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Egalicon (board game)
editOverview
editEgalicon is an abstract strategy board game for two players designed by Tomasz Sobolewski in 2020. Egalicon is played on a 6×6 square board with 36 spaces and blends classic board game elements with a dynamic stacking and capture mechanic. To achieve victory, players must control space, build towers, and anticipate their opponent’s moves.
The playing pieces of Egalicon consist of 24 discs—12 red and 12 blue. Each piece is marked with one of three symbols: Diamond, Paper and Scissors. The objective of the game is to capture all opponent’s pieces of one kind—either all four diamonds, all four papers, or all four scissors. Egalicon incorporates movement, stacking mechanics, and a combat system based on the principles of Rock, Paper, Scissors, transforming a well-known children's game into a board game.[1]
Rules
editSetup and Turn Order
editBefore starting, players determine their piece color (red or blue). The player with the red pieces moves first. Turns are taken alternately, with each player moving a piece or tower. Skipping turns is not allowed.
Movement Rules
editPlayers can move either a single piece or a tower of stacked pieces. Movement follows these principles:
- Single Piece Movement: A piece can move one square in any direction, including diagonally and backwards, onto an empty tile, another own piece or tower, or a captured opponent’s tile.
- Tower Movement: Towers are formed by stacking pieces of the same color. Players can move either the top piece or the entire tower. However, splitting a tower in any way other than removing the top piece is not permitted. Stacking pieces of different colors is not allowed.
Capturing Opponent's Pieces
editCapturing follows the Rock, Paper, Scissors rules:
- Scissors beats Paper
- Paper beats Diamond
- Diamond beats Scissors
A piece or tower can capture an opponent’s piece if the topmost piece in the attacking stack wins based on the Rock, Paper, Scissors hierarchy. If a tower moves onto an opponent’s piece or tower, all opponent’s pieces at that ___location are removed.
Strategy and Winning
editStrategic tower-building allows for faster movement, better positioning, and defensive plays. Players must balance offense and defense to control key positions while protecting their own pieces. The game ends when a player successfully captures all four of their opponent’s pieces of one type, securing victory.
History
editIn 2013, the concept for Egalicon emerged from a desire to create an engaging yet simple board game suitable for both children and adults. Inspired by the game Abalone and the principles of Rock, Paper, Scissor, the creator sought to design a game where no single element consistently dominated. Initially a two-dimensional prototype made from modeling clay, the breakthrough moment came when a child stacked pieces, transforming the game into a three-dimensional experience. This innovation added depth and complexity while maintaining minimalistic rules.
Development formally began in 2018, leading to the production of the first game boxes in 2020. The process involved refining the rules, patenting the industrial design, commissioning production, and developing digital versions with AI. Challenges included balancing design vision with manufacturing constraints, naming the game, and optimizing the digital UX for its 3D mechanics. Ultimately, the name Egalicon, derived from “Egalitarian Icon,” reflected the game's core philosophy—where all pieces have equal power, with strategic advantage arising from their interactions.
References
edithttps://boardgamegeek.com/boardgameversion/535435/enplsp-edition