Examine individual changes
This page allows you to examine the variables generated by the Edit Filter for an individual change.
Variables generated for this change
Variable | Value |
---|---|
Name of the user account (user_name ) | '95.32.61.91' |
Page ID (page_id ) | '18715316' |
Page namespace (page_namespace ) | 0 |
Page title without namespace (page_title ) | 'Visual3D.NET Game Engine' |
Full page title (page_prefixedtitle ) | 'Visual3D.NET Game Engine' |
Action (action ) | 'edit' |
Edit summary/reason (summary ) | '' |
Whether or not the edit is marked as minor (no longer in use) (minor_edit ) | false |
Old page wikitext, before the edit (old_wikitext ) | '' |
New page wikitext, after the edit (new_wikitext ) | 'A game engine is a software system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and desktop operating systems such as Microsoft Windows, Linux, and Mac OS X. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, and a scene graph. The process of game development is frequently economized by in large part reusing the same game engine to create different games.[1]
[[Category:Video game engines]]
[[Category:Video game creation software]]
[[Category:Video game development]]
[[Category:Video game level editors]]
[[Category:XNA game engines]]
[[Category:.NET game engines]]' |
Whether or not the change was made through a Tor exit node (tor_exit_node ) | 0 |
Unix timestamp of change (timestamp ) | 1245626286 |