The Open Dynamics Engine (ODE) is a physics engine. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL.
ODE was started in 2001 and has already been used in many applications and games, such as BloodRayne 2, Call of Juarez.
Supported Geometries:
See also
- List of games using physics engines
- OPAL - the Open Physics Abstraction Layer, originally built on top of ODE
- Physics Abstraction Layer - The original Physics Abstraction Layer