An editor has nominated this article for deletion. You are welcome to participate in the deletion discussion, which will decide whether or not to retain it. |
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
Dungeons & Dragons version 3.5 (see editions of Dungeons & Dragons) was released in 2003. The first book containing monsters to be published for this edition of the tabletop game was the Monster Manual, released along with the other two "core" rulebooks.
WTC 17755 – Monster Manual (2003)
editThis was the initial monster book for the Dungeons & Dragons 3.5 edition, published in 2003. It includes all of the monsters from the previous third edition Monster Manual, revising them for the version 3.5 rules, as well as including a small number of monsters not in the previous Monster Manual. This book features an alphabetical listing of monsters on pages 3–4, an introduction on pages 5–7, the monster descriptions on pages 8–289, instructions for improving the monsters in the book on pages 290–294 and making monsters on pages 295–302, skills and feats for monsters on pages 303–304, a glossary on pages 305–317, and a list of the monsters in the book ranked by challenge rating on pages 318–319.
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Aboleth | 8–9 | Includes a description of the aboleth mage, an aboleth 10th-level wizard. Ancient and powerful aquatic beings, aboleth in the game use their telepathic powers to influence and enslave mortals from behind the scenes in their bid to restore the position of dominance they lost through the rise of the gods themselves. SyFy Wire contributor Lisa Granshaw included them in her 2018 list of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons" due to their impressive abilities and vengefulness.[1] | ||
Achaierai | 9–10 | CJ Miozzi included the achaierai on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[2] | ||
Allip | 10 | |||
Angel | 10–13 | Described are the astral deva, planetar, and solar. Celestials from the Outer Planes, "charming creatures protecting the universe against evil".[3] | ||
Animated object | 13–14 | Described are the tiny, small, medium, large, huge, gargantuan, and colossal animated object | ||
Ankheg | 14–15 | |||
Aranea | 15–16 | |||
Archon | 16–19 | Described are the lantern archon, hound archon, and trumpet archon. Includes a description of the hound archon hero, a hound archon 11th-level paladin | ||
Arrowhawk | 19–20 | Described are the juvenile, adult, and elder arrowhawk | ||
Assassin vine | 20 | |||
Athach | 21 | |||
Azer | 21–22 | |||
Barghest | 22–23 | Includes a description of the greater barghest, an advanced barghest | ||
Basilisk | 23–24 | Includes a description of the abyssal greater basilisk, an advanced basilisk. Based on the creature from medieval bestiaries.[4] In the original Monster Manual it is described as a reptilian monster whose gaze can turn creatures to stone.[5] AD&D's basilisk was also adapted into the Magic: The Gathering trading card game, with a depiction taken from the Monster Manual being used in a prototype version.[6]: 247 | ||
Behir | 25 | |||
Beholder | 25–27 | Described are the gauth and the beholder. A large orb dominated by a central eye and a large toothy maw, with 10 smaller eyes on stalks sprouting from the top of the orb; the large eye negates all magic and the smaller eyes cause a variety of magical effects. A "creature that looks at you and is destroying you by the power of its magical eyes".[7] A terrible beast, but depicted as "a cuddly rosy ball with too many eyes".[8] Designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.[4] Considered one of "the game's signature monsters" by Philip J. Clements.[9]: 133 A "classic",[10] "iconic", as well as "one of the most feared and fearsome monsters of the game", present through all editions.[6]: 5, 40–41, 65 The gauth was "radically changed" as compared to Advanced Dungeons & Dragons.[11] | ||
Belker | 27 | |||
Blink dog | 28 | |||
Bodak | 28 | |||
Bugbear | 29 | Hairy cousin of the goblin,[12] for the most part presented as inherently evil before the 5th edition of the game,[13] | ||
Bulette | 30 | Also called land shark, inspired by a plastic toy from Hong Kong.[4] In his 2019 book The Monsters Know What They're Doing, author Keith Ammann called bulettes "brutes tailor-made to give your players jump scares" and found its preferences and aversions for the meat of different humanoid races "ludicrous".[14]: 157–158 | ||
Carrion crawler | 30–31 | |||
Celestial creature | 31–32 | Template; sample celestial creature is a celestial lion | ||
Centaur | 32–33 | Based on the creature from Greek mythology.[4][15][16] | ||
Chaos beast | 33 | |||
Chimera | 34 | The chimera is based on the chimera of Greek mythology as found in the Iliad by Homer,[17][18] "stronger than a centaur but weaker than a sphinx".[16] Present in the game since the earliest edition.[6]: 45 | ||
Choker | 34–35 | |||
Chuul | 35–36 | |||
Cloaker | 36 | An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters; it looks like a living cloak with teeth.[4] | ||
Cockatrice | 37 | Based on the creature from medieval bestiaries.[4] | ||
Couatl | 37–38 | Based on the creature from Mesoamerican religion.[19] | ||
Darkmantle | 38 | |||
Delver | 39 | |||
Demon | 40–48 | Described are the babau, balor, bebilith, dretch, glabrezu, hezrou, marilith, nalfeshnee, quasit, retriever, succubus, and vrock. Tanar'ri were renamed from demons in response to moral panic,[20]: 83–84 [21] many were based on figures from Christian demonology.[22] Considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[15] In a review of Planescape Monstrous Compendium Appendix II for Arcane magazine, the reviewer cites the culture of the tanar'ri as helping "give the Planes a solid base of peoples".[23] The succubus is a typical example of a demon, belonging to the "standard repertoire of "Monsters"",[15] and one of those contributing to the moral panic;[24]: 106 [20] also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[9]: 17, 94 Rob Bricken of io9 identified the succubus as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[25] Featuring a highly-muscled man-like body and bat wings,[6]: 53 the balor is based on and renamed from the Balrog from J.R.R. Tolkien's legendarium.[4] Reviewer Philippe Tessier found the quasit "very nice" and interesting when made available as a familiar.[10] | ||
Derro | 49 | |||
Destrachan | 49–50 | |||
Devil | 50–58 | Described are the barbed devil (hamatula), bearded devil (barbazu), bone devil (osyluth), chain devil (kyton), erinyes, hellcat (bezekira), horned devil (cornugon), ice devil (gelugon), imp, lemure, and pit fiend. Don Turnbull considered the devils the most prominent among the new monsters introduced in the Monster Manual: "they are all pretty strong and compare not unfavourably in this respect with the Demons we already know".[26] Renamed from devils in response to moral panic.[20]: 83–84 [21] Many were based on figures from Christian demonology.[22] Lemure are among lowest of fiends, these "living piles of rotting flesh that look like puddles of pink skin" are one inital incarnation of evil souls when arriving at the lower planes. Screen Rant reviewer Scott Baird ranked them among the weakest monsters in the game.[27] The erinyes are based on the figures from Greek mythology.[15] | ||
Devourer | 58–59 | A giant skeleton that is holding a small figure prisoner in their ribcage, this creature is highlighted by reviewer Kaneda for characters to steer away from.[28] | ||
Digester | 59 | |||
Dinosaur | 60–62 | Described are the deinonychus, elasmosaurus, megaraptor, triceratops, and tyrannosaurus. Considered among the "standard repertoire of "Monsters"",[15] and among the 12 most underrated monsters, "a creature as large and fearsome as a dragon but without all the hype".[29] | ||
Dire animal | 62–66 | Described are the dire ape, dire badger, dire bat, dire bear, dire boar, dire lion, dire rat, dire shark, dire tiger, dire weasel, dire wolf, and dire wolverine | ||
Displacer beast | 66–67 | Includes a description of the displacer beast pack lord, an advanced displacer beast. A magical creature resembling a puma with a tentacle growing from each shoulder, it hates all forms of life, and always appears 3 feet from its actual position. Based on the alien Coeurl from the short story Black Destroyer by A. E. van Vogt.[4][6]: 71 David M. Ewalt, in his book Of Dice and Men, discussed several monsters appearing in the original Monster Manual, describing displacer beasts as looking like "pumas with thorn-covered tentacles growing out of their shoulders".[30] Rob Bricken from io9 named the displacer beast as the 2nd most memorable D&D monster.[31] | ||
Doppelganger | 67–68 | |||
Dragon, true | 68–88 | Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon.[32] The different subraces, distinguished by their colouring, vary in power.[33] The dragon has been referred to as the "iconic creature for D&D adventurers to conquer".[34]: 34 [35] | ||
Chromatic dragons | 70–78 | Described are the black dragon, blue dragon, green dragon, red dragon, and white dragon. For each type of dragon, stats are given for the wyrmling, very young, young, juvenile, young adult, adult, mature adult, old, very old, ancient, wyrm, and great wyrm variety | ||
Metallic dragons | 79–88 | Described are the brass dragon, bronze dragon, copper dragon, gold dragon, and silver dragon. For each type of dragon, stats are given for the wyrmling, very young, young, juvenile, young adult, adult, mature adult, old, very old, ancient, wyrm, and great wyrm variety | ||
Dragon turtle | 88 | Present in the game since its inception.[6]: 26 | ||
Dragonne | 89 | Present "in every edition of the game", James Wyatt stated it was "probably the oldest manifestation in the game of the idea of a half-dragon". Renamed to liondrake in 5th edition.[36] | ||
Drider | 89–90 | |||
Dryad | 90–91 | Based on the dryad from classical sources.[4] The dryad appears as a player character class in Tall Tales of the Wee Folk in the "DM's booklet" (1989).[37]: 146 | ||
Dwarf | 91–93 | Described are the hill dwarf, the deep dwarf, and the duergar. Based on Tolkien's version of the dwarf.[38][9]: 78 Often depicted as "short, stout, and fond of ale", "bearded masters of metalworking" and "predisposed towards a "good" moral alignment", "tend to embody an extreme vision of masculinity".[9]: 58, 67, 78, 165 The duergar are "the infamous dark dwarves",[39] an "evil and avaricious" dwarven subrace[40]: 152 with psionic powers.[41] ComicBook.com contributor Christian Hoffer considered the struggle of the duergar with their dwarven cousins one "of the great conflicts that make up the D&D multiverse".[42] Backstab reviewer Michaël Croitoriu found the duergar interesting as a player character option.[43] | ||
Eagle, giant | 93 | |||
Eladrin | 93–95 | Described are the bralani and ghaele. Celestials from the Outer Planes, "charming creatures protecting the universe against evil".[3] | ||
Elemental | 95–101 | Described are the air elemental, earth elelemental, fire elemental, and water elemental. For each type of elemental, stats are given for the small, medium, large, huge, greater, and elder variety. Powerful creatures in the game;[44] a characteristic of the air elemental is the ability of rapid movement.[24]: 141 | ||
Elf | 101–104 | Described are the high elf, half-elf, aquatic elf, drow, gray elf, wild elf, and wood elf. Based on Tolkien's version of the elf,[38] "quick but fragile", with senses surpassing a human's, often depicted as "effeminate" and "predisposed towards a "good" moral alignment".[9]: 14, 26, 68 The drow were made famous R. A. Salvatore's Drizzt novels, these dark elves from the game influenced subsequent works of fantasy.[4] Drow have a gender-based caste system that says "a great deal about attitudes towards gender roles in the real world".[9]: 34 Bleeding Cool reviewer Gavin Sheehan considered "the schism between drow and other elves" one "of the most contentious relationships in the multiverse" of D&D.[45] A drider is a "monster that looks like a centaur only with the bottom half of a spider instead of a horse."[46] Half-elves are "loosely based off of Elrond Half-elven".[47] | ||
Ethereal filcher | 104–105 | |||
Ethereal marauder | 105 | |||
Ettercap | 106 | |||
Ettin | 106–107 | |||
Fiendish creature | 107–108 | Template; sample fiendish creature is a fiendish dire rat | ||
Formian | 108–111 | Described are the formian worker, formian warrior, formian taskmaster, formian myrmarch, and formian queen | ||
Frost worm | 111–112 | |||
Fungus | 112–113 | Described are the shrieker and violet fungus. Author Ben Woodard called D&D's fungi horrific in their variety, not only due to their poisonous nature but their creepy ability to move.[48] Scott Baird from Screen Rant ranked the man-sized shrieker among the weakest monsters in the game, at "the bottom of the mushroom monster food chain": They "can be used as cheap alarm systems for Underdark societies, but they possess no combat abilities of their own. The only thing a shrieker can do is shriek".[27] | ||
Gargoyle | 113–114 | AD&D's gargoyle was adapted into the Magic: The Gathering trading card game, with a depiction taken from the Monster Manual being used in a prototype version.[6]: 247 | ||
Genie | 114–116 | Described are the djinni, efreeti, and janni. Based on notions from Middle Eastern culture,[49] genies in the game are powerful elemental spirits from the Inner Planes, each of the four classical elements having its own subspecies of genie: djinn for air, dao for earth, efreet for fire. The djinn and efreet have namesakes from Arabic folklore also associated with air and fire, respectively. The dao were newly invented for the game altogether to fill the gap for the remaining element.[14]: 485–493 A depiction of an "evil [...] efreet" already appeared in the original Dungeons & Dragons (1974) edition, another "enormous, devilish red" one was the main feature of the cover of the 1st edition Dungeon Master's Guide. Within the game's cosmology they were based on the Plane of Fire, centered around the "fabled City of Brass".[6]: 20–21, 85, 87, 244–245 | ||
Ghost | 116–118 | Template; sample ghost is a 5th-level human fighter. Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[19] | ||
Ghoul | 118–119 | Described are the ghoul and ghast. Undead with "terrible claws".[24]: 175 AD&D's ghouls were also adapted into the Magic: The Gathering trading card game, with a depiction taken from the Monster Manual being used in a prototype version.[6]: 247 | ||
Giant | 119–125 | Described are the cloud giant, fire giant, frost giant, hill giant, stone giant, and storm giant. Includes a description of the frost giant jarl, an 8th-level blackguard. Overlarge powerful humanoids with a self-involved social focus,[14]: 8 usually presented as the "bad guys".[43] Based on mythological figures and Tolkien, their stone-throwing ability indicates their creative roots in wargaming.[17][4] | ||
Gibbering mouther | 126 | A creature with many eyes and mouths. Witwer et al. found Erol Otus' early depiction "perversely beautiful", the artist's surrealist style very suited for this bizarre monster.[6]: 94–97 | ||
Girallon | 126–127 | |||
Githyanki | 127–128 | Xenophobic humanoids[9]: 20–21 with gaunt stature, leathery yellow skin and fangs. Inhabitants of the Astral Plane, and ancient enemies of the githzerai, githyanki are considered to "boast some excellent twists" as non-player characters, but "little more than dextrous, not to mention ugly, egg layers" as PCs by reviewer Trenton Webb[50][51][52] Introduced by Charles Stross[22][20]: 38 in White Dwarf No. 12, and officially included in the game in Fiend Folio (1981) and featured on its cover.[6]: 127–129 The name was borrowed the name from a fictional race in George R. R. Martin's Dying of the Light. The githyanki/illithid relationship was inspired by Larry Niven's World of Ptavvs.[53][54] The githyanki were voted among the top ten best monsters from that White Dwarf's "Fiend Factory" column.[55] Shannon Applecline considered the githyanki one of the game's especially notable monsters.[20]: 38 Scott Baird of the website TheGamer commented on the nature of the relationship of the githyanki to the mind flayers, to whom they were formerly enslaved: "Despite their wicked reputation, the Githyanki have an important role to play in protecting the Prime Material Plane. The Githyanki despise Mind Flayers and their armies might be the only thing holding them back. The trailer for Baldur's Gate 3 shows just how scary a single Mind Flayer ship can be, and that could happen a thousand times over if the Githyanki aren't around."[56][52] ComicBook.com contributor Christian Hoffer considered "the conflict between the otherworldly githzerai and githyanki" one "of the great conflicts that make up the D&D multiverse",[42] and praised the expanded lore presented in Mordenkainen's Tome of Foes as "certainly useful as both inspiration and as research material for building a D&D campaign."[57] | ||
