The Myerson value is a solution concept in cooperative game theory. It is a generalization of the Shapley value to communication games on networks. The solution concept and the class of cooperative communication games it applies to was introduced by Roger Myerson in 1977.[1]
Preliminaries
editCooperative games
editA (transferable utility) cooperative game is defined as a pair , where is a set of players and is a characteristic function, and is the power set of . Intuitively, gives the "value" or "worth" of coalition , and we have the normalization restriction . The set of all such games for a fixed is denoted as .[2]
Solution concepts and the Shapley value
editA solution concept – or imputation – in cooperative game theory is an allocation rule , with its -th component giving the value that player receives.[nb 1]A common solution concept is the Shapley value , defined component-wise as[4]
Intuitively, the Shapley value allocates to each how much they contribute in value (defined via the characteristic function ) to every possible coalition .
Communication games
editGiven a cooperative game , suppose the players in are connected via a graph – or network – . This network represents the idea that some players can communicate and coordinate with each other (but not necessarily with all players), imposing a restriction on which coalitions can be formed. Such overall structure can be represented by a communication game .[2]
The graph can be partitioned into its components, which in turn induces a unique partition on any subset given by[1]
Intuitively, if the coalition were to break up into smaller coalitions in which players could only communicate with each through the network , then is the family of such coalitions.
The communication game induces a cooperative game with characteristic function given by
Definition
editMain definition
editGiven a communication game , its Myerson value is simply defined as the Shapley value of its induced cooperative game :
Extensions
editBeyond the main definition above, it is possible to extend the Myerson value to networks with directed graps.[5] It is also possible define allocation rules which are efficient (see below) and coincide with the Myerson value for communication games with connected graphs.[6][7]
Properties
editExistence and uniqueness
editBeing defined as the Shapley value of an induced cooperative game, the Myerson value inherits both existence and uniqueness from the Shapley value.
Efficiency
editIn general, the Myerson value is not efficient in the sense that the total worth of the grand coalition is distributed among all the players:[6]
The Myerson value will coincide with the Shapley value (and be an efficient allocation rule) if the network is connected.[7]
(Component) efficiency
editFor every coalition , the Myerson value allocates the total worth of the coalition to its members:[1]
Fairness
editFor any pair of agents such that – i.e., they are able to communicate through the network–, the Myerson value ensures that they have equal gains from bilateral agreement to its allocation rule:[1]
where represents the graph with the link removed.
Axiomatic characterization
editIndeed, the Myerson value is the unique allocation rule that satisfies both (component) efficiency and fairness.[1][2]
Notes
editReferences
edit- ^ a b c d e Myerson, Roger (1977). "Graphs and Cooperation in Games". Networks and Groups. Studies in Economic Design. pp. 17–22. doi:10.1007/978-3-540-24790-6_2. ISBN 978-3-642-07719-7.
- ^ a b c d Jackson, Matthew (2008). Social and Economic Networks. Princeton University Press. p. 411. ISBN 978-0-691-13440-6.
- ^ Selçuk, Özer; Suzuki, Takamasa (2014). "An Axiomatization of the Myerson Value". Contributions to Game Theory and Management. 7.
- ^ Shapley, Lloyd S. (1953). "A Value for n-person Games". In Kuhn, H. W.; Tucker, A. W. (eds.). Contributions to the Theory of Games. Annals of Mathematical Studies. Vol. 28. Princeton University Press. pp. 307–317. doi:10.1515/9781400881970-018. ISBN 9781400881970.
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: ISBN / Date incompatibility (help) - ^ Li, Daniel Li; Shan, Erfang (2020). "The Myerson value for directed graph games". Operations Research Letters. 48 (2): 142–146. doi:10.1016/j.orl.2020.01.005.
- ^ a b van den Brink, René; Khmelnitskaya, Anna; van der Laan, Gerard (2012). "An efficient and fair solution for communication graph games". Economics Letters. 117 (3): 786–789. doi:10.1016/j.econlet.2012.08.026. hdl:10419/86843.
- ^ a b Béal, Sylvain; Casajus, André; Huettner, Frank (2015). "Efficient extensions of the Myerson value" (PDF). Social Choice and Welfare. 45 (4): 819–827. doi:10.1007/s00355-015-0885-4.