples are Integer class for integer type in Java. Some languages require programmers to do boxing manually, while some support autoboxing/unboxing.