Githzerai | 129–130 | Designed by Charles Stross,[22][20]: 38 these humanoids are the ancient and fervent enemies of mind flayers, to whom they were formerly enslaved, and the githyanki; they are based on the plane of Limbo. A playable species in the Planescape campaign setting, reviewer Johnny L. Wilson found them a new take on the niche usually occupied by elves.[51][58][52] Shannon Applecline considered the githzerai one of the game's especially notable monsters,[20]: 38 while ComicBook.com contributor Christian Hoffer counted "the conflict between the otherworldly githzerai and githyanki" among "the great conflicts that make up the D&D multiverse",[42] and praised the expanded lore presented in Mordenkainen's Tome of Foes as "certainly useful as both inspiration and as research material for building a D&D campaign."[57] | ||
Gnoll | 130–131 | Richard W. Forest assumed them to be inspired from but not resembling the gnoles conceived by Lord Dunsany,[4] while Gary Gygax himself stated that although Dunsany's "gnole" is close", he came up with the name as "a cross between a gnome and a troll", and the description was his original creation. He wanted to create a humanoid opponent in the game to fit in between the hobgoblin and bugbear in power.[59] Gnolls were considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[37]: 92 | ||
Gnome | 131–133 | Described are the rock gnome, svirfneblin, and forest gnome. Player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or anachronistic"; often conforms to the trickster archetype. "predisposed towards a "good" moral alignment".[9]: 23, 31, 67 | ||
Goblin | 133–134 | Based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth.[60] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[37]: 92 Presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game.[9]: 48, 66, 134 Suitable oponent for characters of lowest level.[61] | ||
Golem | 134–137 | Described are the clay golem, flesh golem, iron golem, and stone golem. Includes a description of the greater stone golem, an advanced stone golem. The clay golem is based on the golem of Medieval Jewish folklore, though changed from "a cherished defender to an unthinking hulk"[62][17] while the flesh golem is related to Frankenstein's monster as Universal's 1931 film, seen in e.g. being empowered by electricity.[4] All golems are inspired by Gothic fiction more generally; a typical denizen of the Ravenloft setting,[19] and "classic" monster of the game.[10] The influence of Dungeons & Dragons has led to the inclusion of golems in other tabletop role-playing as well as in video games.[63] | ||
Gorgon | 137–138 | "iron plated bull", based on early modern bestiaries, with only the name being derived from the Classical counterpart.[16][17] | ||
Gray render | 138 | |||
Grick | 139 | |||
Griffon | 139–140 | Originally based on the creature from Persian mythology.[19] | ||
Grimlock | 140–141 | |||
Guardinal | 141–143 | Described are the avoral and leonal. Powerful neutral good celestials[64] from Elysium, each a humanoid with some animalistic characteristics. Arcane magazine cites the culture of the guardinals as helping "give the Planes a solid base of peoples".[23] | ||
Hag | 143–144 | Described are the annis, green hag, sea hag. Includes a description of the hag covey, a trio of hags. Immortal wicked and ugly powerful females with magical abilities for deception. Based on the pervasive figure from folklore, with "different interpretations of the monster around the world" being worked into different variants in the game, allowing each "a little more personality".[65] In the view of Stag and Trammel, hags in D&D represent misogynistic and ageist tendencies in their authors.[66][67] SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "There are endless horrific possibilities when it comes to hags."[68] | ||
Half-celestial | 144–146 | Template; sample half-celestial is a 9th-level human paladin | ||
Half-dragon | 146–147 | Template; sample half-dragon is a half-black dragon 4th-level human fighter | ||
Half-fiend | 147–149 | Template; sample half-fiend is a 7th-level human cleric | ||
Halfling | 149–150 | Described are the lightfoot halfling, tallfellow, and deep halfling. Based on and renamed from the hobbit in J.R.R. Tolkien's works.[4][20]: 27 The hobbit first appeared as a player character class in the original 1974 edition of Dungeons & Dragons.[69]: 62 Later the game began using the name "halfling" as an alternative to "hobbit" for legal reasons.[70] The "halfling" appeared as a player character race in the original Player's Handbook (1978).[37]: 84–85 | ||
Harpy | 150–151 | Includes a description of the harpy archer, a harpy 7th-level fighter. Based on the creature from Greek mythology.[15] Witwer et al. viewed its artistic rendering in 5th edition as "redesigned from prior editions to entice more Dungeon Master use."[6]: 402–403 | ||
Hell hound | 151–152 | Includes a description of the nessian warhound, an advanced hell hound | ||
Hippogriff | 152 | Originally based on the creature from Persian mythology.[19] Originally based on the creature from Persian mythology[19] the adapted hippogriff "was among the earliest fantasy beasts introduced into the Dungeons & Dragons universe":[71] An artistic representation drawing inspiration from real eagles and horses was used for the cover of the third booklet of the original Dungeons & Dragons (1974) edition and became one of "the game's earlies ambassadors" through use of that cover in advertisments.[6]: 20–21, 27, 39 Gary Gygax used a story in which he received a letter asking how many eggs a Hippogriff could lay as an example of the encyclopedic knowledge which fans expected him to have over every detail of gameplay.[72] | ||
Hobgoblin | 153–154 | Muscular humanoids somewhat taller than humans with reddish skin and canine teeth.[24]: 215 Mordenkainen Presents: Monsters of the Multiverse gave them a new background as a species originating in and expelled from the Feywild, while also presenting hobgoblins societies with different characteristics on different worlds, but all centered around forming close-knit groups.[73] | ||
Homunculus | 154 | |||
Howler | 154–155 | |||
Hydra | 155–157 | Described are the five-headed hydra, six-headed hydra, seven-headed hydra, eight-headed hydra, nine-headed hydra, ten-headed hydra, eleven-headed hydra, and twelve-headed hydra. Based on the creature from classical sources,[4][18] with Heracles' famed method of slaying it adapted into a vulnerability against fire, but not with the less well-known poisonous bite, showing how the game mostly focusses on the well-known traits of mythological creatures.[16] Present in the game since its inception.[6]: 26 AD&D's hydra was also adapted into the Magic: The Gathering trading card game, with a depiction taken from the Monster Manual being used in a prototype version.[6]: 247 | ||
Inevitable | 158–160 | Described are the kolyarut, marut, and zelekhut | ||
Invisible stalker | 160–161 | |||
Kobold | 161–162 | "[S]hort subterranean lizard-men",[24]: 66 considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick,[37]: 92 and ranked among the weakest monsters in the game by Scott Baird from Screen Rant.[27] | ||
Kraken | 162–163 | |||
Krenshar | 163 | |||
Kuo-toa | 163–165 | "evil fish-men"[37]: 89 | ||
Lamia | 165 | |||
Lammasu | 165–166 | Includes a description of the golden protector, a lammasu with the celestial template and the half-dragon template | ||
Lich | 166–168 | Template; sample lich is an 11th-level human wizard. Emaciated[10] undead spellcaster,[74] a "classic" monster of the game.[10] | ||
Lillend | 168 | |||
Lizardfolk | 169 | A player character race in some settings.[75][76] Reviewer Chris Gigoux described them by saying "Lizard Men aren't bad, [...] they're just a simple folks, struggling to survive."[77] In 2020, Comic Book Resources counted the lizardfolk as # 1 on the list of "10 Powerful Monster Species That You Should Play As", stating that "Along with the ability to manufacture their own weapons from the natural environment around them, they provide an excellent role-playing experience and have some pretty awesome tricks up their sleeve."[78] An image of a lizard man by Greg Bell functioned as the logo in the early phase of TSR Hobbies,[6]: 42–43, 47, 81 while "the bloodied bodies of lizard men" overcome by a group of adventurers featured on the cover of the 1st edition Player's Handbook, considered "arguably the most iconic piece of art in all of RPGdom" by Reactor magazine commentator Saladin Ahmed.[79] | ||
Locathah | 169–170 | |||
Lycanthrope | 170–179 | Described are the werebear, wereboar, wererat, weretiger, and werewolf.
Each type is a template, with 1st-level human warrior as a sample lycanthrope for each. Additional samples include: the werewolf lord, a 10th-level human fighter; and the hill giant dire wereboar. Afflicted shapechangers, whose condition could be transmitted like a disease;[80] some available as player character races. | ||
Magmin | 179 | |||
Manticore | 179–180 | Based on its mythological counterpart, including the barbed tail, the manticore appeared in the game from its earliest edition.[71]: 44 [85]: 268 | ||
Medusa | 180 | Based on the creature from classical sources[4][15] but translated into species of monsters[12][18] originated from "humans seeking eternal youth".[16] Reviewer Allan Rausch found their portrayal as "a woman with snakes for hair" up to 2nd edition less compelling than their less human-like depiction in 3rd edition.[86] Part of the game from its very beginning, a medusa was already depicted in the playtest material from 1973 for the original edition.[6]: 21 | ||
Mephit | 180–185 | Described are the air mephit, dust mephit, earth mephit, fire mephit, ice mephit, magma mephit, ooze mephit, salt mephit, steam mephit, and water mephit. First published in White Dwarf #13 (June/July 1979) under the names of fire imp, molten imp, smoke imp and steam imp, respectively (not including ice and mist mephits), originally submitted by M. Stollery.[87] These "imps" were voted among the top ten monsters from the magazine's "Fiend Factory" column in 1980.[55] | ||
Merfolk | 185–186 | |||
Mimic | 186 | An original creation for the game's artificial underground environment, this "iconic monster" looks like a treasure chest and is designed as a trap for unwary player characters.[4] | ||
Mind flayer | 186–188 | Includes a description of the mind flayer sorcerer, a mind flayer 9th-level sorcerer. "Squid-headed humanoids", considered one of "the game's signature monsters" by Philip J. Clements.[9]: 133 Reviewer Julien Blondel described them as vile brain-eating creatures full of psionic energy. He found them delightful creatures for a sadistic Dungeon Master to use, and a useful bridge between classic game worlds and the planes, as illithids abound in both.[88] | ||
Minotaur | 188–189 | Based on the creature from Greek mythology,[4][15][16][89] but translated from a singular creature into a species.[18] In 2021, Comic Book Resources counted the minotaur as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "far from just brutal monsters. Many are lawful by nature, which means, surprisingly, Minotaurs make for some good Paladins. They also, obviously, make for some good Barbarians, Monks and Fighters. There's a lot of potential with Minotaurs. People hate and fear them, but you might be able to play that to your advantage...or fight against the stereotypes."[90] The minotaur was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes. AD&D's minotaurs were also adapted into the Magic: The Gathering trading card game, with a depiction taked from the Monster Manual being used in a prototype version.[6]: 161, 163, 247 | ||
Mohrg | 189 | |||
Mummy | 190–191 | Includes a description of the mummy lord, a mummy 10th-level cleric. Powerful undead usually from desert areas, wrapped in bandages. Based on the creature from Gothic fiction and appearances in more contemporary entertainment, a typical denizen of the Ravenloft setting.[19][65] In his review of the Monster Manual in the British magazine White Dwarf #8 (August/September 1978), Don Turnbull noted that the mummy was revised from its previous statistics, and could now cause paralysis on sight (as a result of fear).[26] | ||
Naga | 191–193 | Described are the dark naga, guardian naga, spirit naga, and water naga. Based on the nāga from Indian mythology.[15] | ||
Night hag | 193–194 | Powerful hag from Hades, propagating evil by creating larvae.[66] Don Turnbull referred to the night hag as "splendid" and notes that the illustration of the night hag is the best drawing in the book.[26] It has been described as comparable to the Alp of folklore, although "considered a more Judeo-Christian demonic influence".[69]: 33 | ||
Nightmare | 194–195 | Includes a description of the cauchemar, an advanced nightmare | ||
Nightshade | 195–197 | Described are the nightcrawler, nightwalker, and nightwing | ||
Nymph | 197–198 | Based on the nymph from Greek mythology,[4][15] also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[9]: 94 Appeared in the movie Futurama: Bender's Game.[91] | ||
Ogre | 198–200 | Includes a description of the ogre barbarian, an ogre 4th-level barbarian. Large, powerful humanoid creatures, with slightly below average intelligence.[14]: 249, 257 [92] Typical bad guys in the game,[43] who can be used to teach "players about fighting big, powerful, stupid monsters, which is an iconic D&D experience".[81]: 356 | ||
Ogre mage | 200 | |||
Ooze | 201–203 | Described are the black pudding, gelatinous cube, gray ooze, and ochre jelly. Includes a description of the elder black pudding, an advanced black pudding. "D&D's large variety of monstrous oozes and slimes took their original inspiration from Irvin S. Yeathworth Jr's The Blob" movie. In the artificial dungeon environment of the game, they function as a "clean up crew". The gelatinous cube, "a living mound of gelatinous jelly",[24]: 138 was considered especially suited for that role, as it fit exactly in the standard grid for tactical combat. Considered an "iconic monster".[4] Ian Livingstone considered the ochre jelly one of the game's more "exotic and strange creatures".[93] SyFy Wire contributor Lisa Granshaw counted oozes among "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons" and found them "extremely disturbing because everything may seem fine one minute and then the next you're on the way to death."[1] D&D's slimes have served as inspiration for appearances of this kind of monster in many video games.[94] | ||
Orc | 203–204 | Described are the orc and half-orc. Directly adapted from the orc in J.R.R. Tolkien's works.[4] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[37]: 92 Presented as "evil" and "savage raiders" in the game.[9]: 48, 95 | ||
Otyugh | 204–205 | Also known as gulguthra.[95] Game designer Don Turnbull rated the otyugh as a "most interesting creation".[26] | ||
Owl, giant | 205 | |||
Owlbear | 206 | Newly created for the game early on inspired by a Hong Kong–made plastic toy,[96][6]: 66 the owlbear was well-received as a useful and memorable monster.[31][97][98] | ||
Pegasus | 206–207 | Taken from greek mythology, an example of the diverse cultures amalgamated into D&D.[16][99] Part of the game from its very beginning, a pegasus was already depicted in the playtest material from 1973 for the original edition.[6]: 21 | ||
Phantom fungus | 207 | |||
Phase spider | 207–208 | Arachnid as big as a medium-large dog that can shift between dimensions and bite with fangs of deadly poison.[34]: 148–149 | ||
Phasm | 208 | |||
Planetouched | 209–210 | Described are the aasimar and tiefling. Tieflings are descendants of a union between a human and a demon or devil; popular as player characters, as they allow for "identity tourism" of a racial outsider.[9]: 35 Johnny L. Wilson called tieflings "the paranoid, loner obverse" of halflings, who "believe that life is out to get them". In the game they are "suited to be great thieves" and "point persons" due to favourable saving throw bonuses.[51] Aasimar are Humanoids "descended from ethereal beings"[100] from the Outer Planes, "charming creatures protecting the universe against evil".[3] A.V. Club reviewer Nick Wanserski found them an interesting player character race "for the chance to be unequivocally good in a way that's difficult to embody in real life".[100] | ||
Pseudodragon | 210–211 | "a miniature dragon that also has a tail stinger"[32] Reviewer Philippe Tessier found it "very nice" and interesting when made available as a familiar.[10] | ||
Purple worm | 211 | The "dread purple worm" attacks with both ends,[85]: 268 maw and stinger. This "iconic monster" and original creation of Dungeons & Dragons is present all editions of the game.[6]: 26, 28–29 | ||
Rakshasa | 211–212 | Based on the creature from Hindu mythology.[19] Humanoid fiends with tigerlike-features, Reactor magazine commentator Saladin Ahmed rated them as "ultimate badass monsters". He found a depiction sitting with pipe and smoking-jacket fitting on second thought, as the creature is so powerful it has no need to prove its dangerousness.[101] | ||
