The Myerson value is a solution concept in cooperative game theory. It is a generalization of the Shapley value to communication games on networks. The solution concept and the class of cooperative communication games it applies to was introduced by Roger Myerson in 1977.[1]

Preliminaries

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Cooperative games

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A (transferable utility) cooperative game is defined as a pair  , where   is a set of players and   is a characteristic function, and   is the power set of  . Intuitively,   gives the "value" or "worth" of coalition  , and we have the normalization restriction  . The set of all such games   for a fixed   is denoted as  .[2]

Solution concepts and the Shapley value

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A solution concept – or imputation – in cooperative game theory is an allocation rule  , with its  -th component   giving the value that player   receives.[nb 1]A common solution concept is the Shapley value  , defined component-wise as[4]

 

Intuitively, the Shapley value allocates to each   how much they contribute in value (defined via the characteristic function  ) to every possible coalition  .

Communication games

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Given a cooperative game  , suppose the players in   are connected via a graph – or network –  . This network represents the idea that some players can communicate and coordinate with each other (but not necessarily with all players), imposing a restriction on which coalitions can be formed. Such overall structure can be represented by a communication game  .[2]

The graph   can be partitioned into its components, which in turn induces a unique partition on any subset   given by[1]

 

Intuitively, if the coalition   were to break up into smaller coalitions in which players could only communicate with each through the network  , then   is the family of such coalitions.

The communication game   induces a cooperative game   with characteristic function given by

 

Definition

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Main definition

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Given a communication game  , its Myerson value   is simply defined as the Shapley value of its induced cooperative game  :

 

Extensions

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Beyond the main definition above, it is possible to extend the Myerson value to networks with directed graps.[5] It is also possible define allocation rules which are efficient (see below) and coincide with the Myerson value for communication games with connected graphs.[6][7]

Properties

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Existence and uniqueness

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Being defined as the Shapley value of an induced cooperative game, the Myerson value inherits both existence and uniqueness from the Shapley value.

Efficiency

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In general, the Myerson value is not efficient in the sense that the total worth of the grand coalition   is distributed among all the players:[6]

 

The Myerson value will coincide with the Shapley value (and be an efficient allocation rule) if the network   is connected.[7]

(Component) efficiency

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For every coalition  , the Myerson value allocates the total worth of the coalition to its members:[1]

 

Fairness

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For any pair of agents   such that   – i.e., they are able to communicate through the network–, the Myerson value ensures that they have equal gains from bilateral agreement to its allocation rule:[1]

 

where   represents the graph   with the link   removed.

Axiomatic characterization

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Indeed, the Myerson value is the unique allocation rule that satisfies both (component) efficiency and fairness.[1][2]

Notes

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  1. ^ Some authors[2] also impose an efficiency condition into the definition, and require that  , while others do not.[3]

References

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  1. ^ a b c d e Myerson, Roger (1977). "Graphs and Cooperation in Games". Networks and Groups. Studies in Economic Design. pp. 17–22. doi:10.1007/978-3-540-24790-6_2. ISBN 978-3-642-07719-7.
  2. ^ a b c d Jackson, Matthew (2008). Social and Economic Networks. Princeton University Press. p. 411. ISBN 978-0-691-13440-6.
  3. ^ Selçuk, Özer; Suzuki, Takamasa (2014). "An Axiomatization of the Myerson Value". Contributions to Game Theory and Management. 7.
  4. ^ Shapley, Lloyd S. (1953). "A Value for n-person Games". In Kuhn, H. W.; Tucker, A. W. (eds.). Contributions to the Theory of Games. Annals of Mathematical Studies. Vol. 28. Princeton University Press. pp. 307–317. doi:10.1515/9781400881970-018. ISBN 9781400881970. {{cite book}}: ISBN / Date incompatibility (help)
  5. ^ Li, Daniel Li; Shan, Erfang (2020). "The Myerson value for directed graph games". Operations Research Letters. 48 (2): 142–146. doi:10.1016/j.orl.2020.01.005.
  6. ^ a b van den Brink, René; Khmelnitskaya, Anna; van der Laan, Gerard (2012). "An efficient and fair solution for communication graph games". Economics Letters. 117 (3): 786–789. doi:10.1016/j.econlet.2012.08.026. hdl:10419/86843.
  7. ^ a b Béal, Sylvain; Casajus, André; Huettner, Frank (2015). "Efficient extensions of the Myerson value" (PDF). Social Choice and Welfare. 45 (4): 819–827. doi:10.1007/s00355-015-0885-4.