Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki;[3] it can be scripted using Lua[1] or Python. It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's Life universal Turing machine,[4] and that is fast enough to simulate some patterns for 232 or more time units.[5] It also includes a large library of predefined patterns in Conway's Game of Life and other rules.[6]
Golly | |
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![]() Screenshot of Golly | |
Initial release | July 2005[1] |
Stable release | v4.3
/ May 2024[1] |
Repository | sourceforge |
Written in | C++ (wxWidgets) |
Operating system | Linux, FreeBSD, OpenBSD, Windows, OS X, iOS, Android |
License | GNU GPLv2[2] |
Website | golly |
References
edit- ^ a b c "Golly Help: Changes". golly.sourceforge.net. Retrieved 2016-10-02.
- ^ "Golly download". sourceforge.net. Retrieved 2017-07-26.
- ^ Delahaye, Jean-Paul (April 2009). "Le royaume du Jeu de la vie" (PDF). Pour la Science (in French): 86–91. Archived from the original (PDF) on 2020-06-14..
- ^ Rendell, P. (2011). "A universal Turing machine in Conway's Game of Life". 2011 International Conference on High Performance Computing and Simulation (HPCS) (PDF). pp. 764–772. doi:10.1109/HPCSim.2011.5999906. S2CID 35957181. Archived from the original (PDF) on 2014-03-11. Retrieved 2012-12-09.
- ^ Gotts, Nicholas M. (2009). "Ramifying feedback networks, cross-scale interactions, and emergent quasi individuals in Conway's Game of Life" (PDF). Artificial Life. 15 (3): 351–375. doi:10.1162/artl.2009.Gotts.009. PMID 19254180. S2CID 16527203..
- ^ Eppstein, David (2010). "Growth and Decay in Life-Like Cellular Automata". In Andrew Adamatzky (ed.). Game of Life Cellular Automata. Springer. pp. 71–97. arXiv:0911.2890. Bibcode:2010golc.book...71E. doi:10.1007/978-1-84996-217-9_6. ISBN 9781849962179. S2CID 37007937.