Rast | 213 | |||
Ravid | 213–214 | |||
Remorhaz | 214–215 | |||
Roc | 215 | An enormous bird, based on a mythological creature probably of Persian origin, known from Sindbad the Sailor.[17] | ||
Roper | 215–216 | A dangerous inhabitant of the Underdark[102] with "murderous behavior".[103] One of the original creations for the game, Witwer et al. rated them among the "iconic D&D monsters".[6]: 39, 45 | ||
Rust monster | 216 | An original invention for the game and its artificial underground world, the appearance of the rust monster was inspired by a plastic toy from Hong Kong.[104] It was ranked among the most memorable as well as obnoxious creatures in the game, terrifying to certain characters and their players not due to their ability to fight but to destroy their items.[4][31][25][6][24] Chris Sims of the on-line magazine Comics Alliance referred to the rust monster as "the most feared D&D monster".[105] | ||
Sahuagin | 217–218 | |||
Salamander | 218–219 | Described are the flamebrother salamander, average salamander, and noble salamander | ||
Satyr | 219–220 | Based on the satyr from classical sources.[4] | ||
Sea cat | 220–221 | |||
Shadow | 221–222 | Includes a description of the greater shadow, an advanced shadow. In his review of the Monster Manual in the British magazine White Dwarf #8 (August/September 1978), Don Turnbull noted his disappointment that the shadow is of the undead class and thus subject to a cleric's turn undead ability. Turnbull commented, "I used to enjoy seeing clerics vainly trying to turn what wouldn't turn, when Shadows were first met".[26] Rob Bricken of io9 identified the shadow as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[25] | ||
Shadow mastiff | 222 | |||
Shambling mound | 222–223 | Ben Woodard considered its ability to move "the base creepiness of the creep".[48] | ||
Shield guardian | 223–224 | |||
Shocker lizard | 224–225 | |||
Skeleton | 225–227 | Template; sample skeletons include a 1st-level human warrior, a wolf, an owlbear, a troll, a chimera, an ettin, an advanced megaraptor, a cloud giant, and a young adult red dragon. The skeleton was ranked second among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "introduces players to the special advantages and weaknesses of undead monsters". They also thank Ray Harryhausen for people knowing what fighting skeletons ought to look like.[81] Screen Rant ranked the tiny skeleton one of the weakest D&D creatures, saying "[skeletons] go all the way down to Tiny-sized creatures, which means that it is possible for your party of adventurers to fight a group of skeletons that are the same size as action figures."[27] | ||
Skum | 228 | |||
Slaad | 228–231 | Described are the red slaad, blue slaad, green slaad, gray slaad, and death slaad. Ed Greenwood considered the slaadi "worthy additions to any campaign".[106] GameSpy author Allan Rausch described the slaadi as "remorseless reptilian killing machines", but "For many years, slaad were a joke -- because of their artwork", which showed them as "six-foot tall carnivorous frogs". With the Planescape setting they "were reinterpreted artistically to be less frog-like and much more fearsome".[86] Shannon Applecline considered the githzerai one of the game's especially notable monsters.[20]: 38 | ||
Spectre | 232 | Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[19] | ||
Sphinx | 232–234 | Described are the androsphinx, criosphinx, gynosphinx, and hieracosphinx. Based on Egyptian and Classical mythology, an example of the diverse cultures amalgamated into D&D.[16][99] | ||
Spider eater | 234 | |||
Sprite | 235–236 | Described are the grig, nixie, and pixie | ||
Stirge | 236–237 | Flying and blood-sucking creatures.[12] "[P]esky" because while small they are dangerous to characters as a swarm. Present in the game since its earliest edition.[6]: 44 | ||
Swarm | 237–240 | Described are the bat swarm, centipede swarm, hellwasp swarm, locust swarm, rat swarm, and spider swarm | ||
Tarrasque | 240–241 | Ranked among the strongest monsters in the game by Scott Baird from Screen Rant, "the ultimate challenge for many players".[27] Rob Bricken from io9 named the tarrasque as the 10th most memorable D&D monster.[31] The tarrasque appeared on the 2018 Screen Rant top list at No. 5 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "The tarrasque is currently the most powerful creature in the 5th edition of Dungeons & Dragons, where it is matched only by Tiamat in terms of its combat prowess."[107] | ||
Tendriculos | 241–242 | |||
Thoqqua | 242 | |||
Titan | 242–243 | Based on the powerful beings from Greek mythology.[15] Ranked among the strongest creatures in the game by Scott Baird from Screen Rant, as they "stand above giants and possess even more power in terms of their physical and magical capabilities".[27] Backstab reviewer Michaël Croitoriu thought them truly interesting for powergamers when made available as player characters.[43] | ||
Tojanida | 243–244 | Described are the juvenile, adult, and elder tojanida | ||
Treant | 244–245 | Based on the Ent by J. R. R. Tolkien,[4][20]: 27 and renamed due to copyright reasons.[6]: 71 | ||
Triton | 245–246 | An aquatic race[108] based on the merman in Greek mythology.[17] | ||
Troglodyte | 246–247 | Based on the stock character of the primitive caveman, Gary Gygax portrayed the troglodyte in the game as more monstrous, with chaotic and evil behaviour, offensive smell and lizard-like characteristics.[109] The troglodyte was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.[6]: 161, 163 | ||
Troll | 247–248 | Described are the troll and scrag. Includes a description of the troll hunter, a troll 6th-level ranger. Tall green-skinned[110] evil gaunt humanoids. A characteristic denizen of AD&D worlds.[49] Their appearance and powerful regenerative ability is taken from Three Hearts and Three Lions by Poul Anderson rather than from their mythological or Tolkienesque counterparts.[4][17] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[37]: 92 | ||
Umber hulk | 248–249 | Includes a description of the truly horrid umber hulk, an advanced umber hulk. Present in the game since the earliest edition.[6]: 45 | ||
Unicorn | 249–250 | Includes a description of the celestial charger, a unicorn 7th-level cleric with the celestial creature template. Based on the creature from medieval bestiaries.[4][19] The Dungeons & Dragons animated series featured Uni the unicorn as a well-received "mascot" and "cute animal sidekick".[111] | ||
Vampire | 250–253 | Template; sample vampires include a 5th-level human fighter, and a half-elf 9th-level monk/4th-level shadowdancer. Depiction is related to those in 1930s and 1940s Hollywood Dracula movies,[4] as well as folklore[65] and Gothic fiction; a typical denizen of the Ravenloft setting,[19][49] and "classic" monster of the game.[10] | ||
Vampire spawn | 253–254 | |||
Vargouille | 254–255 | |||
Wight | 255 | Thin humanoid undead.[112] Directly adapted from the barrow-wight in Tolkien's The Lord of the Rings,[4][20]: 27 while the concept is inspired Icelandic sagas.[113] Rob Bricken of io9 identified the wight as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[25] | ||
Will-o'-wisp | 255–256 | |||
Winter wolf | 256 | |||
Worg | 256–257 | Worgs are giant wolves inspired by the wargs in the works of J.R.R. Tolkien; the name was changed for legal reasons, while both word an concept ultimately go back to Old Norse idea of varg, which can refer to wolves in their violent aspect.[113] | ||
Wraith | 257–258 | Includes a description of the dread wraith, an advanced wraith. Inspired by and renamed from the Nazgul from J.R.R. Tolkien's legendarium,[47] as well as by Gothic fiction, a typical denizen of the Ravenloft setting.[19] | ||
Wyvern | 259 | Its tail is equipped with a poisonous tail stinger.[32] | ||
Xill | 259–260 | |||
Xorn | 260–261 | Described are the minor xorn, average xorn, and elder xorn | ||
Yeth hound | 260–262 | |||
Yrthak | 262 | |||
Yuan-ti | 262–265 | Described are the yuan-ti pureblood, yuan-ti halfblood, and yuan-ti abomination. A species of "cult-like snake people"[114] and among "D&D's most popular and iconic monsters".[115] The original yuan-ti castes were the abominations, the halfbreeds, and the purebloods, which first appeared in the module Dwellers of the Forbidden City (1981),[116][117][118] In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi.[37]: 101 The types have been summarized by A.V. Club as "a human-eating snake, or human-snake hybrid eater of humans and snakes, or other human-snake hybrids."[100] Snakes and snake-worship used in fiction have been criticized as characteristic of Orientalism.[119] The publication history, digital and print, of yuan-ti falls into this pattern as they serve as uncomplicated antagonists in "exotic" settings.[14][120][121] Graeme Barber, a game designer noted for his critique of racism in Dungeons & Dragons,[122] used yuan-ti in his contribution to the book Candlekeep Mysteries. Controversy arose after Wizards of the Coast, according to Barber, altered his depiction of yuan-ti.[123] Summarizing his critique of the simplistic portrayal, Barber wrote, "Yuan-ti are evil because evil."[124] Keith Ammann, in his 2019 book The Monsters Know What They're Doing, commented of the yuan-ti purebloods that "Yuan-ti have had hundreds of generations to live and adapt on their own, so they'll have the same self-preservation instinct as any evolved species."[14] TheGamer.com in April 2021 listed the yuan-ti pureblood as #2 on their list of "10 Most Underrated Races That Are Better Than You Think".[125] CBR.com listed the yuan-ti pure blood as #5 on their list of "Top 10 Playable Species In D&D".[126] | ||
Zombie | 265–267 | Template; sample skeletons include a kobold, a human commoner, a troglodyte, a bugbear, an ogre, a minotaur, a wyvern, an umber hulk, and a gray render. Based on the zombie from folklore as well as more contemporary entertainment.[65] | ||
Ape | 268 | |||
Baboon | 268 | |||
Badger | 268 | |||
Bat | 268–269 | |||
Bear, black | 269 | |||
Bear, brown | 269 | |||
Bear, polar | 269 | |||
Bison | 269–270 | |||
Boar | 270 | |||
Camel | 270 | |||
Cat | 270 | |||
Cheetah | 271 | |||
Crocodile | 271 | |||
Crocodile, giant | 271 | |||
Dog | 271–272 | |||
Dog, riding | 272 | |||
Donkey | 272 | |||
Eagle | 272 | |||
Elephant | 272–273 | |||
Hawk | 273 | |||
Horse | 273–274 | Described are the heavy horse, light horse, heavy warhorse, and light warhorse | ||
Hyena | 274 | |||
Leopard | 274 | |||
Lion | 274–275 | |||
Lizard | 275 | |||
Lizard, monitor | 275 | |||
Manta ray | 275 | |||
Monkey | 276 | |||
Mule | 276 | |||
Octopus | 276 | |||
Octopus, giant | 276–277 | |||
Owl | 277 | |||
Pony | 277 | |||
Pony, war | 277–278 | |||
Porpoise | 278 | |||
Rat | 278 | Example of a monster posing little threat to the characters in the game,[24]: 22 suitable for play at lowest level.[61] | ||
Raven | 278 | |||
Rhinoceros | 278–279 | |||
Shark | 279 | Described are the medium, large, and huge shark | ||
Snake | 279–281 | Described are the constrictor snake, giant constrictor snake, and viper snake (tiny, small, medium, large, and huge) | ||
Squid | 281 | |||
Squid, giant | 281 | |||
Tiger | 281–282 | |||
Toad | 282 | |||
Weasel | 282 | |||
Whale | 282–283 | Described are the baleen whale, cachalot whale, and orca | ||
Wolf | 283 | |||
Wolverine | 283 | |||
Giant ant | 284 | Described are the giant ant worker, giant ant soldier, and giant ant queen | ||
Giant bee | 284 | |||
Giant bombardier beetle | 284–285 | |||
Giant fire beetle | 285 | |||
Giant stag beetle | 285 | |||
Giant praying mantis | 285 | |||
Giant wasp | 285 | |||
Monstrous centipede | 286–287 | Described are the tiny, small, medium, large, huge, gargantuan, and colossal monstrous centipede. Giant centipedes are "low-level monsters", one-foot long red many-legged creatures.[24]: 212–213 | ||
Monstrous scorpion | 287–288 | Described are the tiny, small, medium, large, huge, gargantuan, and colossal monstrous scorpion. Scorpions have the distinction of having been the very first combat encounter in the first playtest, run by Gary Gygax, of the original version of the game.[24]: 65–66 Scorpion the size of a horse, its stinger carries a deadly poison.[34]: 148–149 | ||
Monstrous spider | 288–289 | Described are the tiny, small, medium, large, huge, gargantuan, and colossal monstrous spider |
WTC 17668 – Draconomicon (2003)
editCreature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Dracolich | 146 | Ranked among the strongest monsters in the game by Scott Baird from Screen Rant.[27] It was also one of the first new creatures introduced for the Forgotten Realms campaign setting.[127] | ||
Dracolich, Ancient Blue | 147 | |||
Dragon, Battle | 176 | |||
Dragon, Chaos | 177 | |||
Dragon, Ethereal | 179 | |||
Dragon, Faerie | 158 | |||
Dragon, Fang | 159 | |||
Dragon, Ghostly | 161 | |||
Dragon, Ghostly Adult Green | 161 | |||
Dragon, Howling | 180 | |||
Dragon, Oceanus | 181 | |||
Dragon, Planar | 176 | |||
Dragon, Pyroclastic | 182 | |||
Dragon, Radiant | 185 | |||
Dragon, Rust | 186 | |||
Dragon, Shadow | 191 | |||
Dragon, Skeletal | 192 | |||
Dragon, Skeletal Mature Adult Black | 192 | |||
Dragon, Styx | 187 | |||
Dragon, Tarterian | 189 | |||
Dragon, Vampiric | 195 | |||
Dragon, Vampiric Mature Adult Red | 195 | |||
Dragon, Zombie | 197 | |||
Dragon, Zombie Young Adult White | 198 | |||
Dragonkin | 150 | |||
Dragonnel | 150 | |||
Drake, Abyssal | 145 | |||
Drake, Air | 152 | |||
Drake, Earth | 153 | |||
Drake, Elemental | 152 | |||
Drake, Fire | 154 | |||
Drake, Ice | 154 | |||
Drake, Magma | 155 | |||
Drake, Ooze | 156 | |||
Drake, Smoke | 157 | |||
Drake, Storm | 194 | |||
Drake, Water | 157 | |||
Felldrake, Spiked | 160 | |||
Giant, Draconic Fire | 149 | |||
Dragon, Golem | 163 | |||
Golem, Dragonbone | 164 | |||
Golem, Drakestone | 164 | |||
Golem, Ironwyrm | 165 | |||
Half-dragon | 167 | |||
Hoard Scarab | 167 | |||
Landwyrm | 168 | |||
Landwyrm, Desert | 169 | |||
Landwyrm, Forest | 170 | |||
Landwyrm, Hill | 170 | |||
Landwyrm, Jungle | 171 | |||
Landwyrm, Mountain | 172 | |||
Landwyrm, Plains | 172 | |||
Landwyrm, Swamp | 173 | |||
Landwyrm, Tundra | 174 | |||
Landwyrm, Underdark | 175 | |||
Squamous Spewer | 193 | |||
Swarm, Hoard Scarab | 168 |
WTC 17738 – Forgotten Realms – Lost Empires of Faerun (2005)
editLost Empires of Faerûn is a Forgotten Realms sourcebook about ancient empires. (p160-192) – ISBN 0-7869-3654-1
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Arachnids, Giant | 160-162 | Giant whip scorpion, giant whip spider, giant sun spider | ||
Baneguard | 162-163 | Direguard | Animated skeletons created by clerics of Bane | |
Crawling claw | 163-164 | Amputated hands given artificial magical life. Screen Rant ranked the crawling claw among the 10 weakest monsters in 2018: "At best, you can use a bunch of them to act as a distraction or as a screen while another villain prepares a spell or trap."[27] | ||
Curst | 165-166 | Undead under a curse that will not permit them to die. The curst had the distinction of being the first piece of publication with references to the immensely detailed Forgotten Realms setting.[20]: 72–73 | ||
Deepspawn | 166-168 | Underdark horror that spawns other monsters | ||
Demon, ghour | 168 | Demons that serve Baphomet | ||
Dread | 169 | Pair of skeletal arms created to serve as an undead guardian | ||
Dread warrior | 169-171 | Undead created from skilled warriors | ||
Flameskull | 171-172 | Undead guardians created from skulls of spellcasters | ||
Foulwing | 172 | Misshapen predator with a toad-like body | ||
Gorynych | 172-173 | Three-headed dragon-like monster | ||
Greenbound creature | 173-175 | Template Creatures transformed into plant-like beings | ||
Helmed horror | 175-177 | Battle horror | Self-willed magical construct appearing like an animated suit of armor | |
Ixzan | 177-178 | Mutated cousins of the ixitxachtil that live in the Underdark | ||
Lycanthrope | 178-183 | Drow werebat, werecat, werecrocodile, wereshark | Weresharks were created by Dr. John Eric Holmes, based on a Hawaiian legend of the shark man.[128][129][130] | |
Metalmaster | 184 | Sword slug, underground predator with magnetic powers | ||
Nightshade, nighthaunt | 185-186 | Malicious creature of darkness, smallest of the nightshades | ||
Nishruu | 186-187 | Misty creatures from another plane that eat magic | ||
Phaerimm | 187-189 | Evil magicians with conical bodies | ||
Tomb tapper | 189-190 | Ebony giant constructs created in ancient Netheril | ||
Tressym | 191 | Highly intelligent winged cats | ||
Velvet worm, giant | 191-192 | Massive wormlike creature that shoots strands of glue |
WTC 17739 – Sandstorm (2005)
editSandstorm: Mastering the Perils of Fire and Sand was published in 2005, and written by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker. Sandstorm is an official supplement for the 3.5 edition of Dungeons and Dragons, and includes new content for desert based climate campaigns. The book contains both new playable races and monsters in addition to expanded rules and campaign ideas regarding wastelands and desert environments.
