Talk:Geometry Dash
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![]() | Geometry Dash is currently a Video games good article nominee. Nominated by ZKevinTheCat (talk) at 11:33, 30 July 2025 (UTC) An editor has indicated a willingness to review the article in accordance with the good article criteria and will decide whether or not to list it as a good article. Comments are welcome from any editor who has not nominated or contributed significantly to this article. This review will be closed by the first reviewer. To add comments to this review, click discuss review and edit the page. Short description: 2013 music-based platformer video game |
![]() | Robert Topala was nominated for deletion. The discussion was closed on 29 December 2022 with a consensus to merge. Its contents were merged into Geometry Dash. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
![]() | This article was nominated for deletion on 27 July 2015. The result of the discussion was keep. |
![]() | Wikipedia is not a strategy guide or instruction manual. Wikipedia articles should focus on the games themselves, not on how to play them; they should not contain tips, tricks, or cheat codes. That information is available elsewhere (such as on our sister project, Wikibooks), in printed guides and online, and does not belong in an encyclopedia entry. Please do not add your own hints or opinions of the game. Verifiable content about the history, design, and overall description of the game is welcome. If you have questions about whether specific information should be added, ask here first. |
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"Geometry Challenge" listed at Redirects for discussion
editThe redirect Geometry Challenge has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2025 July 17 § Geometry Challenge until a consensus is reached. ArthananWarcraft (talk) 12:14, 17 July 2025 (UTC)
- I noticed that too — some of the historical details and the information about the long gap before 2.2 could definitely use an update. Bringing those sections in line with the latest reliable sources would help keep the article accurate and relevant for readers who are following the game’s development history. Jozaf dyny (talk) 05:45, 15 August 2025 (UTC)
"DJVI" listed at Redirects for discussion
editThe redirect DJVI has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2025 July 23 § DJVI until a consensus is reached. 1234qwer1234qwer4 01:08, 23 July 2025 (UTC)
Small error
editIn the "the game compromises 26 full-length levels" part, it actually says there are 21 levels and 4 platformer levels. The 2.2 update added a new level, so it's currently 22 autoscrolling levels and 4 platformer levels. Please fix this. Izaanian (talk) 15:34, 23 July 2025 (UTC)
Some additional stuff
editIf possible, we can add the "Modding" content, which is about modding GD via Geode, fangames, and probably a list of in-game moderators, both level and elder. Izaanian (talk) 08:40, 27 July 2025 (UTC)
- In-game moderator list feels like a case of WP:NOTDB to me. It's changing constantly and not especially relevant to GD's notability. As for modding, unless there's specific sources highlighting GD's modding as being unique in some way, I'm not sure it's a worthy inclusion either. Corsaka (talk) 09:09, 18 August 2025 (UTC)
Development dates
editI'm starting to get frustrated with the constant changing of the dates in the Post-release section. I've reverted stuff twice now but it keeps getting changed. I am reporting the dates and information given in [5] although multiple people have gone against this, adding stuff that is not in the source. I do not know where they are getting this from, but clearly some sort of consensus needs to be reached here unless we want to have an edit war. I will help try to find more sources for this information but unfortunately that info is really sparce and often not mentioned in reliable sources. If you can provide sources, we can discuss them here. If not, do not edit the article please. ZKevinTheCat (talk) 19:53, 6 August 2025 (UTC)
- 1.1 released in September 2013, and that is the general consensus among the results of a Google search for the update's release date. In fact, the only place that used October 2013 as the update's release date is Version Museum, which probably isn't reliable given that it got all its images from the game's Fandom wiki.
- No reliable source gives 1.1's release date as October 2013, and thus the article should not use October 2013 as the release date of the update BombCraft8 (talk) (contributions) 19:17, 8 August 2025 (UTC)
- That makes sense — if multiple reliable sources agree on September 2013, then that should be reflected in the article. Using a single, less reliable site like Version Museum (especially when it pulls from a fan wiki) could introduce errors. Updating it to September with proper citations would improve accuracy. Meltonmarry (talk) 05:50, 15 August 2025 (UTC)
- @ZKevinTheCat I also want to say that the article shouldn't say four more updates released in 2013. Searching the browser, you can see that update 1.5 released in January 2014, not in December 2013. Version Museum is the only source that provides this wrong information and is not reliable. Reichtek (talk) 10:13, 9 August 2025 (UTC)
- Oh also another thing is that the article says that the demon difficiulty was introduced in update 1.5, when it was actually released in 1.3. Reichtek (talk) 10:15, 9 August 2025 (UTC)
- I am of the opinion that we should not be including a history of versions at all; most updates noted there don't seem to be notable enough to have received reliable third-party reporting (see WP:NOTCHANGELOG). There does not seem to be a consensus that the Version Museum source used for much of this section is reliable. Twotwicetalk 16:36, 9 August 2025 (UTC)
- I think I'm forced to agree here. I was able to remove that source from a few places but was unable to find a replacement in others. These might have to be removed too. I was however also able to find a source for the "rated" stuff in the Gameplay section. ZKevinTheCat (talk) 21:10, 9 August 2025 (UTC)
- Thanks for the update, ZKevinTheCat. I agree — if we can’t find reliable replacements for those sources, it might be best to remove the unsupported content for now. It’s great that you managed to find a source for the “rated” info in the Gameplay section though; that definitely helps strengthen the article. Appreciate your effort in keeping things well-sourced! Jozaf dyny (talk) 03:55, 26 August 2025 (UTC)
- I think I'm forced to agree here. I was able to remove that source from a few places but was unable to find a replacement in others. These might have to be removed too. I was however also able to find a source for the "rated" stuff in the Gameplay section. ZKevinTheCat (talk) 21:10, 9 August 2025 (UTC)
GA review
editGA toolbox |
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Reviewing |
- This review is transcluded from Talk:Geometry Dash/GA1. The edit link for this section can be used to add comments to the review.
