Pyramid of Doom is a text adventure game written by Alvin Files and published by Adventure International in 1979.[1] It is the eighth in the Scott Adams' Adventure series.[2]
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Developer(s) | Adventure International |
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Publisher(s) | Adventure International |
Designer(s) | Scott Adams Alvin Files |
Series | Adventure |
Platform(s) | Acorn Electron, Apple II, Atari 8-bit, BBC Micro, Dragon 32/64, PET, TI-99/4A, TRS-80, TRS-80 Color Computer, VIC-20 |
Release | 1979 |
Genre(s) | Interactive fiction |
Gameplay
editGameplay involves moving from ___location to ___location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands are of the form verb and noun, e.g. "Take Shovel". Movement from ___location to ___location is limited to North, South, East, West, Up, and Down.
The object of the game is to enter an Egyptian pyramid and plunder its treasures.[2] The player faces a variety of challenges, such as an angry mummy, a purple worm, and an irate desert nomad.
Development
editAlvin Files independently reverse engineered Scott Adams's Adventure engine, wrote a new game, and submitted it to Adams, who then tweaked it for release as part of the Adventure series. Adams stated that Files created 90% of Pyramid of Doom.[3]
References
edit- ^ "TRS-80 Software: Scott Adams Adventure 08 – "Pyramid of Doom"". trs-80.com.
- ^ a b "Pyramid of Doom packaging". archive.org. 1981.
- ^ Maher, Jimmy (2011-07-05). "A Busy 1979". The Digital Antiquarian. Retrieved 2025-05-24.