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Ashen husk | 137–138 | The ashen husk is an undead. They are the animated corpses of those who died of thirst and dehydration while in the desert (contrary to being labelled as animated corpses, however, they are not zombies). | ||
Asherati | 139 | |||
Ashworm | 140 | |||
Bhuka | 141 | |||
Camelopardel | 141–142 | |||
Chekryyan | 142–143 | |||
Crawling Apocalypse | 143–144 | |||
Crucian | 144–145 | |||
Cursed Cold One (Gelun) | 145–146 | The gelun is a creature that has to live in the desert to avoid completely freezing over into a block of ice. | ||
Desert Devil (Araton) | 147 | |||
Dinosaur | 147–149 | Described are the diprotodon and the protoceratops | ||
Dire Animal | 149–153 | Described are the dire hippopotamus, dire jackal, dire puma, dire tortoise, and dire vulture. | ||
Dragon, Sand | 152–155 | |||
Dry Lich | 155–157 | Template; sample dry lich is a 5th-level asherati cleric/10th-level walker in the waste | ||
Dune Hag | 158 | |||
Dunewinder | 159–160 | |||
Dustblight | 160 | |||
Dustform Creature | 161–162 | Template; sample dustform creature is a giant banded lizard | ||
Dust Twister | 162–163 | |||
Forlorn Husk | 163–164 | |||
Giant Banded Lizard | 164 | |||
Half-Janni | 164–166 | Template; sample half-janni is a 5th-level human fighter | ||
Ironthorn | 166–167 | |||
Lycanthrope, Werecrocodile | 167–168 | |||
Marruspawn | 168–173 | Described are the Marrulurk, Marrusault, and Marrutact | ||
Marruspawn Abomination | 173–175 | |||
Mephit | 175–176 | Described are the glass mephit and the sulphur mephit. | ||
Mirage Mullah | 177 | Template; sample mirage mullah is a 5th-level human fighter | ||
Ooze | 178–179 | Described are the brine ooze and lava ooze | ||
Porcupine Cactus | 179–180 | |||
Saguaro Sentinel | 181 | |||
Sand Golem | 182–183 | |||
Sand Hunter | 183–184 | |||
Scarab Swarm, Death | 184–185 | |||
Scorpion Swarm | 185 | |||
Sphinx | 186–189 | Described are the canisphinx, crocosphinx, saurosphinx, and threskisphinx | ||
Thunderbird | 189 | |||
Troll, Wasteland | 190 | |||
Tumbling Mound | 191 | |||
Waste Crawler (Anhydrut) | 191–192 | |||
Animals | 192–195 | Described are the camel (dromedary camel, two-humped camel, and war camel), hippopotamus, horned lizard, jackal, serval (savannah wildcat), and vulture | ||
Vermin | 195–198 | Described are the brine swimmer, giant ant lion, and giant termite (worker termite, soldier termite, and queen termite) |
WTC 17741 – Lords of Madness (2005)
editLords of Madness: The Book of Aberrations was published in 2005, and written by Richard Baker, James Jacobs, and Steve Winter. Lords of Madness is an official supplement for the 3.5 edition of Dungeons and Dragons, and includes new content for aberrations. The book contains a chapter on each of six types of monsters, some of which also feature statistics for that particular monster and/or its variants. In Chapter 8, statistics are given for new monsters, on pages 135–172.
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Neogi | 89–92 | Adult neogi, neogi spawn, and the great old master | ||
Grell | 107–109 | Grell and grell philosopher | "terrifying beaked, tentacled monsters that populate the realm of Underdark".[74] Tyler Linn of Cracked.com listed the grell among the "15 Most Idiotic Monsters In Dungeons & Dragons History" and found that it's movement by floating contributed to it looking ridiculous.[131] | |
Tsochar | 121–123 | Fearsome invaders from a distant realm, the tsochari are a race of monstrous imposters, creatures that can steal the bodies of their victims and pass unnoticed in humanoid society. | ||
Beholderkin | 135–141 | Hive mother, director, eye of the deep, overseer, and spectator | ||
Cildabrin | 141–142 | |||
Cloaker, shadowcloak elder | 142–144 | |||
Elder brain | 144–146 | A version of a brain in a jar, it was ranked among the strongest monsters in the game by Scott Baird from Screen Rant.[27][107] | ||
Elder eidolon | 146–148 | |||
Gas spore | 148–149 | |||
Gibbering mouther | 150–151 | |||
Half-farspawn | 151–153 | Template; sample creature is a half-farspawn gray render | ||
Hound of the gloom | 153–154 | |||
Illithidae | 154–157 | Embrac, kigrid, and saltor | ||
Mind flayer, alhoon | 157–158 | The alhoon is described as even more powerful than other illithids because it has developed "powerful sorcery to augment their already fearsome psionic powers".[132] | ||
Mind flayer, Ulitharid | 158–159 | |||
Mind flayer, vampire | 160–161 | |||
Pseudonatural creature | 161–162 | Template; sample creature is a pseudonatural hippogriff | ||
Psurlon | 162–165 | Average psurlon, elder psurlon, and giant psurlon | ||
Shaboath | 166 | |||
Shadow creature | 167–168 | Template; sample creature is a shadow choker | ||
Silthilar | 168–170 | |||
Urophion | 170–171 | The Illithiad (1998) | Cross between roper and illithid that looks like a rocky outcropping and has hidden tentacles. | |
Zeugalak | 171–172 |
WTC 17758 – Frostburn (2004)
editFrostburn: Mastering the Perils of Ice and Snow was published in 2004, and written by Wolfgang Baur, James Jacobs, and George Strayton. Frostburn is an official supplement for the 3.5 edition of Dungeons and Dragons, and includes new content for cold based climate campaigns. The book contains both new playable races and monsters in addition to expanded rules and campaign ideas regarding; High altitude, arctic, and Cold environments in general.
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Human | 33–34 | Seafarer, Everfrost barbarian, Icefolk, Mountain folk | ||
Dwarves | 34, 122–124 | Glacier Dwarves, Midgard Dwarves | ||
Elves | 34–35 | Snow Elves | ||
Gnomes | 35 | Ice Gnomes | ||
Halflings | 36 | Tundra Halflings | ||
Neanderthals | 36–37, 145–146 | |||
Uldras | 38–40, 158–159 | |||
Branta | 113–114 | Cold Subtype | ||
Chilblain | 114–115 | |||
Dire Animal | 115–121 | Dire Polar Bear, Glyptodon, Megaloceros, Smilodon (Saber-Toothed Tiger), Woolly Mammoth, Zeuglodon | ||
Domovoi | 121–122 | Fire subtype | ||
Elemental Weird | 153–154 | Ice Weird, Snow Weird | ||
Entombed | 128–129 | |||
Frost Folk | 130–131 | |||
Qorrashi Genie | 131,132 | |||
Frostfell Ghost | 132–133 | |||
Giant, Frost | 133–136 | Frost Giant Mauler, Frost Giant Spiritspeaker, Frost Giant Tundra Scout, | ||
Goblin, Snow | 136–137 | |||
Golem, Ice | 137–138 | |||
Ice Beast | 138–140 | Template; sample creature is a Ice Beast Gargoyle | ||
Ice Toad | 140–141 | |||
Icegaunt | 141–142 | |||
Malasynep | 142–143 | Malasynep Mindmage | ||
Marzanna | 33–34 | |||
Orc | 146–147 | Snow Shaman Orc | ||
Pudding, White | 147–148 | |||
Raven, Giant | 148–149 | |||
Rimfire Eidolon | 149–150 | |||
Rusalka | 151 | |||
Shivhad | 152–153 | |||
Snowcloak | 153–154 | |||
Spider, Snow | 154–155 | Small Snow Spider, Medium Snow Spider, Large Snow Spider | ||
Spirit Animal | 155–157 | Template; sample creature is a Spirit Wolf | ||
Tlalusk | 157–158 | Fire subtype | ||
Urskan | 159–160 | |||
Vodyanoi | 160–161 | |||
Winterspawn | 161–162 | |||
Yeti | 162–163 | Abominable Yeti | ||
Yuki-On-Na | 164 | |||
Animal, Arctic | 164–166 | Caribou, Arctic Fox, Sea Otter, Penguin, Seal, Walrus |
(p113-166) – ISBN 0-7869-2896-4
WTC 17867 – Stormwrack (2005)
editStormwrack is a sourcebook about watery environments. (p135-170)
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Amphibious creature | 135-136 | Template Landbound humanoid born able to survive in water | ||
Anguillian | 136-137 | Aquatic hunters that inhabit cold seas. Tyler Linn of Cracked.com identified the anguillian as one of the "15 Most Idiotic Monsters In Dungeons & Dragons History", commenting that "Judging by the spear and the Sarlacc mouth, things down there aren't quite as whimsical as Sebastian the crab would have us believe." He adds: "Buddy, you've got a mouth lined with thousands of razor-sharp teeth and huge terrifying crab claws for hands. You do not need to try to jab people with a sharpened stick."[131] | ||
Aventi | 138-139 | Aquatic humanoids that were once human | ||
Blackskate | 139-140 | Undead made up pieces of creatures that settled on the ocean floor | ||
Caller from the deeps | 140-141 | Inky black creature formed from the cold water of ocean trenches | ||
Crab, monstrous | 141-143 | Small monstrous crab, medium monstrous crab, large monstrous crab, huge monstrous crab, gargantuan monstrous crab, colossal monstrous crab | ||
Darfellan | 143-144 | Humanoids descended from orca lycanthropes | ||
Dinosaur | 144-147 | Archelon, ichthyosaur, mosasaur, plesiosaur, | ||
Dire animal | 147-148 | Dire barracuda, dire eel | ||
Elf, aquatic | 148-150 | |||
Golem, coral | 150-151 | Construct made from sharp coral | ||
Hadozee | 151-152 | Hadozee first mate | Simian humanoid wandered who often work as sailors. Critically described by Aaron Trammell as "a simian race of humanoids reminiscent of old minstrel shows", subject of criticism when translated into 5th edition.[133][134] | |
Hammerclaw | 152-153 | Lobster-like creature with a deadly sonic bolt | ||
Hippocampus | 153-154 | Horses of the sea. "Depicted as the front half of a horse and the rear half of a fish or sea-serpent."[17] Tyler Linn of Cracked.com listed it among the "15 Most Idiotic Monsters In Dungeons & Dragons History". He did not think "it would pose much of a threat" and "was intended to be one of the good guys", but found the depiction "douchey".[131] | ||
Leech, giant | 154-155 | |||
Nereid | 155-156 | Aquatic fey native to the Elemental Plane of Water | ||
Ramfish | 156-157 | Massive fish with a heavily armored head | ||
Scyllan | 157-158 | Fiendish sea monsters | ||
Seawolf | 158-159 | Shapechanger with a form that is part seal and part wolf | ||
Sisiutl | 159-160 | Mysterious creatures that guard portals to other planes | ||
Swarm | 160-163 | Jellyfish swarm, leech swarm, piranha swarm | ||
Uchuulon (slime chuul) | 163-164 | Chuul implanted with an illithid tadpole | ||
Yugoloth, echinoloth | 164-165 | Fiends with the features of starfish and squid | ||
Animals | 165-169 | Albatross, barracuda, eel, otter, sea lion, seal, snapping turtle, stingray | ||
Vermin and animals, water-adapted | 169-170 | Diving spider, monstrous; sean snake |
WTC 17920 – Planar Handbook (2004)
editPlanar Handbook is a supplement which updates material about the Planes. (p107-134) – ISBN 0-7869-3429-8
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Anarchic creature | 107-109 | Template Creatures dwelling in the chaotic planes | ||
Astral kraken | 109-110 | Prey on traveler to the astral plane | ||
Axiomatic creature | 110-111 | Template Creatures dwelling in the lawful planes | ||
Dharculus | 112-113 | Uses its mawed tentacles to feed on creatures in corporal planes | ||
Dwarf, frost | 113-114 | Former duergar brought to the Ice Wastes of the Abyss millennia ago | ||
Elementite swarm | 114-117 | Air elementite swarm, earth elementite swarm, fire elementite swarm, water elementite swarm | Premature forms of Elementals | |
Elsewhale | 117-118 | Magical whales living in the wild oceans of the multiverse | ||
Elysian thrush | 118-119 | Songbird that contributes to the joy and contentment of Elysium | ||
Energon | 119-122 | Xac-yel, xac-yij, xap-yaup, xong-yong, and xor-yost | ||
Entropic creature | 122-124 | Template Creatures dwelling on the Negative Energy Plane | ||
Gaspar | 124-125 | Herd animals that live on the Beastlands | ||
Gnome, fire | 125-126 | Gnomes that live where Bytopia connects to the Elemental Plane of Fire | ||
Limbo stalker | 126-127 | Predators that attack slaadi | ||
Nightmare, lesser | 127-128 | |||
Pack fiend | 128-129 | Former hunting beasts that now roam the Gray Waste of Hades | ||
Shadow jelly | 129-130 | Creature made of shadow-stuff that feeds on life and light | ||
Unraveler | 130 | Elemental spirits also known as menglis | ||
Ur'epona | 130-131 | Horse-like creatures that move from plane to plane | ||
Vivacious creature | 131-133 | Template Creatures dwelling on the Positive Energy Plane | ||
Void ooze | 133-134 | Ooze that can drain energy from living creatures |
WTC 17921 – Monster Manual III (2004)
editMonster Manual III mostly introduces new monsters, and includes some monsters from earlier editions to the 3.5 edition. ISBN 0-7869-3430-1
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Ambush drake | 8 | |||
Arcane ooze | 9 | |||
Armand | 10-11 | Armand warden | ||
Astral stalker | 12 | |||
Avalancher | 13 | |||
Battlebriar | 14-15 | Warbound impaler (lesser battlebriar) | ||