Nominator: ZKevinTheCat (talk · contribs) 11:33, 30 July 2025 (UTC)
Reviewer: Reverosie (talk · contribs) 02:22, 8 August 2025 (UTC)
Hello! I'll be your GA reviewer. I'm currently attempting to find and review high viewership articles, and this one receives 1.2 million yearly views. I also have a bit of background knowledge on this game, which will help me during this review. 🌷Reverosie🌷★talk★ 02:22, 8 August 2025 (UTC)
Spot check
editI'll move to the spot check now.
- Source 9
- Article says:
Each level is assigned one of six difficulties: 'Easy', 'Normal', 'Hard', 'Harder', 'Insane', and 'Demon'.
- Source says: The source displays a table with each of the six difficulties mentioned above. Pass.
- Article says:
- Source 21
- Article says:
He [Topala] remarked, 'It simply started as a template with a cube that could crash and jump'; 'There really was no detailed plan'.
- Source says:
“It simply started as a template with a cube that could crash and jump. Through different iterations I then kept adding more and more features and content until the game felt right.”
and“There really was no detailed plan” for Geometry Dash, Topala says.
Very obvious pass.
- Article says:
- Sources 27 and 28
- Article says:
The gameplay was also met with generally high regards. Both Downdload.com and Coop described the gameplay as "addicting",
- Sources say:
Geometry Dash stands as one of the most challenging and addictive games ever released on iOS
(Coop) andGeometry Dash’s easy to learn mechanics combined with its tough challenges create an addictive experience that appeals to casual and hardcore gamers alike
(Download.com). Pass
- Article says:
The spot check looks good. 🌷Reverosie🌷★talk★ 21:59, 8 August 2025 (UTC)
Format
editMy formatting for the review will look like this:
I'll be abbreviating the paragraph and sentence I'm referring to in my suggestions to P and S. For example, paragraph 2, sentence 2 would be P2S2. The paragraph counter also resets with each new section.
I'll be adding more sections as I go instead of posting my entire review at once and having you wait
Please use the Done template or strikethrough to indicate that a problem has been fixed, and add any comments/questions after the points that you have. If you don't agree with one of my suggestions, please tell me, and we can discuss it. Some comments will be marked as "suggestions"; these are recommendations, not requirements, and you don't have to take them! 🌷Reverosie🌷★talk★ 00:14, 11 August 2025 (UTC)
Infobox
edit- RobTop is cited as the game's only composer, though many of the game's main levels use songs written by various artists on NewGrounds. Maybe there could be a way to incorporate this? Done
Other than that, the infobox looks good
Lead
edit- Suggestion: P1S6:
Players can collect in-game currency—such as stars, moons, secret coins, user coins, mana orbs, diamonds, and shards—from official and user-generated levels or chests to unlock customization options for their icon.
This is a lot for the lead. I'd suggest saying "such as stars, moons, and mana orbs" since those are the three most important examples in my opinion, but I'll leave it up to you. Done - P2S3:
...being inspired off of other titles such as The Impossible Game and Super Meat Boy.
I'd suggest saying "being inspired by other titles" instead for clarity- I think this should stay personally. When writing leads I try to think of what the reader would want to know about the topic, so I try to get into the details at least a bit. Leaving it as "he was inspired off of other titles" is too vague in my opinion, and would leave the reader unsatisfied.
- Oh no! I think it should stay too. I meant that "off of" should be replaced by "by", but the section remains there 🌷Reverosie🌷★talk★ 16:57, 11 August 2025 (UTC)
- I got it. This is Done now ZKevinTheCat (talk) 17:23, 11 August 2025 (UTC)
- I think this should stay personally. When writing leads I try to think of what the reader would want to know about the topic, so I try to get into the details at least a bit. Leaving it as "he was inspired off of other titles" is too vague in my opinion, and would leave the reader unsatisfied.
