This article may be too technical for most readers to understand.(January 2017) |
In game theory, a strictly determined game is a game where the optimal strategy for each player does not depend on the strategy chosen by the other players. In such a game, a single outcome represents the most rational choice for both players, meaning neither can improve their result by unilaterally changing their move. This stable outcome is called a saddlepoint.[1]
Many common games are strictly determined. For example, in tic-tac-toe, a game between two perfect players will always end in a draw. Both players know this, and any move away from optimal play will not improve their outcome if the other player continues to play optimally. Other finite combinatorial games, like chess, draughts, and go, are also strictly determined.[2]
Formal definition
editA strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies.[3][4] The value of such a game, v, is known as the value of the game. It represents the minimum payoff guaranteed to the maximizing player and the maximum loss the minimizing player must accept, regardless of their opponent's strategy.[5] The value of a strictly determined game is equal to the value of the equilibrium outcome.
Notes
editThe study and classification of strictly determined games is distinct from the study of Determinacy, which is a subfield of set theory.
See also
editReferences
edit- ^ Steven J. Brams (2004). "Two person zero-sum games with saddlepoints". Game Theory and Politics. Courier Dover Publications. pp. 5–6. ISBN 9780486434971.
- ^ Czes Kośniowski (1983). "Playing the Game". Fun mathematics on your microcomputer. Cambridge University Press. p. 68. ISBN 9780521274517.
- ^ Waner, Stefan (1995–1996). "Chapter G Summary Finite". Retrieved 24 April 2009.
- ^ Saul Stahl (1999). "Solutions of zero-sum games". A gentle introduction to game theory. AMS Bookstore. p. 54. ISBN 9780821813393.
- ^ Abraham M. Glicksman (2001). "Elementary aspects of the theory of games". An Introduction to Linear Programming and the Theory of Games. Courier Dover Publications. p. 94. ISBN 9780486417103.