Bearhound | 16 | |||
Boneclaw | 17 | |||
Bonedrinker | 18-19 | |||
Brood keeper | 20-21 | Brood kepper larva swarm | ||
Cadaver collector | 22-23 | Greater cadaver collector | Bleeding Cool called the cadaver collector "nightmare fuel".[135] | |
Changeling | 24-25 | Changeling spy | ||
Charnel hound | 26 | |||
Chelicera | 27 | |||
Chraal | 28 | |||
Cinder swarm | 29 | |||
Conflagration ooze | 30-31 | Infernal conflagration ooze | ||
Deathstrieker | 32-33 | Advanced deathshrieker | ||
Demon, arrow | 34-35 | |||
Demon, sorrowsworn | 36-37 | |||
Dinosaur, battletitan | 38 | |||
Dinosaur, bloodstriker | 39-40 | |||
Dinosaur, fleshraker | 40-41 | |||
Dinosaur, swindlespitter | 41 | |||
Dracotaur | 42-43 | Dracotaur rager | ||
Dragon eel | 44 | |||
Dragon blossom swarm | 45 | |||
Drowned | 46 | |||
Dust wight | 47 | |||
Elemental storm | 48-49 | Storm elemental, small; storm elemental, medium; storm elemental, large; storm elemental, huge; storm elemental, greater; storm elemental, elder | ||
Ephemreal swarm | 50 | |||
Feral yowler | 51 | |||
Geriviar | 52-53 | |||
Giant, death | 54-55 | |||
Giant, eldritch | 56-57 | Eldritch giant confessor | ||
Giant, sand | 58-59 | Sand giant champion | ||
Glaistig | 60-61 | Glaistig mindbender | ||
Gnoll, flind | 62 | |||
Goatfolk (ibixian) | 63 | Like a satyr, or a bariaur, the ibixian is a humanoid goat, but unlike the satyr and bariaur, both of which only have the lower torso of a goat, the ibixian is fully goat-like, with the humanoid traits only being the larger size, biped form, and human-like build. | ||
Goblin, forestkith | 64-65 | Forestkith goblin barbarian | ||
Golem | 66-74 | Alchemical golem, gloom golem, hangman golem, mud golem, prismatic golem, shadesteel golem, web golem | ||
Grimweird | 75 | |||
Grisgol | 76-77 | The grisgol is a construct, a haphazard mess of old parchment, scrolls, staffs, scientific equipment, treasure, old clothing, artifacts, trinkets, and other such paraphernalia which one would expect to find in a wizard's laboratory, pieced together into a humanoid, mummy-like being, and animated by a phylactery. | ||
Gulgar | 78-79 | |||
Harpoon spider | 80-81 | Dread harpoon spider | ||
Harssaf | 82-83 | |||
Ironclad mauler | 84 | |||
Jusitcator | 85 | |||
Kenku | 86-87 | Kenku sneak | Crow-like humanoids with a tendency for thievery, loosely based on the Japanese tengu.[136][14]: 56–58 | |
Knell beetle | 88-89 | :Lesser kneel beetle | The knell beetle is a nine-foot long flesh-eating insect that can create a blast of sound from its head. | |
Lhosk | 90 | |||
Living spell | 91-94 | Chilling fog, glitterfire, living blasphemy, sickening sleep | ||
Lizardfolk, blackscale | 95 | |||
Lizardfolk, poison dusk | 96-97 | Poison dusk lieutenant | ||
Lumi | 98-99 | Lumi crusader | ||
Lurking strangler | 100 | |||
Mastodon | 101 | |||
Mindshredder | 102-105 | Mindshredder warrior, mindshredder zenthal | ||
Mivilorn | 106-107 | Elite demon war mount | ||
Necronaut | 108 | |||
Needletooth swarm | 109 | |||
Night twist | 110-111 | Ancient night twist | ||
Nycter | 112-113 | Nycter defender of the cave | ||
Odopi | 114-115 | Elder odopi | ||
Ogre, skullcrusher | 116-117 | Skullcrusher ogre sergeant | ||
Omnimental | 118 | |||
Otyugh, lifeleech | 119 | |||
Petal | 120 | |||
Phoelarch | 121-123 | Phoera | ||
Plague brush | 124 | |||
Plague spewer | 125 | |||
Protean scourge | 126-127 | Protean scourge arcanist | ||
Quaraphon | 128-129 | Quaraphon bully | ||
Rage drake | 130-131 | Fiendish rage drake | ||
Ragewalker | 132-133 | |||
Rakshasa, Ak'chazar | 134-135 | |||
Rakshasa, Naztahrune | 136-137 | |||
Redcap | 138-139 | Young redcap, elder redcap | ||
Rejkar | 140 | |||
Roper, prismatic | 141 | |||
Rot reaver | 142-144 | Necrothane | ||
Runehound | 145 | |||
Salt mummy | 146 | |||
Sea tiger | 147 | |||
Seyrulin | 148-149 | Greater seyrulin | The seryulins resemble enormous, green sea slugs. They are segmented, have two eyes on snail-like eye stalks, and lines of short, fuzzy hair going down their sides, top and underside. | |
Shifter | 150-151 | |||
Shimmerling swarm | 152 | |||
Shredstorm | 153 | |||
Shrieking terror | 154-155 | Five-headed terror, ten-headed terror | ||
Siege crab | 156-157 | Greater siege crab | ||
Skindancer | 158 | |||
Slaughterstone behemoth | 159 | |||
Slaughterstone eviscerator | 160 | |||
Snowflake ooze | 161 | |||
Spellwarped creature | 162-163 | |||
Splinterwaif | 164-165 | Splinterwaif knave | ||
Ssvaklor | 166-167 | Greater ssvaklor | ||
Stonesinger | 168 | |||
Summoning ooze | 169 | |||
Susurrus | 170 | |||
Swamp strider storm | 171 | |||
Thorn | 172 | |||
Topiary guardian | 173-175 | Boar topiary guardian, lion topiary guardian, triceratops topiary guardian | ||
Trilloch | 176 | |||
Troll, cave | 177 | |||
Troll, crystalline | 178 | |||
Troll, forest | 179 | |||
Troll, mountain | 180 | |||
Troll, war | 181 | |||
Vasuthant | 182-183 | Horrific vasuthant | ||
Vermin lord | 184-185 | |||
Visilight | 186 | |||
Voidmind creature | 187-189 | Template | ||
Warforged | 190-193 | Warforged charger, warforged scout | ||
Witchknife | 194-195 | Witchknife captain | ||
Wood woad | 196 | |||
Woodling | 197-199 | Template | ||
Yugoloth, canoloth | 200 | |||
Yugoloth, mezzoloth | 201 | |||
Yugoloth, nycanolth | 202-203 | Nycaloth commander | ||
Yugoloth, ultroloth | 204 | |||
Zezir | 205 |
WTC 17924 – Libris Mortis – The Book of Undead (2004)
editLibris Mortis is a sourcebook focusing on the undead. (p81-132) – ISBN 0-7869-3433-6
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Angel of decay | 83-84 | |||
Atropial scion | 84-85 | |||
Blaspheme | 85-86 | |||
Bleakborn | 86-87 | |||
Blood amniote | 87-88 | |||
Bloodmote cloud | 88 | |||
Bone rat swarm | 88-89 | |||
Boneyard | 89-90 | |||
Brain in a jar | 90-91 | Open Grave (2009) | Tyler Linn of Cracked.com identified the brain-in-a-jar as one of "15 Idiotic Dungeons and Dragons Monsters" in 2009, stating: "...It's a brain in a jar. Fuck, just kick it over, who's going to know?"[131] | |
Carcass eater | 91 | |||
Cinderspawn | 91-92 | |||
Corpse rat swarm | 92-93 | |||
Crypt chanter | 93-94 | |||
Deathlock | 94 | |||
Dessicator | 94-95 | |||
Dire maggot | 95-96 | |||
Dream vestige | 96-97 | |||
Entomber | 97-98 | |||
Entropic reaper | 98-99 | |||
Evolved undead | 99-100 | Template | ||
Foresaken shell | 100-101 | |||
Ghost brute | 101-103 | Template | ||
Gravetouched ghoul | 103-105 | Template | ||
Grave dirt golem | 105-106 | |||
Half-vampire | 106-108 | Template | ||
Hooded pupil | 108-109 | Template | ||
Hulking corpse | 109-110 | |||
Mummified creature | 110-112 | Template | ||
Murk | 112 | |||
Necromental | 112-114 | Template | ||
Necropolitan | 114-115 | |||
Plague blight | 115-116 | |||
Quell | 116-117 | |||
Raiment | 117 | |||
Revived fossil | 118-119 | Template | ||
Skin kite | 119-120 | |||
Skirr | 120 | |||
Skulking cyst | 120-121 | |||
Slaughter wight | 121-122 | |||
Slaymate | 122-123 | |||
Spectral lyrist | 123 | |||
Swarm-shifter | 123-127 | Swarm of undead bats, swarm of undead beetles, swarm of undead centipedes, swarm of undead flies, swarm of undead leeches, swarm of undead maggots (or worms), swarm of undead parts, swarm of undead rats, swarm of undead sand, swarm of undead scorpions, swarm of undead spiders | Template | |
Tomb mote | 128 | |||
Umbral creature | 128-130 | Template | ||
Visage | 130-131 | |||
Voidwraith | 131-132 | |||
Wheep | 132 |
WTC 86400 – Eberron Campaign Setting
editEberron Campaign Setting introduced the Eberron setting, and creatures from the setting. (p275-303) – ISBN 0-7869-3274-0
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Ascendant councilor | 276-277 | |||
Carcass crab | 277 | |||
Daelkyr | 278-279 | |||
Dinosaur | 279-281 | Clawfoot, Fastieth, Glidewing, | ||
Dolgaunt | 281-282 | Dolgaunt monk | ||
Dolgrim | 282-283 | |||
Hag, dusk | 284 | |||
Homonculus | 284-287 | Dedicated wright, expeditious messenger, furtive filcher, iron defender | ||
Horrid animal | 287-289 | Template | ||
Horse, Valenar riding | 289 | |||
Inspired | 290-292 | |||
Karrnathi skeleton | 292 | |||
Karrnathi zombie | 292-293 | |||
Living spell | 293-295 | Living burning hands, living cloudkill | Template | |
Magebred animal | 295-296 | Template | ||
Quori | 296-297 | Tuscora quori | ||
Rakshasa, zakya | 297-298 | |||
Symbiont | 298-299 | Living breastplate | ||
Tentacle whip | 300 | |||
Tongueworm | 300-301 | |||
Undying councilor | 301-302 | |||
Undying soldier | 302 | |||
Warforged titan | 302-303 |
WTC 88026 – Book of Exalted Deeds (2003)
editBook of Exalted Deeds is a sourcebook focused on the forces of good. (p157-191)
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Aleax | 158-159 | Template. | ||
Archon | 159-164 | Owl archon, sword archon, throne archon, warden archon | ||
Asura | 164-165 | |||
Bariaur | 165-167 | Bariaur defender of Ysgard | Reviewer Johnny L. Wilson found they fill a similar niche than dwarves. They are "fierce fighters and congenial sojourners – as long as you don't serve meat or befriend any giants".[51] | |
Crypt warden | 167-168 | |||
Eladrin | 168-172 | Coure, firre, shiradi, tulani | Celestials from the Outer Planes, "charming creatures protecting the universe against evil".[3] | |
Guardinal | 172-175 | Equinal, musteval, ursinal | Powerful neutral good celestials[137] from Elysium, each a humanoid with some animalistic characteristics. Arcane magazine cites the culture of the guardinals as helping "give the Planes a solid base of peoples".[23] | |
Hollyphant | 176-177 | In a review of Planescape Monstrous Compendium Appendix II for Arcane magazine, the reviewer described hollyphants as "mutant killer elephants with wings" and felt that they were introduced to "ensure that the planes maintain their very necessary bizarre flavour".[23] | ||
Leskylor | 177-179 | Three-headed leskylor | ||
Moon dog | 179-180 | |||
Quesar | 180-181 | |||
Rhek | 181-182 | Rhek chaosgrinder | The Rhek is an extraplanar monstrous humanoid; resembling a human crossed with a rhinoceros, they dwell on the plane of Arcadia and strive to achieve peace, harmony and perfection throughout the multiverse. | |
Sacred watcher | 182-184 | |||
Saint | 184-186 | Template. | ||
Sanctified creature | 186-187 | Template. | ||
Swarm, divine wrath | 188-190 | Apocalypse frog swarm, bronze locust swarm, deathraven swarm, sunfly swarm |
WTC 17925 – Complete Arcane (2004)
editComplete Arcane is a sourcebook which focuses on spellcasting characters. (p151-162) – ISBN 0-7869-3435-2
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Effigy creature | 151-153 | Template. | ||
Elemental grue | 153-156 | Chaggrin (earth grue), harginn (fire grue), ildriss (air grue), vardigg (water grue) | White Dwarf reviewer Megan C. Evans referred to the grues as "a collection of terrifying beasties from the Elemental Planes".[138] | |
Elemental monolith | 156-160 | Air monolith, earth monolith, fire monolith, water monolith | ||
Pseudonatural creature | 160-161 | Template. | ||
Spellstitched | 161-162 | Template. |
WTC 88268 – Expanded Psionics Handbook (2004)
editExpanded Psionics Handbook is a sourcebook that explores psionics. (p185-218) – ISBN 0-7869-3301-1
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Aboleth, psionic | 185 | |||
Astral construct | 185-189 | Template. | ||
Blue | 189-190 | |||
Brain mole | 190-191 | |||
Caller in darkness | 191-192 | |||
Cerebrilith | 192-193 | |||
Couatl, psionic | 193-194 | |||
Crysmal | 194 | |||
Dromite | 194-195 | Dromites are small monstrous humanoids with natural psionic ability. | ||
Duergar, psionic | 195-196 | |||
Elan | 196-197 | |||
Folugub | 197-198 | |||
Githyanki, psionic | 198-199 | |||
Githzerai, psionic | 199 | |||
Gray glutton | 200 | It is a terrifying predator that lives only to eradicate psionic creatures and characters. | ||
Half-giant | 200-201 | |||
Intellect devourer | 202-203 | SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "The idea of having your brain consumed and just becoming an evil puppet is truly terrible."[1] | ||
Maenad | 203-204 | |||
Mind flayer, psionic | 204 | |||
Neothelid | 204-205 | |||
Phrenic creature | 205-206 | Template. | ||
Phthisic | 206-207 | |||
Psicrystal | 207-208 | |||
Psion-killer | 208-209 | |||
Puppeteer | 209 | |||
Puppeteer, flesh harrower | 210 | |||
Temporal filcher | 210-211 | |||
Thought eater | 211-212 | |||
Thought slayer | 212-213 | |||
