Ray-traced ambient occlusion

Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing.[1][2]

References

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  1. ^ "RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes)". Nvidia Developer News Center. 13 July 2018.
  2. ^ Gautron, Pascal (2020). Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing. SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks. Association for Computing Machinery. pp. 1–2. doi:10.1145/3388767.3407375. ISBN 9781450379717. S2CID 221177992.