- Suggestion: P3S2:
The level creating feature
I'd suggest saying "level creation" instead. I'd also suggest linking the article for level editors here first instead of later. Done - P3S2:
and has spawned a large and growing community of players that have created many millions of online levels, including challenges, art projects, and even recreating other video games inside of levels.
This sentence is very long. I'd suggest editing it a bit. Maybe something along the lines of "...and has attracted a large community of players who have created millions of online levels including challenges, art projects, and recreations of other video games." Done - P4: I'd suggest mentioning GD Lite before mentioning the spinoff games Done
- Suggestion: P4S3:
although feature their own levels and music separately.
I'd suggest saying "but feature their own levels and music" instead for clarity Done
Gameplay
edit- P1S2:
The game's control scheme is extremely simple; there is only one button the player can use to control their icon, navigating through auto-scrolling levels until the end is reached
Loaded words. I'd suggest saying something like "The player uses one button to control their icon, navigating..." instead. Done - Suggestion: P1S6:
including portals, pads, and orbs that change the player's gravity, speed, size, direction, and gamemode.
I'd suggest specifying what each of these things do instead of lumping them all together.- Most of these speak for themselves honestly, and the gamemodes are explained in the next sentence.
- Strongly encouraged suggestion: An image displaying another gamemode besides the cube could be helpful. I found a screenshot of Hexagon Force with dual ship gameplay on russian wikipedia's article. Maybe we could use that image here?
- This section should probably list each of the gamemodes
- I don't know if I have a source for this and I don't think this is really necessary.
- P1S10:
There are four official platformer levels which are located in a section of the game called 'The Tower'.
Since this is mentioned again in the next sentence, it's redundant here. Done - P2S3:
There are three demon levels among the main levels, and the player must obtain a certain number of secret coins before they can be played.
I'd suggest rearranging this sentence to read better. Perhaps something like "The player must obtain a certain number of secret coins to unlock the three demon-difficulty levels" (Listing their names isn't necessary in my opinion, but we can if it would help)- I don't have a source for the amount of secret coins needed
- P3S2:
including the icon's design in different gamemodes, primary and secondary colors, death explosion effects, and trails.
"The icon's design, colors, death effect, and trail" would be more concise in my opinion Done
User-generated content
edit- Possible suggestion: I'm not sure how this would work in regards to copyright, but in my opinion, an image of a user-generated level would be very helpful in this article. Any famous or high-quality level would do, but I'd suggest choosing Bloodbath, as it's not only a very famous level, but also showcases the extreme demon difficulty mentioned in this section.
- Adding something like this would be fine in my opinion for copyright (as long as guidlines are followed obv) and it would also adress your other suggestion about showing gamemodes, but I'm still not sure about doing it. Someone earlier added an image of the level editor which I think would be better, but it was removed because of some technical issues (i explained in an edit log i think). I could make my own version of this image possibly though.
- P1S4:
User-made levels of sufficient quality may be "rated" by Topala, which will set the official difficulty rating of the level. Only rated levels award collectibles.
I'd suggest saying like "Which will set the official difficulty and make the level award collectibles like stars and orbs." instead to be concise.- Not sure how or even if I want to do this; I can't really find a way to merge the two without creating ambiguity or a run-on sentence.
- P1S6:
which are collected in a similar way to secret coins
I'd suggest saying "which are similar to secret coins" instead for clarity (and since many user-created levels have secret coin routes that are nothing like the main levels) Done - P2S2:
Some parts of the community are dedicated to making levels as difficult as possible,
I'd suggest mentioning the demon list somewhere here as well- I've thought about this and I don't know how I feel about it; I just don't think this info is necessary and could easily just become a trivia section about demons, which has happened before.
- It's easy enough to note "The community maintains a list of the hardest levels, and players who beat them earn significant prestige." or similar, though I'm not sure whether a source could back it up. Perhaps with an inline comment to specify that editors should not specify what the hardest level currently is? Corsaka (talk) 14:52, 12 August 2025 (UTC)
- I've thought about this and I don't know how I feel about it; I just don't think this info is necessary and could easily just become a trivia section about demons, which has happened before.
- General: This section should mention the gauntlets (and their corresponding contests) and map packs.
- General: This section should also mention the daily level, weekly demon, and event level.
- Undecided on this and the above
- Something to point out: General: Wikimedia commons has an audio file of electroman adventures v3:
I'll leave it up to you if the article should use this or not.
- There was actually an audio file for Stereo Madness on the page at some point but it got removed from Commons. This song isn't even from an official level so I don't really see a reason to add it.