Thri-kreen | 213-214 | "Praying mantis man" with four arms and a poisonous bite,[139] "invented by Paul Reiche III for the AD&D Monster Cards Set 2 (1982)",[140] reviewer Mark Theurer considered them an "old personal favorite".[141] With their additional limbs and specialized chatkcha and gythka weapons, thri-kreen were infamous as player characters optimized to do extreme amounts of damage. J.R. Zambrano found them "an interesting race" and preferred their "2nd Edition aesthetic" to others.[142] | ||
Udoroot | 214-215 | |||
Unbodied | 215-216 | |||
Xeph | 217 | |||
Yuan-ti, psionic | 217-218 |
WTC 88578 – Races of Faerun (2003)
editRaces of Faerûn is a sourcebook which details the Forgotten Realms humanoids races. (p174-178) – ISBN 0-7869-2875-1
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Animal | 174 | Hound, mastiff; ibis, lynx | ||
Cavvekan | 175 | |||
Deathfang | 175-176 | |||
Osquip | 176-177 | |||
Snake, flying | 177 | |||
Steeder | 177-178 |
WTC 88581 – Forgotten Realms – Underdark (2003)
editUnderdark as a sourcebook detailing the Underdark in the Forgotten Realms. (p78-99) – ISBN 0-7869-3053-5
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
All-consuming hunger | 78-79 | |||
Annihilator | 79-80 | |||
Arachnoid creature | 80-82 | Template. | ||
Baphitaur | 82-83 | |||
Chameleon creature | 83-84 | Template. | ||
Earth glider | 84 | |||
Elder brain | 84-86 | A version of a brain in a jar, it was ranked among the strongest monsters in the game by Scott Baird from Screen Rant.[27][107] | ||
Faerzress-infused creature | 86-87 | Template. | ||
Giant cockroach | 87-88 | |||
Giant maggot | 88 | |||
Gloura | 88-89 | |||
Half-illithid | 89-91 | Template. | ||
Ineffable horror | 91-92 | |||
Kuo-toa leviathan | 92-93 | |||
Lith | 93-94 | |||
Lurker | 94 | An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters; the trapper camouflages as a piece of floor, engulfing a victim stepping on it.[4] Rob Bricken of io9 identified the lurker and the trapper as two of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[25] | ||
Maur (hunched giant) | 95-96 | |||
Mineral warrior | 96-97 | Template. | ||
Phaerlock | 97-98 | |||
Portal drake | 98-99 | |||
Stone flyer | 99 |
WTC 96566 – Forgotten Realms – Serpent Kingdoms (2004)
editSerpent Kingdoms is a sourcebook about intelligent reptilian creatures in the Forgotten Realms. (p62-91) – ISBN 0-7869-3277-5
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Amphisbaena | 62-63 | |||
Deathcoils | 63-64 | |||
Dinosaur | 64-66 | Ceratosaur, pteranadon, stegosaurus | ||
Jaculi | 66-68 | |||
Lizard king/queen | 68-69 | |||
Lycanthrope, wereserpent | 69-70 | |||
Mlaurraun | 70-71 | |||
Muckdweller | 71-72 | |||
Naga | 72-79 | Banelar naga, bone naga (template), Faerûn ha-naga, iridescent naga, nagahydra | ||
Nifern | 79 | |||
Sarrukh (progenitor race) | 80-81 | The sarrukh are reptilian humanoids, and one of the five progenitor races, or Creator Races, of Faerûn. | ||
Serpentflesh golem | 81-83 | |||
Snakes | 83-87 | Dung snake, glacier snake, reed snake, sewerm, tree python, whipsnake | ||
Tren | 87-88 | |||
Yuan-ti holy guardian | 88-90 | |||
Yuan-ti mageslayer | 90-91 |
WTC 96582 – Miniatures Handbook (2003)
editMiniatures Handbook is a sourcebook focusing on play with miniature figures. (p45-72) – ISBN 0-7869-3281-3
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Abyssal eviscerator | 45-46 | |||
Aspect | 46-55 | Aspect of Asmodeus, aspect of Bahamut, aspect of Demogorgon, aspect of Hextor, aspect of Kord, aspect of Lolth, aspect of Mephistopheles, aspect of Nerull, aspect of Orcus, aspect of Tiamat, aspect of Vecna | ||
Bright naga | 55-56 | |||
Catfolk | 56-57 | |||
Cave dinosaurs | 57-59 | Cave ankylosaurus, cave triceratops, cave tyrannosaurus | ||
Crucian | 59 | |||
Cursed spirit | 60 | |||
Displacer serpent | 60-61 | The displacer serpent is a magical beast akin to an ophidian version of the displacer beast. | ||
Equiceph | 61-62 | |||
Gravehound | 62 | |||
Kruthik | 62-64 | Hatchling kruthik, adult kruthik, greater kruthik | ||
Mad slasher | 64 | |||
Magma hurler | 65 | |||
Nothic | 65 | |||
Phargion | 66 | |||
Protectar | 66-67 | |||
Ramadeen | 67-68 | |||
Scaled stalker | 68 | |||
Shadow beast | 68-70 | Ghirrash, khumat, thaskor | ||
Spark lasher | 70-71 | |||
Stonechild | 71-72 | |||
Walking wall | 72 |
WTC 8857972 – Magic of Incarnum (2005)
editMagic of Incarnum is a sourcebook in which a new source of power, incarnum, is explored. (p169-198) – ISBN 0-7869-3701-7
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Azurin | 170-172 | Azurin warrior, azurin cleric, azurin soulborn | ||
Dissolution ooze | 172 | |||
Dragon, incarnum | 172-175 | |||
Duskling | 175-177 | Duskling warrior, duskling barbarian, duskling totemist | ||
Giant, totem | 177-179 | |||
Incarnum golem | 179-180 | |||
Incarnum wraith | 180-181 | |||
Lost | 181-184 | Template. | ||
Midnight construct | 184-186 | Midnight construct, lesser; midnight construct; midnight construct, greater | ||
Necrocarnum zombie | 186-189 | Template. | ||
Rilkan | 189-191 | Rilkan warrior, rilkan rogue, rilkan incarnate | ||
Skarn | 191-193 | Skarn warrior, skarn monk, skarn incarnate | ||
Souleater | 194-195 | |||
Soulfused construct | 195-197 | Template. | ||
Soulspark | 197-198 | Least soulspark, lesser soulspark, soulspark, greater soulspark |
WTC 9536500 – Tome of Magic (2006)
editTome of Magic is a sourcebook which focuses on new options for magic. (p80-89, 158-166, 264-270) – ISBN 0-7869-3909-5
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Deadly dancer | 80-81 | |||
Deathshead | 81-82 | |||
Horned beast | 82-84 | |||
Karsite | 84-86 | |||
Roving mauler | 86-87 | The roving mauler is a five-foot tall creature with one lion leg on each of the five points of its body, and a lion head on either side of its body. | ||
Swarm, murder of crows | 87-88 | |||
Tooth beast | 88-89 | |||
Dark creature | 158-161 | Template. | ||
Ephemeral, hangman | 161-162 | |||
Genie, khayal | 162-163 | |||
Shadow elemental | 164-166 | Shadow elemental, small; shadow elemental, medium; shadow elemental, large; shadow elemental, huge; shadow elemental, greater; shadow elemental, elder | ||
Archon, word | 264-265 | |||
Devil, logokron | 265-266 | |||
Garbler | 267 | |||
Loquasphinx | 268-269 | |||
Painspeaker | 269-270 |
WTC 9537572 – Fiendish Codex I: Hordes of the Abyss (2006)
editFiendish Codex I: Hordes of the Abyss was published in 2006, and was written by Ed Stark, James Jacobs, and Erik Mona. Fiendish Codex I is an official supplement for the 3.5 edition of Dungeons and Dragons, and includes new content for demons and inhabitants of the Abyss. Chapter 2 contains statistics for new monsters, on pages 27–56, while Chapter 3 contains statistics for 14 demon lords, on pages 57–80.
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Armanite | 28–29 | |||
Bar-lgura | 29–31 | Monster Manual II, Book of Vile Darkness | ||
Broodswarm | 31–32 | |||
Bulezau | 33–34 | |||
Chasme | 34–35 | Monster Manual II, Book of Vile Darkness | ||
Dybbuk | 36–37 | |||
Ekolid | 38–39 | |||
Goristro | 40–41 | |||
Guecubu | 41–43 | |||
Lilitu | 43–45 | |||
Mane | 45–46 | Monster Manual, Book of Vile Darkness | ||
Molydeus | 46–48 | |||
Nabassu | 48–51 | Monster Manual II | Described are the juvenile nabassu and mature nabassu | |
Rutterkin | 51–52 | Monster Manual II, Book of Vile Darkness | ||
Sibriex | 52–54 | SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "The sibriex is an extremely intelligent horrifying creature that looks as disgusting and dreadful as it actually is."[143] | ||
Yochlol | 54–56 | |||
Baphomet | 58–59 | Monster Manual II | The demon lord of minotaurs | |
Dagon | 59–61 | Obyrith demon lord of water, sea-dwelling creatures, and secrets | ||
Demogorgon | 61–63 | Eldritch Wizardry, Monster Manual, Book of Vile Darkness | Inspired by its real-world mythological counterpart.[6]: 52 | |
Fraz-Urb'luu | 63–65 | Monster Manual II | ||
Graz'zt | 65–66 | Monster Manual II, Book of Vile Darkness | ||
Juiblex | 66–68 | Monster Manual, Book of Vile Darkness | ||
Kostchtchie | 68–69 | Monster Manual II | ||
Malcanthet | 69–71 | |||
Obox-ob | 71–73 | |||
Orcus | 73–74 | Eldritch Wizardry, Monster Manual, Book of Vile Darkness | Inspired by its real-world mythological counterpart.[6]: 52 | |
Pale Night | 74–76 | |||
Pazuzu | 76–77 | Monster Manual II | ||
Yeenoghu | 78–79 | Monster Manual, Book of Vile Darkness | ||
Zuggtmoy | 79–80 |
WTC 9537672 – Monster Manual IV (2006)
editMonster Manual IV features mostly new monsters. ISBN 0-7869-3920-6
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Avatars of Elemental Evil | 7-14 | Black rock triskelion (earth avatar), cyclonic ravager (air avatar), holocaust disciple (fire avatar), waterveiled assassin (water avatar) | ||
Balhannoth | 15-17 | |||
Bloodfire ooze | 18-19 | Blighted bloodfire | ||
Bloodhulk | 20-22 | Bloodhulk fighter, bloodhulk giant, bloodhulk crusher | A bloodhulk begins as an evil, fanatical, shamanistic human or similar creature whom others had come to worship as a god, and have many sacrifices made to it. When this creature dies, the gallons of blood from those sacrificed to it begin to run in its veins, and it arises as an oozing, hulking, misshapen abomination. | |
Bloodsilk spider | 24-25 | They are small, compact, short-legged creatures, far from terrifying and gigantic monstrous spiders, but their silk has an unusual property; those caught in it gradually have their blood drained by it so the spider can feed by sucking on the webs later. | ||
Briarvex | 26-27 | |||
Clockroach | 28-29 | |||
Clockwork mender | 30-31 | Clockwork mender swarm | ||
Clockwork steed | 32-33 | Clockwork stallion, clockwork pony | ||
Concordant killer | 34-35 | |||
Corrupture | 36-37 | |||
Defacer | 38-39 | |||
Demon | 40-47 | Deathdrinker, kastighur, nashrou, whisper demon | ||
Demonhive | 48-51 | Demonhive attendant, demonet swarm, demonhive queen | ||
Dwarf ancestor | 52-54 | |||
Elf, drow | 55-59 | Lolth's Sting, dark sniper, arcane guard, drow priestess, | ||
Giant, craa'ghoran | 60-61 | |||
Githyanki | 62-65 | Githyanki soldier, gish, gityhanki captain | ||
Gnoll | 67-71 | Slave-taker, fiendish cleric of Yeenoghu, half-fiend gnoll warlock | ||
Golem, fang | 72-73 | |||
Howler wasp | 74-75 | |||
Inferno spider | 76-77 | |||
Joystealer | 78-79 | Joystealers are cruel, hapless creatures who have became trapped between the Material Plane and the Ethereal Plane, and they resemble pale, thin, female elves. | ||
Justice archon | 80-82 | |||
Lizardfolk, Dark Talon tribe | 83-88 | Dark Talon soldier; Dark Talon champion; Dark Talon wasp rider; Dark Talon shaman; Yarshag, Dark Talon king | ||
Lodestone marauder | 90-91 | |||
Lolth-touched creature | 92-94 | Template. | ||
Lunar ravager | 95-97 | |||
Mageripper swarm | 98-99 | |||
Minotaur, greathorn | 100-101 | |||
Nagatha | 102-103 | |||
Necrosis carnex | 104-105 | |||
Oaken defender | 106-108 | |||
Ogre | 109-112 | Ogre scout, ogre tempest, ogre guard thrall | ||
Orc | 113-119 | Orc berserker, war howler, orc battle priest, orc plague speaker, half-orc infiltrator | ||
Plague walker | 120-121 | |||
Quanlos | 122-123 | |||
Sailsnake | 124-125 | |||
Skiurid | 126-127 | |||
Spawn of Tiamat | 128-163 | Blackspawn raider, blackspawn exterminator, blackspawn stalker, bluespawn ambusher, bluespawn burrower, bluespawn godslayer, bluespawn stormlizard, greenspawn leaper, greenspawn razorfiend, greenspawn sneak, redspawn arcaniss, redspawn firebelcher, whitespawn hordeling, whitespawn hunter, whitespawn iceskidder | ||
Tomb spider | 164-167 | Tomb spider, tomb spider broodswarm, web mummy | ||
Varag | 168-171 | Varag pack leader | ||
Verdant prince | 172-173 | |||
Vitreous drinker | 174-175 | |||
Windblade | 176-179 | Windrazor, windscythe | ||
Wizened elder | 180-181 | |||
Wrackspawn | 182-183 | Wrackspawn are created/risen from the bodies of those fallen in battle, tortured prisoners, or others who endured extreme pain and bodily damage before death. | ||
Yuan-ti | 184-187 | Pureblood slayer, halfblood deceiver, abomination cult leader | ||
Yuan-ti ignan | 188-189 | |||
Yugoloth | 190-192 | Corruptor of fate, corruptor of fate assassin | Corruptor of Fate, a yugoloth "that brings bad luck and enjoys causing suffering".[144] | |
Voor | 193-194 | Dreadful lasher | ||
Zern | 195-196 | |||
Zern experiments | 197-199 | Zern arcanovore, zern blade thrall |
WTC 9537872 – Tome of Battle: The Book of Nine Swords (2006)
editTome of Battle: The Book of Nine Swords is a sourcebook which focused on combat adaptations. (p151-158) – ISBN 0-7869-3922-2