Logo
editThe game's logo should be added to this article. I found an image of it on Wikimedia Commons: Done
GA Review Information
editI'm making a slight change to the way I review GANs and wanted to let you know about it. I find it useless to point out small grammatical suggestions in these reviews that I could easily fix myself. My suggestions will relate to things that require your thought and attention, not small things that I can do myself without bothering you. So, if the review seems short and concise, it's because I'm fixing the very minor grammatical errors instead of pointing them out without doing anything. This will be effective immediately, and I'm sorry to change my strategy in the middle of the review, but it will be completed much faster now. 🌷Reverosie🌷★talk★ 21:34, 13 August 2025 (UTC)
Post-Release
editThis section, in general, is far too short. The article immediately skips to update 2.1 after the game's release without anything else being mentioned. Perhaps a chronology of the game's updates (as seen on French Wikipedia's article) could help here. The article also neglects to mention any of the content released in any update besides 2.2. Overall, the section needs quite a bit of work.
- This really bugs me because I have searched for multiple hours trying to find sources for post release stuff. Basically the only source I found was from the version museum, which we've cut out of this article because it's unreliable (see the talk page discussion). If you could find a source that would be great, but I really doubt there are any out there. I really am not sure how to deal with this. Even a chronology might not work because the app store only saved update release dates back to 1.2, and I have not found a reliable source for the 1.1 release date.
- I spent quite a bit of time looking, and you're right. Since I found nothing myself, I'll let you off of the hook here.
Closing remarks
editThe article generally looks good, but I still have a few comments before I pass it.
1. I understand the struggle with sources, but having so much information about the game's chronology/updates missing from the article as a result of this is alarming. I read over the thread explaining why the Version Museum is not reliable, and I agree that we should not use it.
My proposal for a solution is quite far-fetched, but it's the only idea I have at the moment: citing the game itself (via previous versions of it on internet archive) to point out new features released from the beginning instead of skipping to 2.1. However, I'm not sure exactly how this would work, and I understand if it does not.
- I'm also not sure how this would work and I highly doubt this would be an appropriate way to cite this info, considering an entire section would be based on a primary source. This also wouldn't give release dates.
2. I'd like closure regarding the inclusion of gauntlets/gauntlet contests, map packs, daily levels, weekly demons, and event levels in the article. I did notice that daily levels and weekly demons are mentioned in GD World's section of the article, but nothing here points to them being in the main game. I personally think that these are key features worth mentioning. Done
3. I notice that you added the game's logo to the article, but in doing so, you replaced the app icon. Please add the app icon back somewhere.
- This image was deleted from Commons
That's all from me. This article is very well-written, but has a few gaps that need to be addressed before I can pass it 🌷Reverosie🌷★talk★ 23:23, 22 August 2025 (UTC)
- Replying to this message because I'm not sure you were notified of my edits.
-ZKevinTheCat
Please add other spinoff games not created by RobTop
editWhat i mean by this it to add other games, such as Geometry dash oddessy and deeperspace, that Robert Topala did not involve in creating. just a suggestion :] 76.167.174.124 (talk) 03:12, 10 August 2025 (UTC)
- Unfortunately we cannot do that, as they are not notable enough to be on Wikipedia, and probably have no reliable sources covering them. BombCraft8 (talk) (contributions) 03:18, 10 August 2025 (UTC)
- oh ok, thank you :) 76.167.174.124 (talk) 05:13, 10 August 2025 (UTC)
- you're welcome BombCraft8 (talk) (contributions) 22:10, 10 August 2025 (UTC)
- oh ok, thank you :) 76.167.174.124 (talk) 05:13, 10 August 2025 (UTC)
In-game currency
editDo stars and moons actually count as in-game currency? From what I know, you don't use them in-game. Reichtek (talk) 08:21, 11 August 2025 (UTC)
- They're not currency. Fixed :3 BombCraft8 (talk) (contributions) 19:13, 11 August 2025 (UTC)
- Thumbs up emoji Reichtek (talk) 03:59, 12 August 2025 (UTC)
Semi-protected edit request on 29 August 2025
editThis edit request has been answered. Set the |answered= parameter to no to reactivate your request. |
Gonna elaborate on the denomdifficulties with the easy demon,medium demons,hard demons,insane demons and extreme demons. I will also remove the word “traditional ” before platformers as platformers are not traditional, they were added 3 years ago IceCreamToaster (talk) 05:55, 29 August 2025 (UTC)
- I mean 2 IceCreamToaster (talk) 05:56, 29 August 2025 (UTC)
- The use if the word 'traditional' in this context doesn't mean 'original'. It's meant in the sense that platformer levels in Geometry Dash are more akin to the traditional platformer levels seen in other games. As for the difficulties, I'm not sure what else there is to elaborate on. Listing them is enough in my opinion. There really isn't any more nuance.
— ZKevinTheCat (talk) 07:02, 29 August 2025 (UTC)
- Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. jolielover♥talk 07:13, 29 August 2025 (UTC)