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Naityan rakshasa | 151-154 | |||
Reth dekala | 154-156 | |||
Valkyrie | 156-158 |
WTC 9538772 – Fiendish Codex II: Tyrants of the Nine Hells (2006)
editFiendish Codex II: Tyrants of the Nine Hells is a sourcebook which focuses on devils. (p107-140) – ISBN 0-7869-3940-0
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Abishai | 108-112 | Black abishai, blue abishai, green abishai, red abishai, white abishai | ||
Amnizu | 112-114 | |||
Assassin devil (dogai) | 114-115 | |||
Ayperobos swarm | 115-117 | |||
Harvester devil (falxugon) | 117-119 | |||
Hellfire engine | 119-120 | |||
Kalabon | 120-122 | |||
Legion devil (merregon) | 122-123 | |||
Malebranche | 124-125 | |||
Narzugon | 125-127 | |||
Nupperibo | 127-128 | |||
Orthon | 128-130 | |||
Paeliryon | 130-132 | |||
Pain devil (excuciarch) | 132-134 | |||
Pleasure devil (brachina) | 134-135 | |||
Spined devil (spinagon) | 136-137 | |||
Steel devil (bueroza) | 137-138 | |||
Xerfilstyx | 138-140 |
WTC 9568172 – Monster Manual V (2007)
editMonster Manual V features mostly new monsters. ISBN 978-0-7869-4115-5
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Arcadian avenger | 8-9 | |||
Banshrae | 10-11 | Banshrae are spiteful fey that can use their magical flutes like blowguns. | ||
Blackwing | 12-13 | |||
Burrow root | 14-15 | |||
Dalmosh | 16-17 | |||
Deadborn vulture | 18-19 | Deadborn vulture zombie | ||
Demon | 20-29 | Adaru, carnage demon, draudnu, gadacro, solamith | ||
Demonthorn mandrake | 30-31 | |||
Devil | 32-37 | Gulthir, remmanon, stitched devil | ||
Dragons of the great game | 38-47 | Chorranthau the Inscrutable, Morlicantha, Singh the Immense, xorvintaal dragon (template) | ||
Elemental mage | 48-51 | Ken-kuni, ken-li, ken-sun | ||
Ember guard | 52-53 | |||
Ethereal defiler | 54-55 | |||
Fetid fungus | 56-57 | |||
Frostwind virago | 58-59 | |||
Garngrath | 60-61 | |||
Gem scarab | 62-63 | |||
God-blooded creature | 64-67 | Nozgûg, Gruumsh-Blooded Orc | Template. | |
Golem | 68-71 | Force golem, magmacore golem | ||
Graveyard sludge | 72-73 | |||
Greenspawn zealot | 74-75 | |||
Guulvorg | 76-77 | |||
Haunt | 78-83 | Bridge haunt, forest haunt, taunting haunt | ||
Hobgoblin | 84-89 | Hobgoblin duskblade, hobgoblin spellscourge, hobgoblin warcaster, hobgoblin warsoul | ||
Illurien | 90-91 | |||
Jaebrin | 92-93 | |||
Kuo-toa | 94-99 | Crazed kuo-toa, kuo-toa exalted whip, kuo-toa harpooner, kuo-toa monitor | ||
Malastor | 100-101 | |||
Merchurion | 102-103 | |||
Mind flayers of Thoon | 104-125 | Thoon disciple, shadow flayer, Thoon infiltrator, Thoon thrall, Thoon soldier, madcrafter of Thoon, scyther of Thoon, stormcloud of Thoon, Thoon hulk, Thoon elder brain | ||
Mockery bug | 126-129 | Mockery monarch, mockery drone | ||
Phantom | 130-131 | Kugan, phantom ghast ninja | ||
Ruin chanter | 132-133 | |||
Ruin elemental | 134-135 | |||
Rylkar | 136-141 | Rylkar harridan, rylkar madclaw, rylkar tormentor, rylkspawn swarm | ||
Sanguineous drinker | 142-143 | |||
Scouring construct | 144-147 | Scouring slinger, slinger scorpion, scouring stanchion | ||
Shadeling | 148-149 | |||
Shardsoul slayer | 150-151 | |||
Siege beetle | 152-153 | |||
Skull lord | 154-161 | Bonespur, serpentir, spectral rider | ||
Spawn of Juiblex | 162-165 | Lesser spawn of Juiblex, greater spawn of Juiblex, elder spawn of Juiblex | ||
Spirrax | 166-167 | |||
Steelwing | 168-169 | |||
Thrym hound | 170-171 | |||
Tirbana | 172-179 | Tirbana eyewing, tirbana drowser, tirbana slayer, tirbana spawner | ||
Troll, bladerager | 180-181 | |||
Tusk terror | 182-183 | |||
Ushemoi | 184-189 | Arkamoi, hardimoi, lashemoi, turlemoi | ||
Vampire | 190-195 | The Black Duke, the Red Widow | ||
Verdant reaver | 196-197 | |||
Vinespawn | 198-199 | |||
Vivisector | 200-201 | |||
Wild Hunt | 202-203 | Master of the Hunt, Hound of the Hunt |
WTC 9568472 – Dungeonscape (2007)
editDungeonscape is a sourcebook that focuses on dungeon adventuring. (p105-116) – ISBN 978-0-7869-4118-6
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Ascomoid | 105-106 | |||
Rot grub swarm | 106-107 | |||
Acidborn monster | 111-112 | |||
Dungeonbred monster | 112-113 | |||
Guardian monster | 113-114 | |||
Sentry ooze | 114-115 | |||
Hivenest monster | 115-116 |
References
edit- ^ a b c Granshaw, Lisa (October 24, 2018). "The 9 scariest, most unforgettable monsters from Dungeons & Dragons". SyFy Wire. Archived from the original on 2020-04-29.
- ^ Miozzi, CJ (April 25, 2014). "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)". The Escapist. Retrieved March 29, 2022.
- ^ a b c d Tessier, Philippe (January–February 2000). "Warriors of Heaven". Backstab (in French). No. 19. p. 56.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad Forest, Richard W. (2014). "Dungeons & Dragons, Monsters in". In Weinstock, Jeffrey (ed.). The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing.
- ^ Gilsdorf, Ethan (2009). Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. Globe Pequot. p. 300. ISBN 9781599214801.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018). Dungeons & Dragons Art & Arcana: a visual history. Ten Speed Press. ISBN 9780399580949. OCLC 1033548473.
- ^ Hagerty, Chris (November 6, 2011). Allison, Tavis (ed.). Panel Discussion. D&D in Contemporary Art. New York.
- ^ Bogdanski, Stefan (February 2003). "D&D: Monster Set 3te Edition". Envoyer. No. 76. FZ Werbung Hannover. pp. 15–16. ISSN 1433-2892.
- ^ a b c d e f g h i j k l m Clements, Philip J. (December 2019). Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons (PhD). Retrieved September 22, 2020.
- ^ a b c d e f g Tessier, Philippe (November 2000). "Baldur's Gate II". Review. Backstab (in French). No. 24. pp. 90–91.
- ^ Ehrbar, Steven E. (August 22, 2003). "Pyramid Review: Monster Manual v.3.5 (for Dungeons & Dragons)". Pyramid. Steve Jackson Games. Retrieved 2025-08-28.
- ^ a b c Marshall, C. W. (2019). "Classical Reception and the Half-Elf Cleric". In Rogers, Brett M.; Stevens, Benjamin Eldon (eds.). Once and Future Antiquities in Science Fiction and Fantasy. Bloomsbury Academic. pp. 149–171. ISBN 978-1-3500-6894-0.
- ^ Grebey, James (2020-04-15). "Dungeons & Dragons' latest setting, Wildemount, helps solve the problem of 'evil' races". Syfy Wire. Retrieved 2025-06-06.
- ^ a b c d e f g Ammann, Keith (2019). The Monsters Know What They're Doing. Saga Press. ISBN 978-1982122669.
- ^ a b c d e f g h i j k Bornet, Philippe (2011). Religions in play: games, rituals, and virtual worlds. Theologischer Verlag Zürich. pp. 282–283. ISBN 978-3-290-22010-5. Retrieved December 5, 2019.
- ^ a b c d e f g h Duffy, William S. (2018). 20-sided monsters: The Adaptation of Greek Mythology to Dungeons and Dragons (PDF). Casting Die: Classical Reception in Gaming. CAMWS. Retrieved August 4, 2020.
- ^ a b c d e f g h DeVarque, Aardy. "Literary Sources of D&D". Retrieved December 12, 2019.
- ^ a b c d Gloyn, Liz (2019). Tracking Classical Monsters in Popular Culture. Bloomsbury Academic. pp. 36–37. ISBN 978-1-7845-3934-4.
- ^ a b c d e f g h i j k l Rangel Jiménez, Mauricio (2021). Lanzando los dados: aproximaciones académicas a los juegos de rol (in Spanish). Universidad Iberoamericana. ISBN 978-607-417-763-3.
- ^ a b c d e f g h i j k l Applecline, Shannon (2014). Designers & Dragons: The '70s. Evil Hat Productions.
- ^ a b Carbonell, Curtis D. (2019). Dead Trident: Tabletop Role-Playing Games and the Modern Fantastic. Liverpool University Press. p. 89. ISBN 9781789620573.
- ^ a b c d Strik, Odile (November 6, 2014). "Walking The Planes 2: A History of the Planes in Dungeons & Dragons". The Ontological Geek. Archived from the original on 2021-05-07. Retrieved 2020-08-10.
- ^ a b c d Webb, Trenton (January 1996). "Games Reviews". Arcane. No. 2. p. 71.
- ^ a b c d e f g h i j Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. ISBN 978-1-4516-4052-6.
- ^ a b c d e Bricken, Rob (August 29, 2014). "The 12 Most Obnoxious Dungeons & Dragons Monsters". io9. Retrieved March 29, 2022.
- ^ a b c d e Turnbull, Don (August–September 1978). "Open Box". White Dwarf. No. 8. pp. 16–17.
- ^ a b c d e f g h i j Baird, Scott (May 20, 2018). "Dungeons & Dragons: 10 Most Powerful (And 10 Weakest) Monsters, Ranked". Screen Rant. Retrieved March 16, 2022.
- ^ Kaneda (May–June 1998). "Monstrous Compendium Planescape Appendix III". Backstab (in French). Vol. 9. p. 32.
- ^ The Retroist (June 27, 2016). "The most underrated monsters of Advanced Dungeons & Dragons". Geek.com. Archived from the original on October 2, 2019. Retrieved December 13, 2019.
- ^ Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. p. 138. ISBN 978-1-4516-4052-6.
- ^ a b c d Bricken, Rob (September 16, 2013). "The 10 Most Memorable Dungeons & Dragons Monsters". io9. Retrieved January 20, 2016.
- ^ a b c Cruz, Ronald Allan L. (2017). "Here Be Dragons: Using Dragons as Models for Phylogenetic Analysis". The American Biology Teacher. 79 (7): 544–551. doi:10.1525/abt.2017.79.7.544. S2CID 91044116.
- ^ Babb, Ruth (2014). "Dragons in Contemporary Fantasy Novels". In Weinstock, Jeffrey (ed.). The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing. p. 186.
- ^ a b c Mizer, Nicholas J. (November 22, 2019). Tabletop role-playing games and the experience of imagined worlds. Cham, Switzerland. ISBN 978-3-030-29127-3. OCLC 1129162802.
{{cite book}}
: CS1 maint: ___location missing publisher (link) - ^ Peterson, Jon (2012). Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games. San Diege, CA: Unreason Press. ISBN 978-0615642048.
- ^ Grebey, James (October 13, 2021). "'Fizban's Treasury of Dragons' adds ghost dragons, liondrakes, and much more to D&D". SyfyWire. Retrieved January 14, 2022.
- ^ a b c d e f g h i Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN 0-87975-653-5.
- ^ a b Bornet, Philippe (2011). Religions in play: games, rituals, and virtual worlds. Theologischer Verlag Zürich. p. 278. ISBN 978-3-290-22010-5. Retrieved September 15, 2020.
- ^ Hall, Charlie (May 10, 2018). "Exclusive new pages from D&D's next sourcebook, Mordenkainen's Tome of Foes". Polygon. Retrieved 2024-06-25.
- ^ Bowman, Sarah Lynne (May 2010). "6. Role-Playing as Alteration of Identity". The Functions of Role-Playing Games. McFarland. ISBN 978-0786447107.
- ^ Kunzelman, Cameron (May 21, 2018). "Dungeons & Dragons Digs Deep Into Gods and Demons With Mordenkainen's Tome of Foes". Paste Magazine. Archived from the original on 2019-06-29. Retrieved 2025-04-24.
- ^ a b c Hoffer, Christian (June 10, 2018). "New 'Dungeons & Dragons' Book is Tearing Up Non-Fiction Bestseller Lists". ComicBook.com. Retrieved 2024-06-25.
- ^ a b c d Croitoriu, Michaël (November 2000). "Dungeon Master's Guide". Backstab (in French). No. 24. pp. 74–75.
- ^ Tessier, Philippe (November 2000). "Baldur's Gate 2". Game aid. Backstab (in French). No. 24. p. 34.
- ^ Sheehan, Gavin (2018-02-05). "Dungeons & Dragons Announces New Book: Mordenkainen's Tome Of Foes". Bleeding Cool. Retrieved 2025-02-28.
- ^ Hoffer, Chrisitan (May 21, 2021). "Dungeons & Dragons' Evil Spider Goddess Gets a Major Redesign". ComicBook.com. Retrieved 2024-08-05.
- ^ a b Young, Luca (14 September 2021). "The Lord of the Rings and Tolkien's impact on the fantasy genre". Medium. Retrieved 19 July 2023.
- ^ a b Woodard, Ben (2012). Slime Dynamics. Winchester, Washington: Zero Books. p. 32. ISBN 978-1-78099-248-8.
- ^ a b c Wienecke-Janz, Detlef, ed. (2002). Lexikon der Zauberwelten – Gandalf & Co. Wissen Media Verlag. p. 12. ISBN 3-577-13505-0.
- ^ Webb, Trenton (January 1997). "Games Reviews". Arcane. No. 15. p. 68.
- ^ a b c d Wilson, Johnny L. (April 1999). "Planescape: Torment" (PDF). Computer Gaming World. No. 177. pp. 62–66. Retrieved December 27, 2021.
- ^ a b c Zimmermann Jones, Andrew (June 12, 2018). "Modular: Mordenkainen's Tome of Foes Looks to the Horizon". Black Gate. Retrieved 2024-09-05.
- ^ Geek's Guide to the Galaxy (November 2014). "Interview: Charles Stross". Lightspeed. No. 54. Retrieved 2022-03-25.
- ^ Turnbull, Don, ed. (April–May 1979). "Fiend Factory". White Dwarf. No. 12. Games Workshop. pp. 8–10. ISSN 0265-8712.
- ^ a b Turnbull, Don, ed. (April 1980). "Fiend Factory". White Dwarf. Vol. 18. pp. 22–23.
- ^ Baird, Scott (October 4, 2020). "Baldur's Gate 3: Githyanki, Explained". TheGamer. Retrieved 2022-04-05.
- ^ a b Hoffer, Christian (2022-05-11). "D&D Beyond Will Delist Two Dungeons & Dragons Rulebooks Next Week". ComicBook.com. Retrieved 2025-05-30.
- ^ Lord Winfield (September–October 1997). "Planescape – un bon plan". Backstab (in French). No. 5. pp. 46–47.
- ^ Gable, Andrew D. (March 10, 2003). "The Origin of the Gnoll (again)". ENWorld. Retrieved January 14, 2022.
- ^ Searsmith, Kelly (2014). "Goblin". In Weinstock, Jeffrey (ed.). The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing. p. 289.
- ^ a b Pasteau, Cyril (November 2000). "The Sunless Citadel". Backstab (in French). No. 24. p. 75.
- ^ Silver, Eric (2021-01-28). "Dungeons & Dragons Has an Antisemitism Problem". Alma. Retrieved 2022-09-01.
- ^ "How Dungeon & Dragons shaped the modern videogame". PC Gamer. Future Publishing Limited. 2007-02-08. Retrieved 2007-04-03.
- ^ Knode, Mordicai (November 27, 2012). "If I Ruled the Multiverse!". Tor.com. Macmillan Publishers. Retrieved August 10, 2020.
- ^ a b c d Grebey, James (June 3, 2019). "How Dungeons and Dragons reimagines and customizes iconic folklore monsters". SyfyWire. Retrieved January 14, 2022.
- ^ a b Stang, Sarah; Trammel, Aaron (2019). "The Ludic Bestiary: Misogynistic Tropes of Female Monstrosity in Dungeons & Dragons". Games and Culture. 15 (6): 730–747. doi:10.1177/1555412019850059. S2CID 181779195.
- ^ Trammell, Aaron (2018), Taylor, Nicholas; Voorhees, Gerald (eds.), "Militarism and Masculinity in Dungeons & Dragons", Masculinities in Play, Palgrave Games in Context, Cham: Springer International Publishing, pp. 129–147, doi:10.1007/978-3-319-90581-5_8, ISBN 978-3-319-90581-5, retrieved 2021-11-01
- ^ Granshaw, Lisa (October 24, 2018). "The 9 scariest, most unforgettable monsters from Dungeons & Dragons". SYFY WIRE. Archived from the original on April 29, 2020.
- ^ a b Tresca, Michael J. (2011). The Evolution of Fantasy Role-Playing Games. McFarland. ISBN 978-0786458950.
- ^ Langford, David (2005). The Sex Column and Other Misprints. Wildside Press LLC. p. 188. ISBN 1930997787.
- ^ a b Wood, Juliette (2018). "When unicorns walked the earth: A brief history of the unicorn and its fellows". Fantastic Creatures in Mythology and Folklore. Bloomsbury. ISBN 9781441166760.
- ^ Fine, Gary Alan (1983). Shared Fantasy: Role Playing Games as Social Worlds. University of Chicago Press. p. 23.
- ^ Stretch, Andrew (2022-01-18). "A Deep Dive into Mordenkainen Presents: Monsters of the Multiverse and D&D 5e Gift Set". TechRaptor. Retrieved 2025-05-19.
- ^ a b Bryant, Levi R. (October 2012). "Substantial Powers, Active Affects: The Intentionality of Objects". Deleuze Studies. 6 (4): 529–543. doi:10.3366/dls.2012.0081. Retrieved April 21, 2020.
- ^ Moore, Roger E. and Brown, Michael. "Lizardmen as Player Characters". White Dwarf No. 26 (Games Workshop, Aug/Sept 1981). p. 16.
- ^ Rolston, Ken (February 1990). "Role-playing Reviews". Dragon. No. #154. Lake Geneva, Wisconsin: TSR. pp. 59–63.
- ^ Gigoux, Chris (December 25, 2010). "Top 10 D&D Modules I Found in Storage This Weekend #4 (GeekDad Wayback Machine)". Wired. Retrieved October 12, 2020.
- ^ Bourque, Jacob (March 12, 2020). "Dungeons & Dragons: 10 Powerful Monster Species That You Should Play As". Comic Book Resources. Retrieved March 25, 2021.
- ^ Ahmed, Saladin (2011-09-28). "Saladin's Sundrarium: Five Iconic 1st Edition AD&D Illustrations Proving David A. Trampier Is One of the Best Fantasy Artists of All Time". Reactor. Retrieved 2024-05-24.
- ^ Kaneda (May–June 1998). "Moonlight Madness". Backstab (in French). Vol. 9. p. 34.
- ^ a b c Slavicsek, Bill; Baker, Rich; Grubb, Jeff (2006). Dungeons & Dragons For Dummies. For Dummies. p. 373. ISBN 978-0-7645-8459-6. Retrieved February 12, 2009.
- ^ Waldron, David (2005). "Role-Playing Games and the Christian Right: Community Formation in Response to a Moral Panic". The Journal of Religion and Popular Culture. 9 (1): 3. doi:10.3138/jrpc.9.1.003. hdl:1959.17/44257.
- ^ Baird, Scott (June 2, 2018). "20 Things About Dungeons & Dragons That Make No Sense". Screen Rant.
- ^ Hoffer, Christian (April 23, 2019). "'Dungeons & Dragons' Hid a Disney Easter Egg in Its Monster Manual". Comicbook.com.
- ^ a b Freeman, Jon (1979). The Playboy Winner's Guide to Board Games. Playboy Press. ISBN 0-872-16562-0.
- ^ a b Rausch, Allan (August 19, 2004). "Magic & Memories: The Complete History of Dungeons & Dragons - Part V". GameSpy. IGN Entertainment. Retrieved July 27, 2021.
- ^ Turnbull, Don, ed. (June–July 1979). "Fiend Factory". White Dwarf. No. 13. Games Workshop. pp. 12–13.
- ^ Blondel, Julien (May–June 1998). "The Illithiad". Backstab (in French). Vol. 9. p. 55.
- ^ Duffy, William S.; Taylor, Matthew (2018). Casting Die: Classical Reception in Gaming (PDF). Casting Die: Classical Reception in Gaming. CAMWS. Retrieved August 4, 2020.
- ^ Gramuglia, Anthony (February 21, 2021). "7 Underused Monster Races in Dungeons & Dragons". Comic Book Resources. Retrieved March 25, 2021.
- ^ Woerner, Meredith (November 6, 2008). "Bender Fixes The Gas Crisis With His 20-Sided Die". io9. Archived from the original on November 3, 2011. Retrieved August 22, 2012.
- ^ Croitoriu, Michaël (May–June 1998). "Aide Au Jouer: Talents & Pouvoirs". Backstab (in French). Vol. 9. p. 54.
- ^ Livingstone, Ian (1982). Dicing with Dragons. Routledge. p. 102. ISBN 0-7100-9466-3.
- ^ Maas, Erroll (2021-12-07). "The Best Slime Monsters In Video Games". TheGamer. Retrieved 2024-10-10.
- ^ Greenwood, Ed (April 1985). "The Ecology of the Gulguthra". Dragon. No. 96. TSR. pp. 20–22.
- ^ Greenwood, Ed (1984). "The Ecology of the Rust Monster". Dragon. No. 88. TSR, Inc. pp. 20–24.
- ^ Sims, Chris (2012-10-19). "Ask Chris #125: The Greatest Monsters in 'Dungeons & Dragons'". ComicsAlliance. Archived from the original on 2012-10-21. Retrieved 2012-11-10.
- ^ Chalker, Dave (2009-02-26). "10 Monsters I Use in Every D&D Campaign (And 5 I Don't)". Critical-Hits.com. Retrieved 2013-02-08.
- ^ a b Rubin, Jonathan (March 6, 2008). "Farewell to the Dungeon Master: How D&D creator Gary Gygax changed geekdom forever". Slate.
- ^ a b c Wanserski, Nick; Chavez, Danette (2016-11-29). "Your guide to Volo's Guide To Monsters". The A.V. Club. Archived from the original on 2019-11-21. Retrieved 2024-02-15.
- ^ Ahmed, Saladin (September 28, 2011). "Saladin's Sundrarium: Five Iconic 1st Edition AD&D Illustrations Proving David A. Trampier Is One of the Best Fantasy Artists of All Time". Reactor. Retrieved 2024-06-16.
- ^ Ballsun-Stanton, Brian; Mueller, Ernest; Eskridge, C. Ross (January 2012). "Clerics, Magic Users, Fighters and Thieves: Theoretical Approaches to Rules Questions on the Role-Playing Games Stack Exchange". Retrieved 2021-02-05.
- ^ Robichaud, Christopher, ed. (2014). Dungeons and Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks. John Wiley & Sons. ISBN 9781118397626.
- ^ ONeill, John (January 28, 2014). "On the Origins of the Rust Monster". Black Gate. Retrieved April 6, 2022.
- ^ Sims, Chris (October 19, 2012). "Ask Chris #125: The Greatest Monsters in 'Dungeons & Dragons'". Comics Alliance. Archived from the original on October 21, 2012. Retrieved November 10, 2012.
- ^ Greenwood, Ed (November 1981). Mohan, Kim (ed.). "Fiend Folio Findings: Flat taste didn't go away". Dragon. No. 55. pp. 6–7, 9–10.
- ^ a b c Baird, Scott (2018-09-20). "Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked". Screen Rant. Retrieved 2021-02-25.
- ^ Furniss, Zack (2016-11-16). "Volo's Guide to Monsters is the new, awesome Monster Manual for Dungeons & Dragons". Destructoid. Archived from the original on 2020-11-08. Retrieved 2024-01-15.
- ^ Higgins, David M. (2014). "Troglodyte". In Weinstock, Jeffrey (ed.). The Ashgate Encyclopedia of Literary and Cinematic Monsters. Ashgate Publishing. pp. 543–544.
- ^ Dant; Feldman; Lutters (1990). "Dungeons for Science: Mapping Belief Places and Spaces". arXiv:1904.05216 [cs.CY].
- ^ Diaz, Eric (31 March 2023). "DUNGEONS & DRAGONS: HONOR AMONG THIEVES Meets the D&D '80s Cartoon". Nerdist. Retrieved 3 April 2023.
Uni was cooler than Scrappy Doo.
- ^ Ellis, Simon; Hendler, James (2017). "Computers Play Chess, Computers Play Go... Humans Play Dungeons & Dragons". IEEE Intelligent Systems. 32 (4): 31–34. Bibcode:2017IISys..32d..31E. doi:10.1109/MIS.2017.3121545.
- ^ a b Di Filippo, Laurent (2018). "La mythologie nordique dans Donjons & Dragons - Entre réception et stéréotypes" [Norse mythology in Dungeons & Dragons - Between reception and stereotypes]. Les clichés dans l'histoire. Fest'Ain d'Histoire (in French). Chazey-sur-Ain: Didaskalie. pp. 75–90.
- ^ Szporn, Ari (2020-03-09). "Dungeons & Dragons: Exploring Chult, the Dinosaur-Filled Jungle". CBR.com. Retrieved 2022-06-16.
- ^ Wickline, Dan (2016-11-16). "New Dungeons & Dragons Monster Guide Has Limited Edition Cover Option". Bleeding Cool. Retrieved 2024-01-26.
- ^ Cook, David. Dwellers of the Forbidden City (TSR, 1981)
- ^ S, Antonio (2018-04-05). "Review of Tomb of Annihilation". RPGNet. Retrieved 2021-05-29.
- ^ Decker, Jesse; Noonan, David. "Monsters with Traction, Part 2". Wizards of the Coast. Archived from the original on 2009-06-02. Retrieved 2022-04-08.
- ^ Hardy, Mat (2015). "Game of Tropes: The Orientalist Tradition in the Works of G.R.R. Martin". International Journal of Arts and Sciences. Retrieved 2021-06-23.
- ^ "Atari's Forgotten Realms: Demon Stone Coming to Xbox". SPOnG. Retrieved 2021-06-23.
- ^ Lim, Cher Ping (2008). "Spirit of the game: Empowering students as designers in schools?". British Journal of Educational Technology. 39 (6): 996–1003. doi:10.1111/j.1467-8535.2008.00823_1.x. ISSN 1467-8535.
- ^ "D&D Must Grapple With the Racism in Fantasy". Wired. ISSN 1059-1028. Retrieved 2021-06-23.
- ^ "Candlekeep Mysteries Writer Wants To Remove Name After 'Content Significantly Changed'". TechRaptor. 2021-03-29. Retrieved 2021-06-23.
- ^ "Candlekeep Mysteries Author Accuses D&D Publisher Of Adding "Colonialist Language" To His Work". TheGamer. 2021-03-26. Retrieved 2021-06-23.
- ^ Disalvo, Paul (2021-04-09). "Dungeons & Dragons: 10 Most Underrated Races That Are Better Than You Think". Retrieved 2022-04-08.
- ^ "Top 10 Playable Species in D&D, Ranked". CBR.com. 2020-04-08.
- ^ DeKirk, Ash; Zell-Ravenheart, Oberon (2006). Dragonlore: From the Archives of the Grey School of Wizardry (1 ed.). New Page Books. p. 224. ISBN 978-1-56414-868-1.
- ^ Holmes, Chris. "WereSharks Created by Dr. Holmes". Retrieved 2021-07-30.
- ^ Holmes, John Eric. Alarums and Excursions No. 13 (Lee Gold, July 1976)
- ^ "Save or Die Podcast #122". May 11, 2016. Retrieved 2016-05-31.
- ^ a b c d Linn, Tyler (October 28, 2017). "The 15 Most Idiotic Monsters In Dungeons & Dragons History". Cracked.com. Retrieved February 6, 2022.
- ^ Casey, Dan (November 2, 2017). "What Dungeons & Dragons Reveals About Stranger Things Season 3". Nerdist.com. Retrieved February 10, 2022.
- ^ Thomas, Christopher (January 2, 2023). "How a new generation of gamers is pushing for inclusivity beyond the table". PBS NewsHour. Retrieved 2023-01-03.
- ^ "Statement on the Hadozee". Dungeons & Dragons (Press release). Wizards of the Coast. September 2, 2022. Archived from the original on September 15, 2022. Retrieved 2023-01-03.
- ^ Sheehan, Gavin (May 25, 2018). "Dungeons & Dragons Reintroduces the Horror That is the Cadaver Collector". Bleeding Cool News And Rumors.
- ^ Colin McLaughlin (September 7, 2016). "Get to Know the Kenku – Tribality". Tribality. Retrieved 2021-03-27.
- ^ Knode, Mordicai (November 27, 2012). "If I Ruled the Multiverse!". Tor.com. Macmillan Publishers. Retrieved 2020-08-10.
- ^ Thomson, Jamie (December 1981 – January 1982). "Open Box". White Dwarf. No. 28. p. 14.
- ^ Smith, Casey Jex (November 6, 2011). Allison, Tavis (ed.). Panel Discussion. D&D in Contemporary Art. New York.
- ^ Applecline, Shannon. "Thri-Kreen of Athas (2e) – Product History". Dungeon Masters Guild. Retrieved 2023-03-22.
- ^ Theurer, Mark (December 2002). "D20 Product Review: Monster Manual II" (PDF). Fictional Reality. No. 10. p. 52. Archived from the original on 2007-08-13. Retrieved 2020-09-03.
- ^ Zambrano, J.R. (January 24, 2018). "D&D Monster Spotlight: The Thri-Kreen". Bell of Lost Souls. Retrieved 2022-02-02.
- ^ Granshaw, Lisa (October 24, 2018). "The 9 scariest, most unforgettable monsters from Dungeons & Dragons". SYFY WIRE. Archived from the original on April 29, 2020. Retrieved April 12, 2022.
- ^ Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. p. 213. ISBN 978-1-4516-4052-6.